As I promised, I was working on my mod every single day since my announcement week ago, even if it was sometimes only 15 minutes per day :) For now I'm checking units in custom battle - I want to...
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As I promised, I was working on my mod every single day since my announcement week ago, even if it was sometimes only 15 minutes per day :) For now I'm checking units in custom battle - I want to...
Hello there guys,
I have a little announcement. I put a lots of work into this project, and although releasing it in the form it was meant to be in is beyond my reach, not releasing it at all...
Very good idea, I was planning to do exactly same thing in my mod :) Unfortunatelly player would have to disband trebuchets units manually, you can create a script that would do it automatically, but...
About this Norman guys - they look good, but... Don't they look too good? ;) I mean that they have very fancy and shiny equipment, belts like that were reserved for nobles, not for militia or even...
On the other hand, Teutonic Knights had the necessity of having beard written in their code :) Don't know if that was a case also for some ither knightly orders.
So, we just have to remove them from Twangste garrison at the start of the campaign :)
It's too bad, if you do, you could find some unsused units ready to put in the campaign or some...
If that's the case you can:
-remove Prussian Auxilia unit entirely
-remove Prussian Spearmen or change their model to less western-like
-change shield texture of Prussian Axemen and maybe rename...
Exactly :) And with that small, in fact: zero level of development, Twangste is just not worth conquering at all.
That's right ;) I read somewhere about pagan rituals being carried out in...
You're right, we can't focus too much on historical accuracy, beside it's being just impossible to simulate on game's engine, it would make some factions pretty much unplayable :) Back to Twangste: I...
Agreed, beside that "Hunters" unit. It can remain as it is in terms of model, but name should be changed, maybe just to "Levy Archers". Regular squads made out just of hunters are a pure fantasy ;)
...
Don't you know, that Lithuania has units from this mod :D Also some units of Poland have Battle for the Baltic models.
Well, in my opinion there should be no settlements without any buildings....
But this units are already in your mod :) They were already present in "vanilla" SS 6.4 or even earlier ;)
Basic level of farming and trade posts are high technologies? ;) Prussians have...
A little suggestion about Twangste, if you don't mind ;)
Prussians were indeed on a much lower state of development than most of european states, but they weren't some savages either ;) Twangste...
Too bad :( Thanks nevertheless :)
Let's assume such scenario: I'm playing faction A, and after fullfiling certain conditions it becames faction B through Kalmar Union script. Is it possible to make ai controlled faction A re-emerge...
Personally? Pretty well :) In terms of working on mod? Not so well ;) Why there are so many responsibilities in real life? :( Maybe I'll quit my job to finally finish this project :D Can't promise...
I'm already using it, it's very useful indeed :)
Great work Anthonious :thumbsup2 How many active members are in TGC team?
That's very sad :( Who is still working on Titanium?
Wow, what a quality :) Wish I could do something like this :) Keep up your great job :thumbsup2
Glad you like it :) I've gathered materials (historical coats of arms of that period) also for knights of Venice and Bologna, maybe I will finish them someday ;) For now I'm getting rid of bugs.
Nice review, I never tested Byg's Grim Reality long enough by myself, I wonder if more people have similar opinion about it as you have :)
And numbers of settlement levels is of course hard-coded? :)
Is it possible to change citys model through constructing a building different from castle/city walls? That means, without changing settlement level?
Wow, amazing quality :thumbsup2
There is still much work to be done on this project and I wont be able to finish it as I'm working alone and I don't have much time to work on it due to real life activities. I will propably release...
We'll see ;) I sent you a package via private message.
Meanwhile I'm doing some tests, trying to find and remove bugs, crashes, and so on.
Yes, you will need also Milkshape3d, but for now you can just download a 30-days long trial of it ;)
I always wondered about why certain mod is for example in Alpha version. What is needed to achive this status? What is essential to include in mod to release it in such version and what can be...
Great, thank you for your help and for your tool, it's very useful :thumbsup2
Can I set this checker to generate reports in Notepad++ somehow?
My pc was disabled for two weeks, I've just repaired it, bring back all my old files and so on, and I gained a little inspiration for continuing work on my mod ;) Bringing to life all my ambitious...
It's not dead... Rather in coma ;)
History/reality wise - yes, it's perfectly right :) Gameplay wise is a whole other thing ;)
Of course knights were not using crossbows on battlefield :) But they were not the majority of armies in terms of numbers either, if you are refering to knights as the noblemen on horse with armour,...
Mounted crossbowmens should be avalibale even earlier. I don't have knowledge about western Europe, but in Poland they were majority of every army from XIIIth century :)
Great quality paleo... As always :thumbsup2 What factions will use these beauties?
Hello PB, can you upload your glorious mod on some torrent? I just can't download it, it stops every time after 4-5GB :(
Nope, nothing at all :)
For example research about unit rosters for Kingdom of Bohemia, Denmark and Norway, units stats balancing, etc ;)