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  1. Re: BRAN MAC BORN MEDIEVAL KINGDOMS 1212 CAMPAIGN AI Submod

    Is there a Steam version of this submod?
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    Re: Alpha released

    Steam I think at the moment, check the video description for the link.
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    MK1212 Faction Description Entries

    If you are looking to contribute to MK1212 but lack any modding abilities, we are now opening submissions for community-submitted faction descriptions. If accepted, your name will be credited at the...
  4. Re: Mod cannot enter the customs battles and crashes.

    First, Try going to Vanilla Attila, go into custom battle, and at the drop down above the map, see if its set to Grand Campaign or a DLC. If its DLC, switch it to Grand Campaign.
  5. Re: Medieval Kingdoms Total War : Archbishop-Electorate of Trier (REVAMP)

    Heh yeah, the late tier was nice. They have a lot of uniformity due to me not adding a lot of different armours in other than the gambeson and brigandine. It would look kinda odd if I didn't use all...
  6. Re: Medieval Kingdoms Total War : Archbishop-Electorate of Trier (REVAMP)

    Late Tier:




    General:


    Archbishop-Elector of Trier
  7. Re: Medieval Kingdoms Total War : Archbishop-Electorate of Trier (REVAMP)

    High Tier:



    General:


    Archbishop-Elector of Trier
  8. Medieval Kingdoms Total War : Archbishop-Electorate of Trier (REVAMP)

    Electorate of Trier


    https://media.moddb.com/images/members/5/4171/4170694/profile/trier_icon.png


    "You friends of Saint Peter, you defenders of the holy Church, who place your mortal bodies...
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    Sticky: Re: Medieval Kingdoms Total War Suggestion Thread

    https://discord.gg/38fn6P5 <--- Then go to Troubleshooting

    You'll see everything you need to subscribe to in point #2. Then when everything is downloaded, open the Attila launcher, go to Mod...
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    Sticky: Re: Medieval Kingdoms 1212 AD FAQ Thread

    If we're AFK, then how are new factions just popping up on here, moddb, and certain youtuber's videos? Must be magic...

    https://www.youtube.com/watch?v=di6MfYCZ82o
    ...
  11. Re: Medieval Kingdoms Total War: Banate of Bosnia / Kingdom of Bosnia (EMERGENT)

    Damn, they looking fine! Nice work as always, Ltd!
  12. Medieval Kingdoms Total War: Duchy of Brabant

    The Duchy of Brabant
    https://i.imgur.com/a6JQvAu.png



    The original Duchy of Brabant was formally by Warman222. This is technically a complete faction overhaul and expansion. New textures,...
  13. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    YqBJdsYdyhk

    Great 2v3 battle on the custom map, Castle Hill. This as great a reason as any for CA to look into fixing replays for custom maps...
  14. Sticky: Re: Medieval Kingdoms Total War: Campaign Map Master Thread

    We tend to post stuff on our discord, as TWCenter is not that good with posting images. You can join it with the link: https://discord.gg/EMkXSPX , and look under the Mod_discussion or...
  15. Re: I can only play 2 factions England and Kiev. Where have I gone wrong?

    Uh... I think you are referring to 1220, right? This is the wrong place to post.
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    Sticky: Re: Medieval Kingdoms 1212 AD FAQ Thread

    Yep, unlike other medieval mods, we actually know how to mod without the need for our users to buy DLC's to play certain factions.
  17. Re: Medieval Kingdoms Total War: Grand Principality of Serbia (Complete)

    My God, those shields are amazing on the cav units.
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    Sticky: Re: 2D Art Preview Thread

    Then convince ArtStudio to stop using unit cards that are not his property.
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    Sticky: Re: Medieval Kingdoms 1212 AD FAQ Thread

    We are getting closer and closer to a playable campaign. We have gotten the basics down: unit implementations, faction creation, additional scripting, adding dynamic music etc. Most of the campaign...
  20. Re: Medieval Kingdoms Total War: County of Flanders

    Ah, I did not know that page existed at the time of making Flanders. Sorry to say, but I'm gonna probably not change it for two reasons: first is that I had computer malfunctions all over the place...
  21. Re: Medieval Kingdoms Total War: County of Flanders

    Aw thanks! I really enjoyed making Flanders because of the fact I included nine of the major cities in the County. Also if you could tell me which boxes weren't showing up, I can see about fixing...
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    Re: Is the progress slowing down?

