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  1. Replies
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    Re: RS 2.6 Issues and Problems:

    As you can see in the previus post, the difference between the two maps is not so much
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    Re: RS 2.6 Issues and Problems:

    I've seen the map of Roma Surrectum 2, I known that adding a new region Will result in a more crowded map, but I think that adding the region of Bactria Will not result in a so enlarged map and more...
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    173,489

    Re: RS 2.6 Issues and Problems:

    I've seen the map of Roma Surrectum 2, I known that adding a new region Will result in a more crowded map, but I think that adding the region of Bactria Will not result in a so enlarged map and more...
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    Re: RS 2.6 Issues and Problems:

    Who Made buildings for Hegemonia? Is he a still active modder? Could he help in the realization of custom settlement for Roma Surrectum III? His buildings are awesome.
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    Re: RS 2.6 Issues and Problems:

    http://www.kadingirra.com/gates.html. See this link for a detailed reconstruction

    http://www.moddb.com/mods/hegemonia-city-states/images/one-of-the-new-cities2. See this link for the costum...
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    Re: RS 2.6 Issues and Problems:

    I've seen the preview of new costum settlement and I've a suggestion.
    According to historical recostruction in the city of Babilon there were 2 blue gates the first smaller and the 2nd bigger, both...
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    Re: RS 2.6 Issues and Problems:

    Thanks, only a last question
    I've reade there are some modders in the forum of RTR Who are devolopping a launcher that can eliminate legally, by memory editing, the hardcoded limitation.
    Have you...
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    Re: RS 2.6 Issues and Problems:

    Have you reflected on enlarging the map and cover area as west India and a piece of India as Europa Barbarorum or Rome 2?
    Maybe you can eliminate settlement as Akragas or Crotona because in Sicily...
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    Re: RS 2.6 Issues and Problems:

    Congratulation for the mod I find it awesome
    I think that a fine addition to future release would be Baktria.
    They are opposed by Seleucid and Parthia and could be quite interesting.
    Then fine...
  10. Re: It is possible to add more Swap Factions for the next version of Roma Surrectum?

    ah and also Epirus I think could be a good addition
  11. Re: It is possible to add more Swap Factions for the next version of Roma Surrectum?

    Congratulation for the mod I find it awesome
    I think that a fine addition to future release would be Baktria.
    They are oppesed by Seleucid and Parthia and could be quite interesting.
    Then fine...
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    Re: RS 2.6 Issues and Problems:

    I've yet searched there but I could not find them in UI/buildings

    For example the greek cultural building is called in export building medium_treasure but in The building path for the greek I...
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    Re: RS 2.6 Issues and Problems:

    Please,
    Could someone answer to me where I can find the tga files for cultural/economical buildings in order to fix the problem I exposed previusly.
    Thanks
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    Re: RS 2.6 Issues and Problems:

    Maybe I found a solution but I can't find where the cultural/economical building Image is.
    I've yet searched in UI/buildings, I.'ve found the others TGA but no it. Where can I find it?
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    Re: RS 2.6 Issues and Problems:

    Hallo
    I've got a little problem, in certain cities as Genoa the cultural/economy building (the first one in evey city), is correctly of barbarian culture but the image is charthaginian, the same...
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    Re: Little problem during my campaign

    I know that I can occupy them but the AI usually sacks them so When it sacks dome of your cities and then you reconquer them I find the thing quite annoyng.

    I am looking to a way to change this
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    Re: Little problem during my campaign

    yes, buildings are downgraded by one level and if they are at the base level are destroyed.
    There is a way to change it?
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    Re: Little problem during my campaign

    I've got the the gold edition physical version, this happens to me Aldo in the vanilla game. When I occupy peacefully anything happens and all buildings remains in the city; but when I sack or...
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    Little problem during my campaign

    Hallo to everyone, When I exterminate or sack a settlement in the caimpaign game all buildings ( Except for hinterland buildings ) disappears. How can I eliminate this malus and save all the...
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