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  1. Sticky: Re: Personal Update & Sub-Mod Guideline

    Hmm, hearing this is kind of tempting me to get back to those unfinished projects here. Thanks!
  2. Re: New Script: Each unit recruited draws from local population

    A quick suggestion cut down on the coding thus:

    monitor_event UnitTrained UnitCategory infantry
    and SettlementName Bree
    and FactionIsLocal
    console_command, add_population Bree -150 ...
  3. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    Seijika-san: If all the units from my Angmar mod are in here, that would include several for Eriador/Arnor.
  4. Re: Introducing the New "OSCAR" Sub-mod Compilation Project

    I heartily endorse the concept of this mod. Please feel free to use anything I have published or will in the future.
  5. Re: Spice Master's Mod v0.1 released - play testers needed

    Hey guys, I've been pretty busy with my new job these past several months. I am considering getting back to some modding on this project in a few weeks during by break from school for the holidays.
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    Re: Modders' Resource: Dynamic Garrison Script

    leo: IIRC it spawns the new units when the assault is declared, and removes them after the battle. So the issue you describe should not be possible with this script.

    free: Any who wants to use...
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    39,529

    Poll: Re: Wrath of Angmar Recruiting - Skinner still needed!

    I think this is the submod that I was contacted about. Please feel free to use any of the material that I published in this submods forum for my Angmar submod; Angmar uruks, Rhudaur units,...
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    Spice Master submods permission

    A few of you have contacted me over the past few weeks about using some of my submod stuff in your mods. I don't have time for modding for the foreseeable future with my new job. Please feel free to...
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