Can you post the mod or a link to it?
Type: Posts; User: Murderin; Keyword(s):
Can you post the mod or a link to it?
Just be sure you double check your new mod because the game will read files out of that new folder structure. I released a broken mod because my textures were showing up from the folders rather than...
The games are pretty limited in what you can mod sadly. I'm hoping Warhammer will give us more freedom.
I've made more mods for this game than I did for Rome 2, but I prefer the Rome 2 time period...
I know its a late reply, but if your mods add new data they will need little to no updating. If they modify existing game data then they may need updating as the tables they use may be modified in...
That means that the game cannot find the files needed to display your unit. Either they are missing completely or they are not the right name.
When I want to reset I normally delete the entire thing from steam and redownload it.
Changes in the table editor are saved in the raw_data folder as far as I know. If you want to reset a single...
This is a custom made Praetorian Guard unit for both the WRE and ERE factions. It is a Super Heavy Tier 3 sword unit available from the Level 4 military recruitment building. It is a powerful unit,...
Just as a quick update, it was indeed an issue with using DXT3 and DXT5 instead of DXT1. Specular gloss and diffuse HAVE to be DXT1.
I realized that the DDS plugin for Gimp was causing severe loss...
You have to package your mod with BOB.
Create a separate definition for that item. If you are making clothing then create a new clothing definition and it will give you multiple slots....
DXT1 supports alphas as long as they are only black or white as far as I know, and every diffuse that I've worked on from this game has a pure black alpha channel.
I managed to get the chest...
I believe you were right. DXT5 compresses with far better quality but will not render properly in this engine.
Here is an example of the horrible DXT1 compression destroying the image. After...
I'll give it a try when the rest are finished and see if it fixes it. Thanks.
I'll let you know.
I was saving it exactly like that and I was getting serious artifacts and color loss from the compression, especially around the fine edges. I was trying to figure out why it was so bad and read that...
That works, thank you.
The edges are fully purple in both the diffuse and specular maps. I've gone over them carefully twice to be sure. I don't have this problem with the other pieces I've edited.
For some reason every...
Thanks. Will the Rome 2 models animate properly in Attila?
It makes it really difficult to create new units when all of the skins are just a floating head and hands.
Is there any way to import Rome 2 skins or find skins that are actually skins?
Every time I try to add a mesh reference to a variant it crashes.
Is there any solution for this? I never had this problem with R2.
Yeah I don't play custom battles. That can be done if anyone is interested though.
Its a good start. Thanks
I was going to make something like this, but I ended up with garrison issues. Intersting.
Offtopic with your mod, but you seem like a good person to ask.
Is there any way to change the way flanking works? How lethal flanking is specifically.
Reskins are far easier with the assembly kit, I expect to see more of them when that releases.
Here you go
http://www.mediafire.com/download/2uqipvx96ypgp9q/no_death.pack
Great power -10000
Cultural differences -10000
The more the game goes on the less likely successful diplomacy will become. If you want to befriend a nation that hates you you have to declare...
Good thing no one is forcing you to play it. Attila lacks factions that people have actually heard of or enjoy, so any mod like this is awesome.
Why do you just turn random stuff on without reading it? :laughter:
I'm very bored with the base factions and DLC factions in this game. The only faction I have any interest in is Rome and I don't find starting with a large empire fun. It was not a challenge, just...
After a campaign or two a few changes from mods will be refreshing.
That would be a startpos edit, done with EditSF. And that program has almost no support or tutorials.
It may be possible to figure it out with the assembly kit when that releases.
Yeah I decided to just wait for the assembly kit. Doing major changes with EditSF is a total mess.
Good news. I had a hell of a time getting my first custom unit into the game in Rome 2. It kept crashing. I can't remember the cause but I'm pretty sure it was something simple, like having spaces in...
The AI already has a modifier that gives them -100% to colonization on all difficulties.
I'll have a look through some more tables and see if I can figure it out. I will edit if so.
So in land_units as you already figured out we have class, category, and attributes, which determines...
I had a look through the tables and I'm fairly sure these actions are hardcoded.
The max amount of children or the chance of having them is not though.
You can edit the unit sizes yourself in the radious mod and remove this one, but it would be tedious.
I don't know what to tell you. Its possible that radious has made some new changes that cause his mod to look for something in the land_units or main_units that is no longer there because this mod...
Yes my mod works fine. I loaded it up and checked my hun campaign to be sure the rivalry effects were gone.
It is indeed a startpos edit. You would have to edit it with EditSF, but I don't think even the creator of that program would know where to find anything related to garrison strength. It is a...
Leave the values in the effects_table alone, they do not control anything. The only values you can modify are in the effect_bundles_to_effects_junctions, which control the penalty to food and income...