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  1. Sticky: Re: The Last Kingdom - Bug (Reports) & Technical problems & Support

    Good thing you read the bug reporting instructions and posted your log.
  2. Thread: {IND}Discussion

    by k/t
    Replies
    223
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    12,593

    Sticky: Re: {IND}Discussion

    It's 30 factions plus rebels.
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    234,437

    Sticky: Re: The Last Kingdom - BASIC INFO and FIRST PREVIEW

    This mod is no longer worked on by its team. It's all submods from here.
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    478,354

    Re: The Hobbit Trilogy 2012-2014

    Uh...



    This is what I'm talking about.
  5. Replies
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    Re: The Hobbit Trilogy 2012-2014

    What's BFMA?
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    Re: Stainless Steel 6.4 crash in end of turn

    Is your bad English preventing you from reading the stickies?
  7. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Not without fiddling.
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    Re: Campaign crashes on start up

    Yeah, read the stickies.
  9. Re: Turks are a bit weak on campaign map - I wiped them out after 5 turns!

    I don't understand that cartoon. The saint or whatever it was changed one of the girls' shirt to red and why did the other one attack her?
  10. Replies
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    Poll: Re: [Client Rulers] Do you want them in EBII?

    "The difficulty is that it needs scripting to prevent the AI recruiting them."

    Just add "requires event_counter is_the_ai 0" to their lines in EDB.

    Then put the counter in campaign_script.
  11. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Ah, ok. I had started working from the old EDU, but if it's just price changes I can keep going without worry, since I lowered the prices of Exceptional units too.
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    Sticky: Re: The Last Kingdom - DOWNLOADS

    Yup.
  13. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Did you change EDU at all between the latest version and the previous one?
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    163,945

    Sticky: Re: The Last Kingdom - DOWNLOADS

    Gigantus has started recycling his quotes...
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    Re: Norse axemen recruitment

    Check in export_descr_buildings.txt.
  16. Re: Horse archers are too strong! They are not nuke troopers. More balance, please

    Well, it depends on what you changed the number to, and what the armour of units is. I have yet to play a mod that was well balanced in the unit stat department, with the exception of Thera, which...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Marius' categorical answers powered by his irrepressible omniscience "win" another internet argument.

    If he doesn't know about it, it doesn't exist. It's really just that simple.
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    Re: Fatal graphics error

    You set all the options to the lowest possible level? Do you have the latest graphics card drivers?

    Perhaps your new hardware is too new and it runs too new an OS that doesn't run old programs...
  19. Re: What are Pilum(s) and what UI Card styles do you guys prefer?

    You know you can search for stuff like this on the internet?
  20. Re: Horse archers are too strong! They are not nuke troopers. More balance, please

    http://medieval2.heavengames.com/m2tw/mod_portal/tutorials/export_descr_units_file_guide/index.shtml
  21. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    If it wasn't before, it's not now. The changes are just bug-fixing.
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    Re: DLV end turn unspecified error

    See what's at that line in that file.

    Newer computer don't always run older games better.

    Maybe it's a driver issue.
  23. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Yes, it's intended.

    Set the starting pool to 1 in export_descr_buildings.txt.
  24. Thread: "Horde" factions

    by k/t
    Replies
    9
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    779

    Re: "Horde" factions

    Can't you make the re-emergent factions respawn without using "horde"? Melooo did it in his Viva La Rebellion! submod for SS.
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    Re: Steppe factions archery stats, and EDU.

    Is there any supporting evidence for that "under 10 shots a minute is not acceptable for military service" assertion?
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    Re: SSHIP - General Discussion

    Why would the Abbasids have Mamluks? Why would the Caliph have Emir's Guard?

    The Rusichi team gave permission for their stuff to be used. Check the Rusichi forum.
  27. Re: [V 5.5!] The Historical Units Region Buildings Mod! (6 New Factions/ Units/ Map / Buildings)

    Take a look at Saxon Quarters here: http://www.twcenter.net/forums/showthread.php?349035-Tsardoms-Total-War-FACTION-PREVIEW-Principality-of-Wallachia

    Even if you changed descr_strat, the new...
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    It has been shown that women lie about how many men have been in them even when it's all anonymous. The moment you hook women up to what you tell them is a lie detector, their numbers go up.

    You...
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    Re: News and needed tasks from Broken Crescent 2.4

    What gave you the impression this was the place to post something like that?
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    Re: How to relocate cities?

    Don't you have to delete the string.bins, not convert them? The game remakes them from the text files.

    What does the log say? Is it set to "trace"?
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    Re: Real Combat 2.0 and EDU Guides

    There is no such word as "irregardless".

    "The rest of the polearms are bladed weaponry, if you are going to argue that they deserve AP because they have pointy bits, then most swords also have...
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    Re: How to relocate cities?

    Gigantus corrected the BC files so BC would run on Geomod. You'll have to download the corrected ones. Unless that's what you mean by Bare BC.

    Maybe you selected an impossible place for a city.
    ...
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    Re: English Faction Discussion in General

    I also saw a picture of a knight with a lance like that, but it was also in a tournament setting. And even then, it wasn't as thick as a tree trunk.
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    Re: Yuuzhan Vong DLC Download

    Can we get some pictures of units of actual Rakata and Jedi? I don't have RTW but I'd like to see these things.
  35. Sticky: Re: Real Shields Project v0.33 (For use with Western Unit Overhaul)

    The French didn't borrow the longbow. They borrowed the idea of lots of archers in the army.
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    Re: Real Combat 2.0 and EDU Guides

    Their good performance in one battle, in specific circumstances, doesn't mean much. Discussing the quality of the Huscarls from one battle is like assuming the bow is the ultimate weapon because of...
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    Re: English Faction Discussion in General

    Ou cuisiner...

    I find the candy cane lances a lot more awful than the armour, though. They're leftovers from Vanilla M2...a shining example of CA's famously historically accurate work.
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    Re: Real Combat 2.0 and EDU Guides

    The "category" and "class" ended up on the same line in the second code spoiler.

    16 is kinda high for a two-handed axe, even without AP. I think I had it at 13 originally. Now I'm wondering if a...
  39. Re: Horse archers are too strong! They are not nuke troopers. More balance, please

    Mongol armies had a large component of heavy cavalry which was responsible for delivering the knock-out punch to the enemy once the light horsearchers had undermined his morale, disrupted his...
  40. Replies
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    Sticky: Re: Tsardoms Total War - General Discussion & Progress

    Statistics lie all the time. Especially when dealing with the number of women's sexual partners, since women lie.

    It's like asking men to report their penis size or measuring them yourself. Which...
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