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  1. Replies
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    Re: [WIP] AAA: Punic Generals

    Great job! I can't wait to get my hands on these!
  2. Replies
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    Sticky: Re: [Feedback] Questions, Critiques and Requests for 1.2

    Salve! old time player long time gone and now back here. It is very exicitng to see how this amazing mod has been kept on constant evolution and I can't wait for the comming new update.
    I have a...
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    Re: we want banners, champions and musicians!

    If you whatch carefuly at the end of the last video published by CA introducing the vargheist, you'll be able to appreciate that the imperial fusiliers at thend of the video are leaded by what seems...
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    Re: [PREVIEW] 1.1 Animations Changes

    Has anyone seen the barbarian charge animation?? I've played several barbarian vs barbarian and barbarian vs hellenic battles and still haven't managed to see it. Same for elephant charge.

    Other...
  5. Thread: Bug Reports

    by Bucle_CT
    Replies
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    111,714

    Sticky: Re: Bug Reports

    Hi there dev team! My compliments on this great mod. However I get a CTD everytime I choose Axum in custom battle either as own or enemy faction. Haven't tried in campaign. BTW, I use standalone...
  6. Re: El Bucle's new dwarven units based on The Hobbit movie (Preview updated 12/12/13-DOWNLOAD LINK UPDATED!!-) [modder's resource release for TATW and its Submods]

    OMG ! You did a great work there mate!
  7. Re: Time for a World War 2 Total War game. (Overall ideas)

    Look at this one: war leaders clash of nations

    It is pretty close to the concept of how a WW2 total war game would look like, thought pretty much limited ( it is from 2008 though)
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    Poll: Re: Total War: WARHAMMER officially revealed!

    OMG OMG OMG OMG!!!

    !"%!|€~|¬|#~¬€~€!·%!·$% tooooo !"%!·$%!"·&$·&¬|#~¬|#~¬|¬¬~|&$! hypedddddª"·%$ª"·%@\#\@#€€~€#€~¬towrrrite !·$&|#~€~€¬·$!"·$%! properlyyyyyyyy!!!
    ...
  9. Replies
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    Re: The Elephant's problem

    ^^
    I concur. Elephants need to be revisited. I also find their mass/charge penetration too weak.
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    Re: Divide et Impera 1.0 Released!

    :party::grouphug::towar:
  11. Replies
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    Re: [PREVIEW] - Mamlakatin Saba

    Awesomeness in its most beautiful state [emoji106]
  12. Replies
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    Re: Observation on Faction Names

    Pretty easy to do. Use PFM:
    Go to text>db>DeI_factions

    Look there for the current names of the factions and change them at pleasure.
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    Re: Observation on Faction Names

    Seleukidai --> Arche Seleukeia
  14. Replies
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    Re: [Tech] Refinement and Balancing Reports for 1.0

    Just a minor concern but the Sacred Band of Carthage (the hoplite unit) still has the wrong officer assigned in land_unit table. It has Carthage_officer_infantry where it should be...
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    Re: We want to see the Chariot Archers!!!!

    You mean there're two guys on the chariot??
  16. Replies
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    94,039

    Re: [Official Submod] Historical Legions

    Great, it works back again since 0.96a. ThankU all!
  17. Replies
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    94,039

    Re: [Official Submod] Historical Legions

    I have just hit the mariam reform and I just can recruit standard marian legionaries
  18. Replies
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    Re: [Download] Divide et Impera - Download link (version 0.96, updated 16/09/14 New Steam Version)

    Woohoooo!! I've just begun playing DeI since EE release after 2 days of hard work and I love to see lots of vanilla combat animations back in DeI battles!
  19. Re: Enable Onagers (but not Heavy Onagers) in Imperator Augustus Campaign

    I second this ^^
  20. Replies
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    Congratulations Team!!

    Let me be the first tocongratulate this team for its recent victory in CA's mod awards in the cathegories of : Best overhaul and Player's Choice.

    You can take a look at the 'ceremony' here :...
  21. Re: New TW title set to be announced on the 24th-25th september!!!

