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    Re: Divide et Impera 1.2.8 Released!

    Playing Massilia, really fun new roster.

    I would suggest that their generals maybe should get some reform units as well, their general unit is already on the weaker side to begin with.
    ...
  2. Re: Divide et Impera 1.2.8 Open Beta Released!

    One thing that stats don't show is shield bonuses, which makes a lot of difference in actual practical defense against both range and melee (though for horses it does get a bit wonky at times because...
  3. Re: Divide et Impera 1.2.8 Open Beta Released!

    A small suggestion playing as Medewi, I know they're more of a focus of the last patch but still.

    1. Their agents are all arab based which is weird, especially since Ptlomic gets some african...
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    Re: My atropatene campaign experience

    Median's general thoughts.

    Roster: they have no special units (elephants / chariots / dogs / sneak attackers / beserkers etc.) so it's all straight units, their infantry is decent but probably...
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    Re: Scorpion or ballista

    ? Do you mean the moving scorpion vs the stone thrower? you'd always take the stone thrower first because if nothing else it makes siege fights so much easier because you can break walls and can do...
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    Re: Using Chariots effectively in DEI

    Chariots are useful in the right situation but as every notes if it goes wrong it goes wrong fast.

    However in most fights you win they end up with huge kill ratios.

    They're certainly viable but...
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    Re: Media Atropatane Navy?

    As others said, as long as you get the artillery ship you're pretty much good to go, usually my standard navy is like 8 of those with the rest being some sort of trireme / trihemilos or just...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Oh finally I found a solution, leaving this here in case some other folks run into it, seem to be some sort of windows update issue that only happens to Asian Language users for some reason.
    ...
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    Sticky: Re: [Support] 1.2 Bug Reports

    Hello, for some reason since like 6 months ago my Rome 2 just completely broke, I can't skip intro, and once past the intro movie at the main screen nothing i click have any reaction, this doesn't...
  10. Re: [RELEASE] Divide et Impera 1.2.7 Public Beta

    I can't start the game for some reason after putting in the fix pack, the game loads to the starting screen but doesn't react to any keyboard or mouse commands
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    Re: Will Kolkhis have its day?

    Well that seems like a good argument to not make them a standard playable faction then.
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    Re: [PREVIEW] New and Overhauled Units

    Hello, some more general thoughts on a few units.

    1. A lot of faction's generals don't really benefit from reform upgrades, I think some of these are obvious oversight, for example Rhodes gets a...
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    Sticky: Re: [Offiial Submod] Alternative Reforms

    Is there a chance to have a more naval based reform, which is mostly to help the Barbarians who are hopeless against any faction that might be able to get anything better than a Trieme (even just...
  14. Re: Playing as Macedon is an excellent total war experience.

    If you think Macedonia is the hardest starting position, you've definitely never played as Nervii, or to a less extent, Galatia
    Syracous is also very hard.

    One of the big key for a faction like...
  15. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 26)

    Syracous Thorax Spear doesn't appear to have javelin, even though descript says they should have.
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    Re: [PREVIEW] New and Overhauled Units

    Can Saba also get the Noble camel? or perhaps a more 2nd class pop one?
  17. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    I've managed to get to the final scythian reform in my most recent campaign but I also note that in other campaigns I had trouble getting there as well.
  18. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    I think the general problem is that supplies in a region can go into negative, the other parts I can live with, this I can't, for example even after I leave all armies from the capital, because the...
  19. Re: [PUBLIC BETA] 1.2.5c Released! (Updated June 5)

    Some feedback, played a Media game (though before the latest patch) and one for Nervi (that i lost) and one for Syracuse and one for Sparta and one for Saba

    1. The Peltest type units, especially...
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    Re: Armenia strategies?

