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  1. Replies
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    Re: First Impressions: Ultimate General: Gettysburg

    The low price persuaded me to buy, and it's a bargain given the quality of the game even at this stage , with a clean, attractive look and an ebb and flow that usually seems very natural. I have a...
  2. Sticky: Re: Ultimate General: Gettysburg has a dedicated TWCenter Forum (Updated 24/6/2014)

    It's been a long time since I visited here - Empire had its issues and I shelved it, had not then heard of Darth Mod. But I tried and bought UG Gettysburg and I am impressed - so thought I'd pick up...
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    Sticky: Re: Custom Campaign Mod 1.02 released

    Good question re Aztecs. So far I've seen on offer Tlaxcalan and Native mercenaries, (Irish) Kerns, Mercenary Spearmen, Mercenary Crossbowmen, and Merecenary Galleys on an area-appropriate basis,...
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    Sticky: Re: Custom Campaign Mod 1.02 released

    Thanks.
    Using a straight infantry army is interestingly different - having more men on the field is nice.

    Having no agents does speed things up, and pushes towards an aggressive conquest...
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    Sticky: Re: Custom Campaign Mod 1.02 released

    Got a question - even the Rebels have a building tree and ability to build some agents and ships, although not land units. The Aztecs have walls, fields roads, and temples, but no other buildings...
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    Sticky: Re: Custom Campaign Mod 1.02 released

    Saw the post in the launcher and downloaded this - it looks very nice. Are there any diplomacy tweaks or is it plain vanilla? If so, would you recommend H or VH campaign difficulty, or suggest...
  7. Re: What faction would you sugest starting out as?

    England is fairly forgiving especially if you ally with the French, grab the rebel British provinces and take out Scotland. The channel is a great barrier against foreign agents even more than...
  8. Thread: Aztec Pwnage

    by Wingate
    Replies
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    3,442

    Re: Aztec Pwnage

    Yes, I think it is easy to overreact to CA's play balancing of the Aztecs and view them as ineffectual. I think the Aztecs could be modeled properly, but it would take some work with the game engine....
  9. Re: Which Mods is compatible with the unoffical patch 1.2?

    I modded extensively through 1.1, but I'm trying unofficial 1.2 with several powers and until official 1.2 arrives am looking for something just covering obvious bugs and remaining diplomacy issues. ...
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