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    Re: Where did all the mountains go :)

    Yes.

    Everything we preview should be considered as work in progress, we continously improve our work(map included) and will continue to do so in the future.
    Hopefully the release will attract...
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    Re: Where did all the mountains go :)

    Enjoy:
    http://s28.postimg.org/f8q16xgix/kingdoms_2014_08_01_22_53_43_10.jpg

    http://s28.postimg.org/3wcxi8eeh/kingdoms_2014_08_01_22_53_51_07.jpg
    ...
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    Re: Where did all the mountains go :)

    I see, well that was a design choice of our mappers but it's not like that everywhere, for example the Alps or Carpathians.
    However looking at some satellite images it seems pretty close to me in...
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    Re: Where did all the mountains go :)

    I presume you're talking about the battlefield terrain, if yes, then I'm not aware that mountains aren't present in other modifications.
    This is highly linked with the with the campaign map and it's...
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    Re: EB-Twitter updates Discussion

    Because we don't have any LODs set, thus it would heavily affect performance.
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    Sticky: Re: Europa Barbarorum II FAQ

    At [video] add:
    borderless_window=true
  7. Thread: EB2 Dev Blog

    by alin
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    Sticky: Re: EB2 Dev Blog

    Hi everyone!

    After 7 years of hard work and many obstacles the release is finally near.
    For that reason we would like to preview the vegetation you can expect upon release.

    Many thanks go to...
  8. Thread: musics for EB2

    by alin
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    Re: musics for EB2

    We also added some new pieces from the 0AD soundtrack and a few new ones from one of the creators of the Eb1 soundtrack.

    Do check and support the game, I recommend it.
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    Re: EB2 live beta preparations

    You'll see plenty of new stuff until the release so waiting will be easier.
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    Re: EB2 live beta preparations

    The stop work is on 4th of August, afterwards we asses and test the build for stability and gameplay issues.

    If everything goes well shortly after 15 August you'll have it on your hard drives.
  11. Re: Will there be an update to the EBII forum with additional subfora?

    Of course it will.
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    Re: EB-Twitter updates Discussion

    It'll be in the mod, it was used by Scythians, both to make clothing, and as a means of intoxication. Herodotos also mentions it being used by the Thracians for making clothes.
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    Sticky: Re: Europa Barbarorum II FAQ

    We can always revert back to the vanilla vegetation and terrain, are you sure you don't want that?




    We only have a PayPal account:
    www.europabarbarorum.com

    When we set up the new website...
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    Sticky: Re: Europa Barbarorum II FAQ

    You have quite a high opinion of us. :P
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    Sticky: Re: Europa Barbarorum II FAQ

    Vegetation and terrain will be exclusively for Eb2, some team members donated money to purchase some of the vegetation and it was a huge amount of work.
    However we are willing to share it via a...
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    Re: EB-Twitter updates Discussion

    It's more of a let's play series rather than preprocessed cutscenes or scripted battles where you see only the best parts of it.
    I personally want to show what the game will actually feel, that's...
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    Sticky: Re: Europa Barbarorum II FAQ

    I don't know who was but it was something I always planned to improve after completely redoing the campaign map.
    Where like you noticed there was a lot of work to do.

    I don't know if it's...
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    Re: EB-Twitter updates Discussion

    We'll see what feedback you'll, the fans, give us after the release, our aim is to inovate not to stagnate.
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    Re: EB-Twitter updates Discussion

    Throwing distances have not been tweaked according to the new animations.
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    Sticky: Re: Europa Barbarorum II FAQ

    It's difficult to depict vegetation with the engine limitations and also taking into account playability.
    Back with Eb1 we've got a lot of feedback on forest battles that they are horrible to play...
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    Sticky: Re: Europa Barbarorum II FAQ

    Yes, we're trying to avoid having a "Siege Total War" gameplay.
    The only purpose is to encourage AI to form stacks in strategic position and make use of the free slot units.
    And they also have a...
  22. Thread: EB2 Sneak Peeks

    by alin
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    Sticky: Re: EB2 Sneak Peeks

    What best way to present the new vegetation than with an actual battle.
    So here it is, the Sweboz and Aedui fighting each other:

    https://www.youtube.com/watch?edit=vd&v=aSqHjxe1mfk...
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    Re: EB2 Staff - Free booze

    But why?
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    Re: EB2 Staff - Free booze

    Or you could give me free beer...