    Well, this is a job offer in CA website that was filled time ago :

    http://www.creative-assembly.com/job/130905/associate-producer-warhammer

    Though it doesn't makes any mention to a Total War :...
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    Re: R2 Mod award short list published by CA

    DeI victis!!

    Kudos to the devs! You deserved it guys!;)
  23. Re: Battle Balance preview – Goals and Road so far

    Sounds great, I hope this new system makes a more unpreductable battles and tactics a more decisive factor.

    I just miss two things:
    1.- What about naval combat?

    2.- Are you planning to take a...
  24. Sticky: Re: Constantine: Rise of Christianity - Main Thread and Download Link (Update August 18) - NEW Roman Unit Expansion

    Hi there lads,

    just wanted to drop a word here because I've just tryed out your mod and this is aaaaaaaaaaawesome!!! For me the visual aspect of a mod is key for true immersion and your roman...
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    Re: [Feedback] Suggestions, Critiques & Requests

    Animations!

    I've been recently playing some vanilla battles and the ammount and variety of fight and kill animations is far over the displayed when playing DeI. I can't say it is due to the stats...
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    Re: Femal generals for barbarians faction ?

    As a solution halfway from implementing dlc-like units and avoiding female units at all I propose to implement some MIXED UNITS,i.e., putting both men and women mixwd in some units. This is...
  27. Re: [Download] Divide et Impera - Download link (version 0.95h, updated 10/08/14)

    Since patch 14 kind of activated the elephants trunk attack animation where a soldier was picked and thrown away with the trunk, I 've been unable to appreciate it with DeI...any clue if the mod has...
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    Re: DEVS! Carthage: roster update?

    Sorry for my ignorance, what is AIO? Btw, if your only concern is to improve the visuals you can do it yourself by modding the variantmeshdefinitions using other mods' stuff... I personally have...
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    Re: Carthage Siege Warfare research

    Yeah, I noticed that too. First time I thought it was intended but after playing campaigns with other factions I realized that it must be a bug
  30. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Yep! Gonna play with scale a little bit. Having understood the process, now I'm going to try it out with combined models, e.g., helmets with plumes.

    BTW, does anyone know how to put attach points...
  31. [Tutorial] Re: How to bring an external model into Rome 2 Part 1: Set Up and Helmet.

    Ok,so finally I managed to get a bit of time to try this out. I've followed step by step the tutorial and I am getting an error in the cs2 convertion in BoB, here's the log :

    Texture folder:...
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    Re: Limit Corruption

    Simply not realistic, corruption has no limits, neither in the game 😛
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    Re: Scipio's helmet

    Thanks for trying man. Yes I've already tried it but editing the alpha chanel in its textures just makes the erased parts to look shiny black instead of becoming 'invisible'

    Enviado desde mi...
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    Re: [In development] DeI Music Mod

    Wow guys, I love the selections you're making! I swear to Odin that when you release this my first blood is gonna be fighting for the suebi clans! :viking:
  35. Thread: What's Next?

    by Bucle_CT
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    Re: What's Next?

    I bet for a couple more "culture packs" ... one for germanics/britons and another for easterners, besides one or two "expansions" if you can call them like that in the line of BI and...
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    Re: Scipio's helmet

    Sorry for double posting, for pushing up an old thread and all that, but this is a very simple question that could be easily adressed by anyone owning UU3D, and the benefits of having a new model as...
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    Re: [Feedback] Suggestions, Critiques & Requests

    I just wanted to note that the Cartheginian unit officers assignments are wrong. Most units use car_officer instead of car_infantry_officer which is the one who includes a standard bearer. Also ,...
  38. Re: [Download] Divide et Impera - Download link (version 0.9c, updated 09/06/14)

    Guys, 0.9c Standalone version , has the link broken (it downloads a 264 kb file)
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    Re: [Tech] Bug Reports

    The Tylis roster problem is solved!

    I've also noticed that 'imperial' roman legionari cohorts (regular, armoured, eagle and evocata) do not have a standar bearer.
  40. Replies
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    Re: [Tech] Bug Reports

    Perhaps it's been already noted but Tylis has just 2 recruitable units in custom battles...none of them even as general, haven't tried the campaign yet thougth (yes I bought Pirates Dlc 😓)

    Enviado...
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