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  1. Replies
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    Re: Battle sub mods for AE

    You can edit mod with pack file manager.Fatigue and moral system are the easiest things to change, you just have to open the mod pack, then "db" and later kv_morale, kv_fatigue.

    You can also...
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    Sticky: Re: [Technical] 1.15 Bug Reports

    any news about fog of war?
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    Sticky: Re: [Direct Download] - Ancient Empires 1.15.2 (updated Aug 15)

    True,Ty for the info.

    Pd: I have fog of war bug too.
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    Sticky: Re: [Direct Download] - Ancient Empires 1.15.2 (updated Aug 15)

    Hey all,first at all ty for this awesome mod.

    I would like to make some small changes to the mod with the PFM, but I don't see the pack file in data.

    Could you tell me how to make them visible?...
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    Sticky: Re: FIRST LATE-STAGE CAMPAIGN PREVIEW

    You have returned my illusion for the total war.

    Good Job guys.
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    Sticky: Re: ANCIENT EMPIRES BETA TESTING

    Same.

    Lo mismo digo.
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    Sticky: Re: ANCIENT EMPIRES BETA TESTING

    Same.

    Lo mismo digo.
  8. Replies
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    Re: CAMPAIGN PREVIEW [Ancient Empires]

    Total warhammer 2? naaa.

    Next total war game: Ancient empires - attila.

    Ty for your work guys.
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    Re: Conbribute to the mod - don't be a freeloader

    I can translate the mod into spanish.

    Regards.
  10. Replies
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    Re: Spanish translation of the mod

    Ty Stycular :)

    I will wait to the campaign release.

    Regards.
  11. Replies
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    Spanish translation of the mod

    Hi all,

    I can translate the mod into spanish language.

    If the developers are agree with that,tell me please.

    Regards.
  12. Re: (Updated Build 5/9/16) Medieval Kingdoms Total War: First Build Release

    Awesome mod mates.

    Rome 2 -> attila -> Warhammer <----wrong.
    Rome 2 -> attila -> attila with Medieval Kingdoms total war!!!!!

    Ty for your work.
  13. Replies
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    Re: Is this mod out yet?

    So,when we will see the download thread? :laughter:
  14. Replies
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    Sticky: Re: [Tech] Divide et Impera localization project for non-english players (Works with v1.02)

    Hola Yadir,gracias por tu esfuerzo,pasame si quieres lo que falta y lo completo.

    Un saludo.
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    Script for remove Fort stance"

    Hi all,

    I know about the"no forced march" script,but i want to remove the "fort stance" because i dont like the battles in forts.

    anyone know if there is a mod to remove this? or if there is...
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    Re: Change to sack option

    Hi mate,

    You can use PFM,open the mod,go to db,campaign variables tables,and go to "occupation_decision_sack_base_loot_income",etc and edit the values.

    Hope this help you.
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    Re: Foreign Language Support

    Hi Master,

    I can translate your mod to spanish language if you want.

    Regards.
  18. Re: 6 reasons why older total war games are better than new ones

    Well,i will expose general reasons:

    -Napoleon total war- Better interface,Better inmersion,epic naval battles,Better diplomatic and trade gestion.
    -Shogun Total war 2- Better IA in battle and...
  19. Re: Campaign AI Food Fix v1.0 - No More Starving AI

    This_faction for me dont work.Perhaps in_all_your_regions it works. (in save game).

    Regards.
  20. Replies
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    Sticky: Re: People of Rome 2 (P++) - Main Discussion

    Wow Magnar,this is awesome implement to the game.

    Ty for your work!
  21. Replies
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    Sticky: Re: [Tech] Divide et Impera localization project for non-english players (Works with v1.02)

    Ty mate,

    I'll do it myself.

    Regards!
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    Sticky: Re: [Tech] Divide et Impera localization project for non-english players (Works with v1.02)

    Hi all,

    Spanish translation team is active?!?!
  23. Replies
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    OK ,the problem is that i save the icon like a .xcf with GIMP.I forgot export like a .png....

    http://www.imageupload.co.uk/images/2014/11/05/rome2_2014-11-05_23-51-55-38.jpg


    My first unit...
  24. Replies
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    ty for your fast response.

    I have a "compendium" of great mods like Dei,Radious etc with some own edits.

    But i tried with a new pack and i have the same problem...i change the pack file schemas...
  25. Replies
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    [Tutorial] Re: Sebidee's Complete Guide to Unit Creation

    Hi Sebidee and ty for your tutorial.

    I have a problem when i must add the .png to the pack file.

    I click on unit,Icons and later "add file".But the png go up in to my mod.I cant move...
  26. Replies
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    Re: Real Building Icons (RBI Mod) 23.6.2014

    :( ok mate,

    Ty for your work!!!
  27. Replies
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    Re: [RELEASED] Epic Music Mod

    Good mod mate!!

    Link plz!

    +1
  28. Replies
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    Re: To Easy To Much Money

    Hi all,I edit with PFM in string "effect_bundles_to_effects_junctions" which control the imperium levels penalties the value "rom_building_gdp_mod_all" Like that;

    imperium_4 ...
  29. Re: Moonflower's Gradual Tax Mod (upkeep for "public" buildings) V_1.0--Temples

    Hi Mate,Very GOOD mod!!!

    Upkeep for buildings = challenge campaign.

    Downloading!!!

    Ty +1
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    Re: Legionaires Armies Mod (resume) UPD-15.04.2014

    Awesome mod mate!!

    Ty.
  31. Replies
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    Re: Real Building Icons (RBI Mod) 23.6.2014

    Hi mate!

    Upload version for EE?!?!

    Awesome mod! +1
  32. Replies
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    Re: [Feedback] Suggestions, Critiques & Requests

    Hi Dei Team!

    Ty for your awesome mod.

    I have a suggestion: Penalty diplomacy for Militar Buildings.


    When a faction militarized, the other factions are not sure because this is a sign that...
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    Re: To Easy To Much Money

    Well,Civilization IV has economy and hapiness penalty for number of cities and remoteness with "palace" (capital faction).

    this can be a good issue to improve Rome 2.
  34. Replies
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    Re: To Easy To Much Money

    More Imperium Level = More corruption,and other penalties. ¿Can be Money Penalty too?
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    Re: Rome II_Units Icons (v.1.7)

    ty mate +1!!
  36. Re: City Sack, Liberation and Diplomatic Options Mod v2.3 (Updated for Getae/Pirates DLC)

    ty master.
  37. Re: City Sack, Liberation and Diplomatic Options Mod v2.3 (Updated for Getae/Pirates DLC)

    Hi Master,

    I have a edit question!

    "Occupation Options



    Sacking a city gives you money and you don't take the city over. Buildings are damaged 25% and public order is lowered by 40 on...
  38. Replies
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    Re: R2:TW GEM - Graphic Enhancement Mod (Version 5.4)

    Hi all!

    Ty for this awesome mod.

    Can anyone upload version 3.0 or 3.1 or 3.2 plz???!!

    ty!
  39. Replies
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    Divide Et Impera Without New Units

    Hi all,

    First at all,awesome mod guys!! ty for your work.

    I have a question;

    I would like to play your mod without many units.I like them,but they are too many for me.

    To remove them, I...
  40. Re: How much interest for Normal style unit cards in DEI?

    Hi mate,do it plz!!!
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