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    Re: Faction flag issue

    Can you post the mod or a link to it?
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    Re: Why are all skins cut?

    Just be sure you double check your new mod because the game will read files out of that new folder structure. I released a broken mod because my textures were showing up from the folders rather than...
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    Poll: Re: Modding In Atilla: The Decline?

    The games are pretty limited in what you can mod sadly. I'm hoping Warhammer will give us more freedom.

    I've made more mods for this game than I did for Rome 2, but I prefer the Rome 2 time period...
  4. Re: What if the new patch breaks the mods I've made?

    I know its a late reply, but if your mods add new data they will need little to no updating. If they modify existing game data then they may need updating as the tables they use may be modified in...
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    Re: Editing unit variants.

    That means that the game cannot find the files needed to display your unit. Either they are missing completely or they are not the right name.
  6. Re: Assembly Kit: Startpos_Characters won't open.

    When I want to reset I normally delete the entire thing from steam and redownload it.

    Changes in the table editor are saved in the raw_data folder as far as I know. If you want to reset a single...
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    Praetorian Guard

    This is a custom made Praetorian Guard unit for both the WRE and ERE factions. It is a Super Heavy Tier 3 sword unit available from the Level 4 military recruitment building. It is a powerful unit,...
  8. Re: Whats causing these white edges in my texture?

    Just as a quick update, it was indeed an issue with using DXT3 and DXT5 instead of DXT1. Specular gloss and diffuse HAVE to be DXT1.

    I realized that the DDS plugin for Gimp was causing severe loss...
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    Re: applying new variant mesh definition

    You have to package your mod with BOB.





    Create a separate definition for that item. If you are making clothing then create a new clothing definition and it will give you multiple slots....
  10. Re: Whats causing these white edges in my texture?

    DXT1 supports alphas as long as they are only black or white as far as I know, and every diffuse that I've worked on from this game has a pure black alpha channel.

    I managed to get the chest...
  11. Re: Whats causing these white edges in my texture?

    I believe you were right. DXT5 compresses with far better quality but will not render properly in this engine.

    Here is an example of the horrible DXT1 compression destroying the image. After...
  12. Re: Whats causing these white edges in my texture?

    I'll give it a try when the rest are finished and see if it fixes it. Thanks.

    I'll let you know.
  13. Re: Whats causing these white edges in my texture?

    I was saving it exactly like that and I was getting serious artifacts and color loss from the compression, especially around the fine edges. I was trying to figure out why it was so bad and read that...
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    Re: Assembly kit variant editor crash

    That works, thank you.
  15. Whats causing these white edges in my texture?

    The edges are fully purple in both the diffuse and specular maps. I've gone over them carefully twice to be sure. I don't have this problem with the other pieces I've edited.

    For some reason every...
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    Re: Why are all skins cut?

    Thanks. Will the Rome 2 models animate properly in Attila?
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    Why are all skins cut?

    It makes it really difficult to create new units when all of the skins are just a floating head and hands.

    Is there any way to import Rome 2 skins or find skins that are actually skins?
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    Assembly kit variant editor crash

    Every time I try to add a mesh reference to a variant it crashes.

    Is there any solution for this? I never had this problem with R2.
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    Re: WRE units to ERE mod

    Yeah I don't play custom battles. That can be done if anyone is interested though.
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    Re: Less Chaotic Battles

    Its a good start. Thanks
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    Re: Britain Playable?

    I was going to make something like this, but I ended up with garrison issues. Intersting.
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    Re: Less Chaotic Battles

    Offtopic with your mod, but you seem like a good person to ask.

    Is there any way to change the way flanking works? How lethal flanking is specifically.
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    Re: Attila doesn't need mods

    Reskins are far easier with the assembly kit, I expect to see more of them when that releases.
  24. Re: (REQ) Remove cheesy "death" faction trait from Atilla hordes

    Here you go

    http://www.mediafire.com/download/2uqipvx96ypgp9q/no_death.pack
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    Re: A less stubborn Roman Empire mod?

    Great power -10000
    Cultural differences -10000


    The more the game goes on the less likely successful diplomacy will become. If you want to befriend a nation that hates you you have to declare...
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    Re: (WIP/MOD) Spartan Resurgence (Updated 3/31/15)

    Good thing no one is forcing you to play it. Attila lacks factions that people have actually heard of or enjoy, so any mod like this is awesome.
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    Re: Green & Red Units?

    Why do you just turn random stuff on without reading it? :laughter:
  28. Re: I'm really disappointed with all of these "Culture" packs

    I'm very bored with the base factions and DLC factions in this game. The only faction I have any interest in is Rome and I don't find starting with a large empire fun. It was not a challenge, just...
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    Re: Attila doesn't need mods

    After a campaign or two a few changes from mods will be refreshing.
  30. Re: Anyone know how to mod starting political control?

    That would be a startpos edit, done with EditSF. And that program has almost no support or tutorials.

    It may be possible to figure it out with the assembly kit when that releases.
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    Re: Changing region owners, removing armies

    Yeah I decided to just wait for the assembly kit. Doing major changes with EditSF is a total mess.
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    Re: Create a Unit - Attila

    Good news. I had a hell of a time getting my first custom unit into the game in Rome 2. It kept crashing. I can't remember the cause but I'm pretty sure it was something simple, like having spaces in...
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    Re: Reduce/Remove razing

    The AI already has a modifier that gives them -100% to colonization on all difficulties.
  34. Re: Help needed on idea to stop AI defenders from counter attacking

    I'll have a look through some more tables and see if I can figure it out. I will edit if so.

    So in land_units as you already figured out we have class, category, and attributes, which determines...
  35. Re: A mod that allows political actions to be done to anyone?

    I had a look through the tables and I'm fairly sure these actions are hardcoded.

    The max amount of children or the chance of having them is not though.
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    Re: Unit size overhaul

    You can edit the unit sizes yourself in the radious mod and remove this one, but it would be tedious.
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    Re: Unit size overhaul

    I don't know what to tell you. Its possible that radious has made some new changes that cause his mod to look for something in the land_units or main_units that is no longer there because this mod...
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    Re: [Request] Remove/Reduce Rivalry for Hordes

    Yes my mod works fine. I loaded it up and checked my hun campaign to be sure the rivalry effects were gone.
  39. Re: Help - how do i make increased garrisons start at 100%?

    It is indeed a startpos edit. You would have to edit it with EditSF, but I don't think even the creator of that program would know where to find anything related to garrison strength. It is a...
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    Re: [Request] Remove/Reduce Rivalry for Hordes

    Leave the values in the effects_table alone, they do not control anything. The only values you can modify are in the effect_bundles_to_effects_junctions, which control the penalty to food and income...
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