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  1. Re: 2 Cardinals in the College of Cardinals & Confusion Regarding Heirs

    Also AI doesn't repair walls if it has negative income treasury I think. So the first step is to observe incomes.
  2. Re: 2 Cardinals in the College of Cardinals & Confusion Regarding Heirs

    Cool. But what I said - problem still exists and it requires more investigation and testing bunch of related params.
    AI should recruit priests when it needs I think. But not always works.
    To...
  3. Re: 2 Cardinals in the College of Cardinals & Confusion Regarding Heirs

    Please let me know if something changed. This problem still exists and many factors may have impact ex. size of world, distances between settlements, AI priorities etc.
    Looks like muslim and...
  4. Re: 2 Cardinals in the College of Cardinals & Confusion Regarding Heirs

    Hi,
    The Priest Controller issue is common problem with complex mods.
    If AI has a money we have to find another issue.
    As first step in descr_campaign_db.xml set these params from:

    to:

    And...
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    Re: Bugs Reports & Technical Help

    Next bunch of bugs after my Seljuk campaign:

    building, Large Stone Wall ME, Description: Maintaining upkeep for:5 units, but only 4. Later is 4 and this is ok
    building, Wall,...
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    Re: Bugs Reports & Technical Help

    I don't see it here
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    Re: Bugs Reports & Technical Help

    I was viewing export_descr_character_traits.txt and I think every condition below should be change:

    to


    and other factions
    to
  8. Re: SSHIP_098 April 7th 2022 - for testing

    Many threads was created about pure virtual function call. Some people think it is a vanila code...
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    Re: Bugs Reports & Technical Help

    And another one. for world/maps/campaign/imperial_campaign/campaign_script.txt: (this time CTD)


    It occured 2 times during my Seljuk campaign (only 18th turn)
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    Re: Bugs Reports & Technical Help

    Hi, quick posting:
    world/maps/campaign/imperial_campaign/campaign_script.txt,
    1)


    line 3264:

    set_event_counter number_settlements_conquered_by_player 0
    But in other lines, for example...
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    Re: Bugs Reports & Technical Help

    At last, my save game is completely broken. Any action causes CTD. For example: my turn, while I'm clicking wherever.

    Found this error log:

    09:40:11.024 [script.err] [error] Script Error in...
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    Re: Bugs Reports & Technical Help

    I've attached two saves:
    Autosave_10.sav :
    bugged georgian named character (who causes CTD when fights), pos: x 106, y 134
    bugged HRE captain (who causes CTD when moves to pos x 343, 107 or turns...
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    Re: Bugs Reports & Technical Help

    Continuing post about CTD generals and captains - bugged HRE captain turned into... named character. Weird. https://imgur.com/DXFpH0H
    There is something wrong with named characters, especially HRE...
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    Re: Bugs Reports & Technical Help

    I also had similar problem likes Katrina of Catarina described, but only once. It might be related to descr_skeleton or .cas models.
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    Re: Bugs Reports & Technical Help

    Another repetable CTD.
    Conditions:
    Playing France, turn 170, CTD on HRE turn
    General "Captain Endres" pos x 341, y 100
    Scenario:
    1. general move to pos x 343, 107
    2. hide
    3. CTD

    Workaround:
  16. Replies
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    Re: Bugs Reports & Technical Help

    Yes, I continue game from my old save (3 turn ago). I omit CTD by console_command:
    Steps:


    Solution by moving character to some island continued to generate an error, so I decided to vanquishe...
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    Re: Bugs Reports & Technical Help

    So my french campaign is broken. Permanent CTD appears on turn 131.
    Before that I had 7 ctd. 6/7 ctds was on my turn begining. (ctd during slave turn, but after load autosave my turn starts without...
  18. Re: SSHIP_098 April 7th 2022 - for testing

    Also "Albigensian Heresy" event occures too often. "The joining to crusade" event occurs three times each time my general joines to crusade.
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    Re: Bugs Reports & Technical Help

    I tested it a second time with modified trigger:


    Error log said again:



    No CTD this time. But log clearly indicates that cannot join BattleGeneralRouted event with IsGeneral condition.
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    Re: Bugs Reports & Technical Help

    Hi, looks like combination of events (WhenToTest) BattleGeneralRouted with condition IsGeneral is bugged.

    log:


    After the battle came CTD


    There are only two triggers with...
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    Re: More Generals

    To increase army or agents limits go to:

    data_rome2.pack -> db -> fame_levels_tables -> fame_levels

    and change values for "army_cap" etc.

    The best way is create your own .pack file and...
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    Re: How to change unit limit?

    It possible to change by:
    - adding row for specific faction:
    your_pack_name.pack -> db -> effect_bundles_to_effects_junctions_tables -> effect_bundles_to_effects_junctions_FACTION
    ...
  23. Thread: Fame

    by StaefanBatory
    Replies
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    Re: Fame

    data_rome2.pack -> db -> fame_levels_tables -> fame_levels

    The best way is create your own .pack and overwrite rows.
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    Re: AI do not repair buldings (walls)

    Ok, I will try to use new money script and share information about that.
    But, I want to understand, maybe someone can me explain how financial AI works? I think it is illogical - I give AI a lot of...
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    Re: AI do not repair buldings (walls)

    I found the taxman economy script :

    ...
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    Re: AI do not repair buldings (walls)

    Hmm... It seems the problem with to many gold for AI (think, I give it for AI so much). It is a key of solutions - control finances AI?
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    AI do not repair buldings (walls)

    Hi everyone,
    I have some kind of bug with AI in my mod - AI do not want to repair buldings, especially damaged walls.
    I do not why. It is fault descr_campaign_ai_db.xml or something? Has anyone met...
  28. How to delete a remains ram in the battlefield?

    Hello,
    As the topic - how to delete a remains ram model in the battlefield? I want to delete rams model when it is damaged.
    http://i.imgur.com/WYv3AoO.png
  29. Re: Historic event in campaign_script.txt with button position

    add_events
    event historic nur_ad-din_emerge
    date 0
    position 405, 125
    end_add_events

    It works :thumbsup2 Thanks Withwnar, and Gigantus, again ;) I should read your tutorial, creating a...
  30. Historic event in campaign_script.txt with button position

    Hi, I have a small problem with camera position in historic event from campaign_script.txt
    I would like create historic event with button, which take me to the event place. Like this, in...
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    [Tutorial] Re: Garrison Script

    My sugestions, about the lines:

    monitor_conditions not I_SettlementUnderSiege
    set_counter rome_siege 0
    end_monitor

    set_counter rome_siege 0 will be sets in every time in...
  32. Re: Building points for ram, ladder or tower

    Yes, it is possible to change it in export_descr_traits.txt. Only need to add unvisible trait for each characters, which decrease building points by value SiegeEngineering. But it is for only family...
  33. Building points for ram, ladder or tower

    Hi,
    One fast question - where to change/modify a building points for rams, ladders or siege towers? For characters and for generals - for any army in strategy map.

    http://i.imgur.com/19emYYz.png
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