    I should also add that no modifications are allowed to the original work, i.e. use the texture or model as it is.
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    Sticky: Re: Europa Barbarorum II FAQ

    IWTE:
    http://www.twcenter.net/forums/showthread.php?323503-IWTE-World-editing-%28General-Discussion%29
    http://www.twcenter.net/forums/showthread.php?577141-IWTE-Vegetation-editing

    Then Milkshape...
  26. Thread: New factions

    by alin
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    Re: New factions

    Not in the first release and new factions for future releases haven't been decided yet.
    We already have enough to chew on.
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    Sticky: Re: Europa Barbarorum II FAQ

    I'm the only person working on vegetation and geography, I only had one person to assist me with the desert vegetation.
    That's why we decided to buy some of the new vegetation with donations from...
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    Sticky: Re: EB2 Graphic Enhancement side-mod(Open Beta)

    Yes, we changed the sprite distances and it requires more tweaking and fixes in future releases.
    However I've not noticed any such visual artifacts both with Eb2 or M2TW.
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    Sticky: Re: EB2 Graphic Enhancement side-mod(Open Beta)

    And you haven't seen all.

    Yes, during the entire movie.
  30. Sticky: Re: State of the Mod Address, Fall 2013: We're Almost There

    That shouldn't be the case, when I redid the grass textures I was careful with the proportions which should be realistic enough.
    You can check the results here:...
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    Sticky: Re: EB2 Graphic Enhancement side-mod(Open Beta)

    I'll leave it to you to notice which is which:
    http://s18.postimg.org/ax7d09ig5/kingdoms_2014_07_15_19_33_37_39.jpg

    http://s18.postimg.org/w84x4j0kl/kingdoms_2014_07_15_19_33_40_01.jpg
    ...
  32. Sticky: Re: State of the Mod Address, Fall 2013: We're Almost There

    What flowers? Could you please detail this.
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    Sticky: Re: Europa Barbarorum II FAQ

    No reuse from EB1, we will have a new ram slightly different for the various cultures.
    Apart from the in the first release we will only have the oxybeles and scorpion(ballista).
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    Sticky: Re: Europa Barbarorum II FAQ

    Interesting, I didn't noticed they changed that.

    But yes I'm sure, in the past we just saw Eb1 and Eb2 material used w/o asking us first.
    I've personally contacted the ModDB admins and they said...
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    Sticky: Re: Europa Barbarorum II FAQ

    No, they started using our work(from previews, eb1, etc.) and other mods(RS2) w/o asking for permission or at least giving credit.

    PS.
    Even in that video you can see they're using Eb1 unit icons.
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    Re: EB-Twitter updates Discussion

    http://www.twcenter.net/forums/showthread.php?553691-EB2-Sneak-Peeks/page2
  37. Thread: EB2 Sneak Peeks

    by alin
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    Sticky: Re: EB2 Sneak Peeks

    Some screenshots with highlights from my Sweboz campaign, played(of course only for testing purposes, lies) 100 turns and I haven't encountered a CTD so far:...
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    Re: Generic questions for the team

    That's what she said...
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    Re: Generic questions for the team

    No, I was referring to all. Stone walls have also been re-textured among with the stone/wooden bridges.
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    Sticky: Re: Europa Barbarorum II FAQ

    From that perspective it'll be a bit better, better balanced I would say but the idea will remain.
    Keeping your army should be expensive so you either use it from the start or disband it for a...
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