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  1. Re: Announcement: Europa Barbarorum II 2.35A R2 released!

    Any chances to see the change log for this version?
    I'd like to congratulate the mod team on the new release, but I'd prefer to know what I'm going to install, before deleting the previous version.
  2. Sticky: Re: What do you think is missing in MTW2? Here we make update plans.

    I think the most needed feature for M2TW is the lifting of the limit for the number of provinces on the strategic map. It's probably one of main limitations for the advanced mods.
    The second needed...
  3. Re: CTD in v3.3.000 - script&database table error

    Thank you, I reinstalled the mod and it works now. The problem is solved.
  4. Re: CTD in v3.3.000 - script&database table error

    I guess I did, as the previous patch I used was v.3.1, I downloaded it on 05 March.
  5. CTD in v3.3.000 - script&database table error

    I have just installed v3.3.000 and got CTD at the mod start. I repeated several times with the same result (that's logically, taking into account log file content, given below). Other mods are...
  6. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    It would be good if you include such kind of information in the Player guide, like it was done for some other factions. I think a kind of "Outside Gallic regions" line in "Migration" description on...
  7. Sticky: Re: v2.35 has been released - please do NOT report any bugs if you are playing with previous versions

    In an Aedui campaign, having captured Uiennos (Nantus Allobrogon province), I suddenly found out that I can't built Migration government type there, though all the requirements were met, according...
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    Re: Ar-Adunaim AAR: expanded feedback

    After a timeout I can continue the story.
    I also decided to provide all the reports, including previous ones, with strategic map pictures, taken on the last turn with toggle_fow command, to make the...
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    Re: Ar-Adunaim AAR: expanded feedback

    Yes, the bordering position is a real advantage.

    As the royal family has grown large enough, during this part of the AAR it was decided to curb out description of new births and marriages, as well...
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    Re: Ar-Adunaim AAR: expanded feedback

    Thank you. You ND story is a good narrative too. A special talent for literature needed to create it. Will you continue it after v.2.2 has come?



    Part 2 The Haradrim and Khandish Wars


    ...
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    Ar-Adunaim AAR: expanded feedback

    Ar-Adunaim campaign after-action report (AAR)



    The narrative below was conceived as an expanded feedback on campaign progress in DaC. So it doesn’t pretend to be a literary work of any value....
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    Re: DaC - Previews and Announcements

    All right, I've got the idea.
    The bugs are posted in the appropriate thread.

    Would you be so kind as to bring to the notice of the team mapmaker (if there is one) the question of the Osgiliath...
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    Re: DaC - Previews and Announcements

    1) Feedback removed to "DaC - Official Suggestions Thread". Thanks for clarification.

    2) Maybe I'd better to ask about battle map bugs in "DaC - Bugs, Crashes and FAQ"? Because they are not...
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    Re: DaC - Previews and Announcements

    Some more questions


    1) From V2.0 changelog:
    Does that mean that the following bugs related to those settlements will go away?
    The bug of Henneth Annun: sometimes (usually since the second...
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    Re: DaC - Previews and Announcements

    1. I hope that doesn't mean that Racer will leave the team after v.2.0 release?
    2. O-ops, didn't pay attention this time. I'm sorry, mea culpa. Pity that you decided to exclude RK from 2.0. Without...
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    Re: DaC - Previews and Announcements

    Thanks for clarifying release term. I'm eager to test it.
    Nice to see the Blue Wizards coming.

    Now while it's still under construction I wonder:
    1) are there any nonzero chances to see orc raids...
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    Re: DaC - Previews and Announcements

    Thank you for quick answers.
    Frankly speaking I caught myself on a thought that those subsequent charges are extremely powerful, but to my mind they were not so imbalanced to provoke dismounting BG....
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    Re: DaC - Previews and Announcements

    All the changes mentioned are good except one: what reasons did make you deprive Gondor and Rhun BG of their horses?:(
    It's a real sorrow, mounted BG didn't do any disbalance in the mod. Are there...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    Right you are, I remember that I've seen the script working during my previous campaign.
    So I can only wish you to extend the number of the settlements covered by the script and renaming options...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    As for me, I didn't change anything at all.
    But I was inaccurate: it was city name on the campaign map's pop-up tip that changed to the Celtic one automatically after my conquest of Albabagena.
    The...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    Big enough. 20 units, around 3/4 of the stack coloured.
    A general (27 years-old blooded Bituriges Kingetos, Well supplied, Good tactician, Mere populist), 2 Kuperos (96 and 98 men), 2 Akus Eporedoi...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    In vanilla MTWII riot causes garrison army to leave the settlement, not to die entirely.
    Was this massacre introduced by the mod?
    How can we prevent army extermination during revolt besides...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    Recently I've started new Aedui campaign. Here are some feedback.