    Sparabara are nice units especially early on and/or against very cavalry heavy armies. However if you play around with Atrophan yourself you realize that these guys are pretty iffy actual infantry...
  21. Re: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Thanks for the feedback, yeah I noticed the recruitment slot thing as well, maybe I should scale it back a bit, as for rebel recruitment that's sort of planned to not let them being too much of a...
  22. Re: [Update 2019/08/11 V 5.6!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Ok released!!

    http://www.mediafire.com/file/pfjz5wj0zmieh31/HURB5.6.rar/file

    Let me know if there's any issue or general feed back.
  23. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    https://i.imgur.com/P77cR7R.png

    Ok, almost done, managed to get in some of the Ruschi agent stuff for Cumans so they don't look so awkward, might do a bit more of that going forward but for now...
  24. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    If I manage to finish the 5.7 part of the mod, I've been thinking about trying to do a different era version of it, which I'm probably most interested in doing right now around the 1140s as a...
  25. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    https://i.imgur.com/iaQ9pzA.jpg

    Ok... the religion part gave me a bit of a headach as I forgot a lot of the details... but seem to be coming along decently, probably should just go over the...
  26. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    A brief explaination of what I plan to do (well, I've actually done it, the only problem was that at some point things went beserk and I couldn't fix it, so now I guess I'll have to restart and try...
  27. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    unless I'm mistaken you don't need to deal with export_descr_building_enums
    yes you need the UI files and you can take them, it's in the UI folder and the names are the same as the building...
  28. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    I still pop in from time to time but haven't worked on this project in several years, I was on my way to a next version (mainly revamping the guild system.) but hit a bug that simply couldn't be...
  29. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Nov 17)

    Some bugs I seem to notice

    1. I tried to switch one of my ancillary to Heroic Companion (the one with Brad Pitt as he icon.) and game crashed. I seem to notice that it uses a different slot from...
  30. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Oct 27)

    A minor oversight, but female char for nomadic factions basically function like male once however they also don't have the new traits like brawler/student etc.
  31. Re: Public Beta Test - 1.2.3f - Battle Stat Overhaul, CAI Overhaul and New Traits System (Updated Oct 27)

    +1, same issue, also played fine last night.

    Noticed that yesterday didn't seem to ask me if to disable out of date mods but today did
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    Re: Building strategy as the Nervii?

    The Nervii start is probably one of the hardest of all faction (certainly top 3.) at the very start just focus on money, you'll barely be able to maintain even one good army anyway, and your positin...
  33. Re: Desert Kingdoms Tactics and Strategy Discussion

    It's been a while but I have played quite a few Saba campaign before. General thoughts are

    For Saba its really the starting part that's more difficult, once you consolidate the first 1 or 2...
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    Re: USA's trade wars

    You're right that Germany / EU and to a big extent Japan is actually a major problem in all this that's not really getting mentioned (also why you see curious warming of relationship between Japan...
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    Re: USA's trade wars

    There's a lot of major conflation of issues and general distortion to all this.

    First of all, let us be clear of something, the trade deficite means NOTHING to the USA, but having a trade surplus...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    I had a game where an ally took the last settlement of an enemy and made him a satrapy, no matter what option i choice the game freeze ( you can still move around the map and it look like it's moving...
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    Re: Horse archer armies

    Yeah it's usually quite viable. Royal Scythia especially given it's massive ammo bonus, which if you combine with the general's bonus also on ammo can sustain fire for a long time.

    The general...
  38. Poll: Re: Pontus, Media Atropatene and Baktria Announcement

    Media's playable in theory but not actually playable in practice, your starting situation is awful in every way. you will probably die to a rebellion in 20 turn anyway. the political situation is...
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    Sticky: Re: [Tech] 1.2 Bug Reports

    The latest public beta, Sweboz new charactors can't recurit cavalry retainers, pretty sure that's a bug / oversite. I got to like 9 settlements and this is still the case.
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    Re: Best eastern faction?

    I enjoy playing Atropatkan, they don't really start poor (they start with 3 settlement and one has silver / lead.) as long as you don't open war with Selucids too early (or vice versa.) it's actually...
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