    I mean I feel like now that we have migrated from using Moddb and Google Drive to now being able to upload updates to the packs via Workshop and having them install through the installer means we...
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    Sticky: Re: 2D Art Preview Thread

    I think the Tier 1 Archbishop and the Elector Crossbowmen Tier 3 are probably my all-time favorite cards now. Amazing job!
  24. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    HYNwW-qy2jY

    Nice video highlighting the new factions as well as an overview of the balancing system and an installation guide.
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    Re: Medieval Kingdoms 1212AD DISCORD

    I do not believe so.
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    Re: Medieval Kingdoms 1212AD DISCORD

    https://discord.gg/JjUhahE

    Try that.
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    Re: Medieval Kingdoms 1212AD DISCORD

    New Link: https://discord.gg/aF66x

    ... Coulda sworn I set the original to never expire. No matter, got a new one here.
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    Medieval Kingdoms 1212AD DISCORD

    It seems that there are quite a few people that regularly inquire about campaign updates, custom battle updates, and so on. As much as we try to specify that we are in fact in the process of creating...
  29. Re: Installation issues: works for custom battles, not for campaign

    Yes, that is correct. Our mod is only exclusively 1212, the other submods are owned and operated by an individual that is not part of the team. The difference between the two submods is that 1295...
  30. Re: Installation issues: works for custom battles, not for campaign

    The forums for the 1220 submod have been locked due to some recent events that have come to our attention.
  31. Sticky: Re: Medieval Kingdoms Total War Screenshots and Videos Thread

    bEP-Xkcq-No

    First battle showcasing Flanders.
  32. Re: Medieval Kingdoms Total War: County of Flanders

    Alright quick update: I edited the late dismounted knight unit's shield and changed the use of coifs around.

    With the pikemen unit, (dunno if any of you noticed, but the old pictures had a guy...
  33. Re: Medieval Kingdoms Total War: County of Flanders

    Oh yes, I have seen those goedendags with the wide rim in manuscripts before. Ill see if I can get one of the modelers to make it if they have time.
  34. Re: Medieval Kingdoms Total War: County of Flanders

    Do you have pictures of the other kinds of goedendags used? Mainly in manuscripts, I saw the same kind of goedendag used in my forces. But if pictures of them exist, I can see if our modelling guys...
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    Re: How many more factions are there?

    Well, campaign's has been worked on since the summer of 2017 by Zsimmortal. If you look on our 1212 discord, Zsi posts screenshots fairly frequently on there showing off the different factions...
  36. Re: Medieval Kingdoms Total War: County of Flanders

    Well, the tabards are already in there for the most part, along with brigandines. I probably should take off the heaters on the back, considering how the other tiers dont do that with the shields....
  37. Thread: Factions

    by Azrien Fox
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    Re: Factions

    Austria, Saxony, and Brabant have been done for quite a while now.
  38. Re: Medieval Kingdoms Total War: County of Flanders

    Alright, sergeants and my dismounted men-at-arms tier 3 have been added. Also in order to make the sergeants and the militia different in look, I toned down the armor on the tier 2 and 3 militia...
  39. Re: Medieval Kingdoms Total War: County of Flanders

    Yeah everything but the Knights unit and the Burgomasters tier 1 unit use slytacular's new surcoat.
  40. Re: Medieval Kingdoms Total War: County of Flanders

    Alright so I changed a couple of things. After discussing with the team about some of the units, I have decided to take out all the use of the falchion-exclusive units from tier 2 and replace them...
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