    Campaign map

    Aedui, turn 79
    https://image.ibb.co/js3rJR/Aedui_79.jpg

    Currently I'm still in peace with all other live...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    Really? I didn't know. That gives a hope.
    If so, why do they look different at their description pictures for Aedui and Arvernoi?
    Historically Arverni are said to lean toward some kind of monarchy,...
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    Re: Announcement: Europa Barbarorum II 2.3 released!

    Congratulations on v.2.3 release!
    It's definitely the best history-based mod for MTWII.
    I'm testing v.2.3 and have some questions.

    1) I found awesome picture of Aedui nobles (argoi) at their...
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    Re: Prelude to Version 2.3

    Sure, but reaching Parthia from India for a generation or two...
    Anyways thank you for quick and exact answers.
    Should we expect 2.3 this month or really have to wait until Christmas or so?
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    Re: Prelude to Version 2.3

    Is it normal that they are present from the very beginning of the campaign, when there has been no any Indo-Greek state at all yet? The culture mix was already present before the Indo-Greek state...
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    Re: Prelude to Version 2.3

    Great news. I'm looking forward to install the new version of the mod.
    Thank you for you work and good luck!

    But I also have some questions to the mod developers.

    Concerning bugs.
    1) Did you...
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    Re: Announcement: Europa Barbarorum II 2.2r released!

    Native Military Colonies rise Eastern Imperial culture in settlements. Does that culture cause dissent for the Seleucids?

    Look at the Seleucid Government&Colonies Scheme in the appropriate topic....
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    Re: Announcement: Europa Barbarorum II 2.2r released!

    I wouldn't say so. As for me it's vice versa. Phalangites keep the line much better then in attacking mode.

    Playing as Seleucids, I've got some questions:
    1) What culture is their own -...
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    Re: Announcement: Europa Barbarorum II 2.2r released!

    What did you concluded it from? Did I ever say I expected phalangites to win alone? I never expected them to win alone as they can be flanked easily. I do use other troops to win.

    I repeat, the...
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    Re: Announcement: Europa Barbarorum II 2.2r released!

    No matter, levy phalanx or any other, they are too weak - in other mods they can hold the line, here they can't, even on flat terrain. It's strange doesn't look historically accurate.

    Terrain...
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    Re: Announcement: Europa Barbarorum II 2.2r released!

    Why are so sure, that I don't? I do just the same, or I didn't win any battle in the campaign. I just surprised how weak they are in this mod. Much weaker they should be, according to the historical...
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    Re: Announcement: Europa Barbarorum II 2.2r released!

    I can't imagine how one can use them in a wrong way, except putting them on the wall (maybe, I didn't test it).
    The problem is that they can't stop for a long time other foot troops with medium...
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    Re: Announcement: Europa Barbarorum II 2.2r released!

    Having followed recommendations, I've recently started an Hellenistic campaign (Arche Seleukia).
    I found that:

    1) Phalanx formation of Macedonian-style pikemen (with sarisses) seems to be...
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    Re: Announcement: Europa Barbarorum II 2.2r released!

    When run for a second time it now says that it's 2.2r. So that's ok.

    But there are two notes:
    1) In some eastern provinces, at least in Nisaya region (Dahyu Daha), Indo-Greek Medium Infantry...
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    Re: Announcement: Europa Barbarorum II 2.2r released!

    After installing 2.2r the game says it's 2.2m. Is it normal?
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    Re: Announcement: Europa Barbarorum II 2.2d released!

    I mean the faction icons on loading screens don't match the faction you are playing as. For example, playing Parthia I can see Seleucid or Sweboz icons when loading saves.

    Will you intend to...
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    Re: Announcement: Europa Barbarorum II 2.2q released!

    Thank you for the greatest mod I ever played (as I'm a history lover). Here are some bugs found and some feedback.
    Bugs:
    1) Faction icons on loading screens are still messed up. Not that it's...
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    Re: Announcement: Europa Barbarorum II 2.2o released!

    Can I install 2.2o upon 2.2m or a clean install of 2.2b needed?
    If I can, should I delete any .rwm files (like map.rwm)?
    Please, note this in the opening post as well.
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