Yesterday I still observed some problem with the siege AI. The Spartan enemy attacked my walled settlement with 2 armies. The first approached with 4 ladders, 3 were destroyed and only one made it to...
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Yesterday I still observed some problem with the siege AI. The Spartan enemy attacked my walled settlement with 2 armies. The first approached with 4 ladders, 3 were destroyed and only one made it to...
My bad, I misunderstood and thought you meant there were no issues with trading. Trade with one faction may not be much, but trade with many is significant in the early part of the game. Even if it's...
My guess is if you have adequate trade partners, you probably spent quite some money and time to get non-aggression pacts first to improve relations before they are willing to trade and even then for...
Heavy ballistas have greater firepower and range but slower rate of fire and cannot move, which means they cannot act as reinforcements as well. Normal ballistas have the advantage of mobility and...
In my Parthain campaign, I managed to control the whole eastern part of the map thanks to its flexible unit roster. Early on, I just went for all Parthian horse archers that have greater range than...
There are a few other things you can do to really keep down disorder:
1) Recruit generals from other families to lead cheap troops for garrison order duty while your family's generals fight wars to...
I think it's not that you do not have the ability to field more than 2 armies but that you do not have any break in between wars to build up your economy to afford more armies. The Odryssians are one...
Taxes are a short term measure to increase wealth but I've always understood that it would affect settlement growth even if not public order. That's why I always keep my taxes at normal. Not sure...
After trying out a different approach of having a non-aggression pact with Getae, it helps a little on hard difficulty. But the fundamental diplomacy remains broken. The AI's trade acceptance should...
Never played Icenii but I think the rebels get equipment that correspond with existing military buildings in the province. I also believe they become more advanced as you progress up the tech tree...
I only had lead but this was not a big problem in other campaigns. I think the problem here is because no one wants to trade even for one resource and money, you don't even get a chance to kick off...
I've played about 30 turns as Odrysian Kingdom and hold at least 5 settlements with steadfast reputation, but it seems no one still wants to trade with me. Athens is friendly after I asked for peace...
I voted worse. Capturing a wonder just brings up an inanimate message unlike the cut scene in Rome 1 where you feel really special. The food and order penalties are a lazy attempt to control quick...
Getting my $60 worth or simply feeling bored.
I also started on a few turns of Odrysian Kingdom and thought a "hard" campaign would be easy for familiarizing with the scenario. How wrong I was! No one wants to trade. Macedon immediately declares...
Their marketing mind tricks are indeed formidable but they don't work on me. Genghis Khan attracts more interest than Caesar where I live: www.youtube.com/watch?v=iEJPALCqqyE
Well yes, there is. 264 turns to be exact in my last campaign!
I think what's going on is CA just developed Rome 2 no matter what its state based solely on its marketing plan and schedule. If any improvements are needed, "let the mods do it as long as vanilla is...
No matter what the review is for the expansion, it's all irrelevant if basic improvements in the expansion do not translate to the main game. So it's not a chicken and egg thing.
The only positive thing I see in the video is the ability to recruit in client state lands. I don't really care about seasons and paying for techs is stupid. This is TW not Civilization. It feels...
Come on, don't tell me you never play other games that you must get a fix from any rome 2 expansion? As much as I'd like to get the expansion, the poor ai is enough to put me off. I played just to...
I think we are trying to assess how interesting barbarian factions are using Rome and Eastern factions as yardsticks which is wrong. Firstly, Rome was unique in the sense of it's ability to...
I don't like the looting victory requirement as it does not achieve anything apart from having to manage more disorder for a short while. But it doesn't ruin my experience at least as the Suebi...
The main game left a bitter taste in my mouth which is why I'm not getting any Rome 2 dlc until the AI is fixed. Previous TW titles had their problems but not as bad as this for me to put a complete...
I hope ca comes back to post. Most people complain because they care otherwise they won't be here.
I read through the new unit descriptions and they were all repetitive and plain. It's not at all impressive imo.
With the AI in its current state, no dlc is worth getting unless for free.
Even with all the fixes so far, I won't recommend Rome 2 to anyone who has not yet bought it, not even if it was discounted. If a game has short campaign time limit but with depth like Shogun 2, I'll...
I believe the ai is hard coded to attack its natural enemies like rome and macedon regardless of your faction's reputation, at least that happens quite frequently in my campaigns. I don't think...
I'd prefer that all factions have an equal chance for all victory conditions as all were equally important to the ancient people. Rome for example exported little and imported much and so depended on...
I believe it's not just the tech but you also need marble resource I think to build the highest tier wonder.
Well, didn't I say gameplay takes precedence over realism in this case? But to address your point, conquering and assimilating wasn't the only agenda in the ancient world. Even Rome stopped its...
Thanks a lot, rob-a-dogg, that's great! Anyway I think vanilla should just open up all diplomatic options for all factions to give every faction an equal chance to win different victory conditions....
In Shogun 2, you could make vassal states out of liberating provinces and these cannot declare war on anyone without first rebelling against you. Why was this replaced in Rome 2? I liberated Rome and...
The city models are indeed too similar. If I remember, the original Rome TW had more variety in city models. However, I can see that there are still slight variations in Rome 2 where for example, a...
You could shorten the goals for a military victory but that won't work for economic and cultural victory as these already have much fewer required victory regions to compensate for the other...
I'd agree with you if rome 2's victory condition was limited only to military conquest like previous titles. But with the increased focus on public order in town management, vastly increased number...
THIS is what I really miss:
www.youtube.com/watch?v=HMlu7ZleclI
The AI can never win on its own, though the player can "lose" by not completing the victory objective. There's no way the AI can achieve what the human can achieve in current vanilla though mods may...
Apart from the music and occasional battle animations, nothing in the video relates to the game. And it sort of makes me feel angry that all this hype still goes on while the AI isn't fixed.