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  1. Sticky: Re: Western Unit Overhaul v4.0 (Jan 26, 2015)

    thank you very much sandy!your work is magic,i love how your units look in the battles.
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    Re: Help with problematic unit

    maybe there is a miss count in the unit pecheneg_light_cav in the battle code file, with the faction name for that unit,something like 6 hungary when it schould be 7 hungary, our 4 slave, when it...
  3. Re: [Ottoman: For The Love of Sultans] - Mod Announcement & 1st Preview

    very good units i see!
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    Re: Help with problematic unit

    why are they all 3 general_unit?maybe this can be the ctd,even i don't known if so.
  5. Re: All captained armies have a silver officer in battles.

    it is strange that in the unit code from post 4,their is 2 times faction hungary,i don't know if this can mix some things there.
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    Re: SSHIP - General Discussion

    maybe you can look at the mod called rus 2,it's in the download section of released mods somewhere.
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    Re: Quick question

    yes changing battle models names is savecampatible,as i did this manny times.
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    Re: [MOD] Hispania in the Middle Ages

    this was a crazy time,so manny factions fighting against eachother,you got the christen doin the reconquesta,and the same time fighting against eachother,the same for the islam factions,conquer...
  9. Thread: ships

    by stevietheconquer
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    Re: ships

    ok will correct that in next campaign i will play,already in turn 20 and the scripts works great and i have no lag,ore longer campaign turns.

    thank you again.


    edit:i have corrected it and it...
  10. Thread: ships

    by stevietheconquer
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    Re: ships

    i was thinking that i was not far away with mine campaign and so i put your last code into the campaign map,and now it seems too work like a charm :thumbsup2 i have ships spawned in the corners of...
  11. Thread: ships

    by stevietheconquer
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    Re: ships

    i will try this again after a finish a campaign,the map am playing is bigger then the vanilla map so,got tooadjust the numbers then,even those numbers make mine little brains go dizzy lol
    but the...
  12. Re: Where do you change unit description?

    in the text folder, export_units file
  13. Sticky: Re: Eldorien's Serbian Unit Roster [New Units Preview 27/12/14]

    i think that helmet looks like a mamluk helmet.
  14. Thread: ships

    by stevietheconquer
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    Re: ships

    there where no errors in the log(when i used your coordinates, never new ship was spawned(even with factions that got no admiral,if i used the coordinates of where the new admiral will spawn, there a...
  15. Thread: ships

    by stevietheconquer
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    Re: ships

    your script seems too work but it only checks the coordinates that is given,and it checks for every character of that faction,too make it work good i got too give almost all coordinates of the sea...
  16. Thread: ships

    by stevietheconquer
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    Re: ships

    ha, thank you again withwnar,i was almost playing a new campaign with the spawn_character, lol,it can be sometimes very confusion

    the scottish where not a horde army they just won the war against...
  17. Thread: ships

    by stevietheconquer
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    Re: ships

    thank you withwnar! will try this,i think then that all the maps have the same measure(all mods for kingdoms) as the medievall vanille map.this can help a lot in mine campaign that i am playing now,...
  18. Thread: ships

    by stevietheconquer
    Replies
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    ships

    hello i trying too spawn some ships for some factions becausce the ai is almost never recruiting them by themself here is script, but can i make code line too that say if a faction got less then 1...
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    Re: SSHIP - General Discussion

    just played a custom battle with some islam factions and notice thet they have two bodyguard units,is this normal?
    the mod looks very good,great mod.
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    Sticky: Re: Titanium - Unit Preview

    they looking very good,are these peasent archers?i like that tunic,very medieval feeling.
  21. Re: Asia Empires: the new order,a mod about 17th Eastern Asia

    am hoping that the Maratha Confederacy is going too get released too,it looks a great faction too play with.
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    Sticky: Re: Titanium - Unit Preview

    great cards!
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    Re: SSHIP - General Discussion

    i must say that the campaign ai is taken too another higher level now,i don't have the problems of the jihad and crusaders(where just standing around their crusade\jihad target) anymore,now they...
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    Re: SSHIP - General Discussion

    i just wonder if the berbers ever truly used berber pikemen,i never thought they did have a unit like this,but i do not known much about the berber warfare history,it surly looks a great unit.
  25. Re: Giving a general a battle model from another mod

    does the unit where the general battle model is in got an officer in it? if he got one then look if you got all the things for that officer too,if there is a file missing from that officer the battle...
  26. Re: The Stainless Steel Names Overhaul Project (SSNOP)

    thanks that explaned the sometimes missing names for turks as i had some with # as last one :thumbsup2
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    Re: SSHIP - General Discussion

    i trying too download the file but always wen i try too open sship-V.0.8.rar exe mine anti virus is blocking it and says it a dangerous file ,can it be uploaded on another site?
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    Sticky: Re: Titanium - Unit Preview

    great looking units thought i would maybe choose for some different faces for some units so they dont have all the same faces,maybe it too much work too make new faces,but those faces look very good...
  29. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    ok,wish this mod the best!
  30. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    2) Coding of units into mod folder. We have about 3-4 factions that still need coding into the mod.

    if i can do it, i have allready put units for different mods into another one i am surly...
  31. Sticky: Re: Tsardoms Total War - General Discussion & Progress

    i can help too with some minor things if i can do it.
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    Re: SSHIP - General Discussion

    i think historical the most factions that mongols conquered where re-merge again after some time,becausce the mongols let them,they did not kill their enemies religions like other factions would do...
  33. Re: Faction Reveals Thread - Eastern Roman Empire

    there is nothing wrong too call the byzantine empire the roman empire,but for me the true roman empire will always be the roman empire united,the west and the east as one,and it stopped when they...
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    Re: OPEN ALPHA release

    oh yes,fix one bug and get another bug for free, lol
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    Re: 3rd turn + ctd on campaign exit

    can be a character without a name, who get a trait,maybe slave one,but i guess it can be annything.
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    Re: Southern General Model

    very nice one,gonna use them in mine private mod, as officer,he really got the armor for it
  37. Re: BELLUM CRUCIS 7.0 IS OUT!!!!!!! (but it's still in italian language...who can translate it?)

    here is a translate of the historic_event file,i don't known if it works or not,maybe someone can try it.if their is a error then it can always be corrected and it schould be then savegame compatible...
  38. Re: Changing names (factions/characters)

    i was wondering too where too do this,it looks easy but if you don't know then it can be hard too find it.
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    Sticky: Re: EB2 Vegetation&lighting 2.0 testing

    and i just got some battles with the latest version of this great veggie mod,and had some battles around indian lands,hindu and there the vegetation even looks better then in the european lands,great...
  40. Sticky: Re: >>> Download links for ferrum aeternum 0.80

    FA80 links;
    fa80part1;https://mega.co.nz/#!oE43zCKR!q9_Hboimhs1t0fuzsxBh7owXCfH1AoqlbIOAy2ve5AQ
    fa80part2; https://mega.co.nz/#!NJZmGBjQ!ufzj6ochK_icMe0Ps_pUjGLoDyXN6zeqzF5Ql8DGwWI


    download...
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