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    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    I would highly recommend against that. The reason being it will make the game slow down when ever those units are in view.

    Just think, if every man in the unit (more than 100 usually) has the...
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    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    @ Malcolm: Quick question, have you gotten the actual other LODs of the Tam from ETW or are you going to copy just the LOD 1 and use it as the other LODs?
  3. Sticky: Re: The Great War 5.1 | General Suggestions and Questions Thread

    So the artillery, machine guns and tanks arent doing it for you huh?
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    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    EDIT: This might be a bit different because its coming from ETW but this is how its done with a brand new model.

    Q1. Now delete the cossack cap so just the Tam O'Shanter is left, select the Tam...
  5. Sticky: [Tutorial] Re: STARTPOS.ESF analysis and modifications. HYBRID startpos.esf

    Hey guys, i have a strange issue with trying to change the populations of regions in the startpos.

    Im trying to match roughly the populations of countries in 1914. Through research ive decided to...
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    Re: WW1 RESEARCH THREAD **POPULATIONS NEEDED**

    Hey Guys, Ive been doing some ESF editing lately and among the changes Im making I would like to add accurate populations for the major powers.

    Ive found alot of overall populations but i need a...
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    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    @Malcolm, awesome thanks :)

    @Wangrin, great walkthrough + rep
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    Re: Bran Mac Born's Campaign AI for The Great War

    Have you ever managed to get the AI to use the trade nodes?

    It would be seriously awesome if they did and would give much more of a reason to have naval battles galore :D
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    [Tool] Re: v1.3 - NTW Model Converter Now Released!

    @Malcolm, thats very nice work getting that into NTW :thumbsup2 +rep

    I was wondering if it would be possible if I could use that in my mod, The Great War mod, when you are finished with it. Im not...
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    Sticky: Re: If you have a mod and need help - ask here

    Hello, I am a mod member of The Great War mod and I'm working on a new expansion for it and would like some new loading screens made. I would like them to be in the same style as the current loading...
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    [Resource] Re: The NTW Script-o-Rama (Updated 27/03/2011)

    When editing the scripting.lua file is it best to save it as a txt first then edit it then save it as .lua or does that not matter?

    Ive been editing it just by opening it as a lua and changing...
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    Re: [WIP] The Spanish Civil War

    Honestly the biggest motivator for the entire team was Rome 2 coming out. We thought if we released after Rome 2 no one would pay attention to our mod so we pushed really had to get released like 2-3...
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    Re: [WIP] The Spanish Civil War

    Oh good ComnenusTheOne is here :tongue:

    I recently learned how to do esf editing so im working on the middle eastern map campaign but shh dont tell nobody...
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    Re: No world map? why?

    The most important issue here is time. Do you have any idea how much time that would take? Adding all that extra land, all those extra factions, all those extra animations, textures etc etc

    That...
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    [Tool] Re: EsfEditor 1.4.5 (Updated Oct 24, 2009)

    You Sir are AWESOME!!! That worked, i probly never would have thought of that. + rep
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    [Tool] Re: EsfEditor 1.4.5 (Updated Oct 24, 2009)

    You mean right click and choose maximize? Ive hovered my mouse over the program as it appears on the taskbar and it shows the preview window, i click on the preview window and nothing happens, that...
  17. Re: Question about artillery recruitment, CAI/BAI Difficulty and General AI Questions! Please Help!

    If youre using 5.1.4 you should be able to recruit field guns in Paris on turn 1.
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    [Tool] Re: EsfEditor 1.4.5 (Updated Oct 24, 2009)

    Ive been using this esf editor for a little bit now and its fantastic but i did a java update and now it wont launch. It shows up in the taskbar but the window wont display.

    Im using windows 7 64...
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    Re: Bran Mac Born's Campaign AI for The Great War

    @ Bran Mac Born: Do you know how to edit the campaign map itself? Like change regions ownership and starting buildings?
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    Re: missing unit names and USA is holland???

    They only speak spanish when a general isnt present, not sure why tho.
  21. Re: The Great War Mod 5.1.4 - Kingdom of Greece [VIDEOS]

    Wow, things are starting to get interesting :evil4:
  22. Re: The Edwardian Era Modification | Sub Mod | WIP |

    Nice, so will all nations start at peace?
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    Re: The Great War Weekend Part 1 - Mod Review

    Well done sir + rep

    EDIT: My only nitpick is the picture of the rifle you posted is the French Lebel which isnt in the game yet. I have a rather large collection of pictures for TGW so ill pm them...
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    Re: The Great Martian War

    As if right on cue, this was found on mars today...
    ...
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    Re: Bran Mac Born's Campaign AI for The Great War

    I dont really see a purpose for doing the Italian map but the Egypt map is something ive wanted to do for a while.
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    Re: The Great Martian War

    I knew that was coming :laughter:
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    The Great Martian War

    I found this video today, War of the Worlds WW1 style.

    http://vimeo.com/107454954

    It works so well its creepy.
  28. Re: Die Dicke Berta ( Big Bertha ) 3D Model - Timelapse Video of Creation

    Well to be honest its kind of pointless to speculate about putting this into the game. The model would have to be completely redone to be more efficient with the poly count, also it would need to be...
  29. Re: The Great War Mod 5.1.4 - Kingdom of Greece [VIDEOS]

    Nice stuff + rep :)

    Have you tried Spain? That would be a cool playthrough to see.
  30. Re: Die Dicke Berta ( Big Bertha ) 3D Model - Timelapse Video of Creation

    Damn man thats really impressive :D

    That things gotta be 50K+ polys right? I remember the old days when i didnt have to worry about poly count and UV mapping, things were so much simpler then...
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    Re: Mod Award 2014: WINNERS!

    That was so crazy hearing them talk about TGW and seeing the picture of the tanks and arty that i made on screen like that, so surreal.
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    Re: zoom out in battle

    That should be included with the mod already :hmm:
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    Re: Thanks for your hard work

    Thanks man :D
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    Re: [WIP] The Spanish Civil War

    Heres the spanish cap, its much more difficult to make than it looks. Im not sure i like it, waht do you guys think?

    http://i163.photobucket.com/albums/t296/B-DizL/SCAP01.png...
  35. Re: Zimmerman, What if the message was never discovered? (WW1 in NA)

    He is talking about doing it in ETW not NTW but what it comes down to is we are spending all of our time and resources to finish the current content so there isnt much time left to spend on...
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    Re: [WIP] The Spanish Civil War

    So apparently one tread from the T26 has as many poly as an entire tank i made for TGW :laughter:

    So im currently working to lower the poly count and make the LOD 2 version with even less polys.
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    Re: [WIP] The Spanish Civil War

    Very nice but waaaaaay too high poly for this game.



    Those are nice, i guess these would be much more appropriate than the 88 yes?
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    Re: [WIP] The Spanish Civil War

    I would love to try modelling the 88mm flak but only if decent blueprints can be found, that gun is rather complex.
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    Re: [WIP] The Spanish Civil War

    Awesome :D
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    Re: [WIP] The Spanish Civil War

    Is that startpos shown on the IMDB page functional?
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