That's what I tried and it works when I add new units to my mod, but it didn't with effects. Must have done something wrong ... Thanks for the info, this opens up a lot of new opportunities :D
Type: Posts; User: DesMarekle; Keyword(s):
That's what I tried and it works when I add new units to my mod, but it didn't with effects. Must have done something wrong ... Thanks for the info, this opens up a lot of new opportunities :D
@akeean: This is not supposed to happen. You're probably missing some NetFramework or something due to your newly installed OS. Try reinstalling PFM maybe if resolving this doesn't help.
Yeah I know, but I'd like them to show up in the effects_tables so I can edit them there, thus allowing me to add new effects that state what they do, rather than remaining blank. Or are you saying...
I don't play Rome II anymore (but I might again at some point in the future).
All the tables tarting with "cai_" are pretty interesting for obvious reasons. You can assign specific AI personalities...
I'm hosting a complete overhaul mod for TW Warhammer and I messed around with this as well. If I were to make a Rome II mod in the future, I'd set it up similarly, and I offer this as a suggestion...
Hey, effects_tables are missing the description column. Is there a way you can make PFM show this column?
I spent the last ten days changing your mod completely and am now on the brink of finishing this submod of mine representing what I deem realistic. I'll upload it with a description shortly which...
After testing the mod today, I didn't encounter any bugs except cavalry formations getting awkward when activating "loose spacing".
Major complaint here, though: My 2000 men strong army just got...
Looking good, after testing the vanilla game yesterday I'll give your mod a try later today. Are you still working on this, though?
I haven't played the game in a long time now and am really excited to get back in with 1.2 once it's done. So maybe this suggestion is redundant in the current version, but here's an idea I just had....
Aw maaaan :( is it possible to mod AI-personalities so as to be super defensive and/or only raid cities instead of capturing them?
I've got the same desire as Claagent11 in terms of limited AI expansion and I don't have any problem with "cheating" like regular savegame editing to achieve this.
Claagent, you mentioned editing...
I knew that, this was a test *cough*
Haha, I just came back from uni where I'm doing a paper on the Aetolians, my favorite goat:wub:s, and felt like playing Rome again inspired by that. So I checked out what happened to Divide Et Impera...
i support this
This is so dearly needed -.- The retarded AIs are declaring war on each other all over the place, without reason. I mean, srsly, why would the scythians declare war on egypt? And then they just keep...
Yeah, a different start date for the campaign would be quite interesting actually. 300BC might be good. Although that would reintroduce the etruscans, whose scrapping i found nice because roman...
Use the PFM to open the mod's .pack-file. Then go to scripts or lua-scripts (not sure right now) and look for a script labelled "reforms". There you will find some lines that look something like...
I dont think autoresolve is even hardcored, i remember seeing something about autoresolve algorythms in the .pack. But i suppose its incredibly hard to mod those aspects without botching balance...
Well rough dates then^^ Marian Reforms at 107BC, Polybian at 290BC or so (which should be pushed back, as you did, to make a bit of room for camillan era armies, since the transition in armament was...
Could someone please tell me the correct historical years for the specific military reforms? And i mean all of them, not just the roman ones. Obviously, I want them to occur when they did...
Like i said, the politics system is just straight up bonkers. The only thing left to recommend from my side is using the save-game-editor to reset gravitas, influence and accumulated power. After...
Those basically are world wonders called "carthage" and "rome" ;) Thats what i meant
I'm not even sure if fighting battles increases your influence, although it does increase your generals' gravitas, since influence gain is based on how much gravitas your characters gain on a regular...
Thats a good idea! But you could simply put "world wonders" into those provinces that produce food, right?
Well you're not supposed to be on campaign in winter. When this were to happen historically, something must have gone terribly wrong. With 4 turns/year, you can't really take a break in winter, but...
A rebel army building up resets the public order to zero, if you haven't noticed. Slave armies reset it instantly while ordinary rebels get 4 units and improve public order by 20 in turn, a process...
The ones you can recruit in mauretania. It says 21 missile dmg on their unit cards, although they're a bit buffed (as indicated by the white part of that green bar, right?), but not that much,...
They require quite a lot of upkeep though ;) And the unit is too large and also to vulnerable to missile fire to have them stand around in the centre.
On another note: Slingers seem OP. I just had...
In that case there's no reason for him to lead a unit of 100 heavy cavalrymen who just stand idly and waste a position in the army cap. I'd really like an optional "small" guard that's not really a...
That sounds like a nice idea actually. I also wonder why you can't have triarii as the general's bodyguard anymore. I found that far more practical in vanilla, just having him in the centre of my...
Is it possible to have liberated factions become client states instead of military allies after liberation? And if so, does anyone else think that would make sense? As it stands now i end up...
Does the campaign actually have an end? Like, an end after which you're not allowed to play on? I never played a total war campaign to the end since Medieval II xD
I didnt change it for now, i'll see at what point i hit imperium lvl 5. I'm playing exactly according to the chapter objectives (not conquering anything else) and if i don't reach lvl 5 during...
Found it, thx. For future generations:
It's in lua_scripts\reforms.lua
I'd really like such a guide :P I think i read one somewhere in this forum, but i can't find it now and this thread is the most relevant thing that turned up when i used the search function. Sadly,...
I fully agree with Andarius Alison Halius Scipio on that
This tiny and very simple submod practically (though not really) removes the slavery system.
Effects:
- captured enemies that are "enslaved" don't add to the slave population
- looting cities...
Well, slave revolts should be easy battles. If slaves were able to actually fight back every few years in force, no nation employing slaves could stand for long. There were only few revolts in roman...