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  1. Re: What do you think is the strongest faction within a culture group?

    People have mentioned Baktria's pikes. I thought they had a Macedonian settler pike unit but I can't seem to work out how to recruit the damn things?
  2. Sticky: Re: [Download & Installation] Divide et Impera 1.2.3 - Public Beta Updated June 6!

    FYI My attempt to download part 2 from non-mirror source cancelled itself. Mirror appears to be working.
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    Re: [RELz] Building Progression Icons

    Presumably he means the DLC faction
  4. Re: Experimental Pack Reborn - patch 09.04.2016

    That would work well! Great idea.
  5. Re: Experimental Pack Reborn - patch 09.04.2016

    There is a problem on the campaign map trying to work out if these new recruits can run or not due to heavy and medium infantry sharing the same diamond icon. I'm assuming anything with 20 armour or...
  6. Re: [Submod] Training Building Bonuses Removed

    Looks like a fun mod. The aspect of perhaps not making auxillia buildings obsolete is attractive, too- I'll give a new campaign a go.
  7. Re: [Request] Different coloured legionaries for the Augustus campaig?

    Awesome work, it all looks fantastic. When you releasing it? Next update?
  8. [Request] Different coloured legionaries for the Augustus campaig?

    Vanilla has the different roman factions' legionaries skinned differently. While normally I prefer the DeI-style "can't tell one side from the other" effect of the Romans and the Senate rebels having...
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    Re: [Official Submod] Historical Legions

    Thanks for that.

    How hard would it be to download this but change it around a little? For instance, change it so they're all called normal legionaries but have the local differences as before?...
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    Re: [Official Submod] Historical Legions

    Bit of a tangent, but I see on the first post that legionaries recruited in different places in "Vanilla DeI" have different looks depending on where you recruit them. Is this still the case? I tried...
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    Re: [Feedback] Suggestions, Critiques & Requests

    Just wondering if I've missed this, but Socii Extraordinarii don't appear to be recruitable any more for my Romans at Marian reform level. Intentional?
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    Re: Governor Cap

    Same here, I'm so far stuck on 5 Governors, 2 spies, 2 veterans.
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