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  1. Replies
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    Re: [Tech] Bug Reports 1.0 Version

    Ceasar Augustus techs bugged for Octavian faction (haven't checked other factions yet). None of the buildings accessible through techs show in the tech tree. I.e., farm3, all_mine3, etc. Don't know...
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    Re: Carthaginian Elephants Useless

    That's it. CA did a flip-flop on elephants--from OP to garbage.
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    Re: Carthaginian Elephants Useless

    Why do people assume I'm using elephants to attack infantry head on? I personally only ever use them to charge rear, then withdraw, reform and charge rear again. Like a sort of heavy cav unit. AFTER...
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    Re: DEI + Better Aggresive CAI + KAM's BAI

    deleted---
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    Re: DEI + Better Aggresive CAI + KAM's BAI

    Can't find the links for either BCAI or Kam's BAI...Where the hell are they?
    Went back through 12 pages of the DEI submods and can't find either.
  6. Re: [Sub-Mod] Training facilities for minor-cities:

    Really, really, REALLY excellent idea! Does this work for DEI 1,04a or am I SOL?
    + rep anyway (in hope this mod will be updated)
  7. Re: [SUBMOD] Global armor, shields and weapon upgrades. (warhorse optional)

    Excellent idea! Will d/l and try with v1.04a
    +rep
  8. Re: [Submod] African War Elephants as Generals (Carthage and Ptolemies)

    Have you battle tested these units?
    Regular elephant units are pretty much useless in DEI 1.04a, and go berserk after only seconds in melee.
    How do your elephant general hold up?
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    Re: [Submod] Client Levies

    Thanks! +rep
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    Re: [ SUBMOD ] Dacian Overhaul(DEI 1.04a)

    This excellent mod should be stickied p1 of the submods thread.
    + rep
  11. Re: [Submod] Marble and Limestone Building Fix

    You can use the vile, loathsome Steam Workshop to d/l mod.
    Then move move file to another folder.
    Then unsubscribe from mod on Steam.
    Then re-insert mod into data folder, and voila! It's 100%...
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    Re: [Submod] Carthaginian militia tweak

    Thanks! +rep
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    Re: [Sub Mod] Close Pike Formation for DEI

    Assume this doesn't work with 1.04a?
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    Re: Carthaginian Elephants Useless

    @Ygraine: nobody's talking about expecting a unit of any sort of elephants being able to go head-to-head with any unit of competent spears. But when a unit of heavy war elephants charges into the...
  15. Thread: Unit Caps

    by Hieronymos
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    Re: Unit Caps

    In Colleen McCullough's history of the late Republic, during Antony's lackluster command of the East, an explicit part of the agreement that established the Triumvirate was that Anthony be able to...
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    Carthaginian Elephants Useless

    Tried out one of the Carthaginian starting war elephant units in a battle with Rome, and found it completely useless.

    Charged an isolated Hastati (early) unit in the flank with a Parasim Kan'anim...
  17. Re: Incite Revolt Agent Function Nerfed for Epirus?

    Reloaded an earlier save, and moved one of the spies to Lilybaeum--where the revolts were actually happening, and where there was a garrison army to stamp them out.
    Bummer...
    ............

    edit:...
  18. Incite Revolt Agent Function Nerfed for Epirus?

    Am playing DEI 1.04a Epirus on H-diff. Turn 99--have taken all of Hellas + Italia + Cisalpina + Brundisium.
    Brundisium currently has Greek culture of 56%, and morale of 100(+23)

    Have trade +...
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    Re: Reducing the garrsion replacement rate?

    Excellent! Or even ditch the core unit giveaway until conversion is complete.
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    Re: Civil War help

    To be realistic, the Romans had two major civil wars--Sulla and JCaesar--as a republic before the final, imperial consolidation under Augustus. Then as an Imperium, later they had plenty more...the...
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    Re: [Tech] Bug Reports 1.0 Version

    More Bugs..

    1) PONTUS lvl2 Barracks:
    Pre-first reform advertises recruiting of following units (not greyed out when hovering tooltip over structure) that are not actually recruitable by...
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    Re: [Tech] Bug Reports 1.0 Version

    Do you mean kills by elephants? Or kills against?
  23. Poll: [Tool] Re: Savegame Parser - support tool for EditSF and Editor - v1.8.2.2

    Have been experimenting with your excellent parser on Rome 2; specifically DEI 1.05b mod.

    Works like a charm with advertised functions. But there 2 bugs:

    1)For "Region" parser; which has a bug...
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    Re: [Tech] Bug Reports 1.0 Version

    BUG: Myos Hormos (Aegyptus) has no core building; starts with a quarry instead.
    *EDIT*: issue caused by another utility--not DEI.

    BUG? OVERSIGHT?: Ptolemaious has no non-merc Jewish troops....
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    Re: Elephant tweak request

    Untrue. Have experimented with Pyrrhus's Merc Syrian Elephants and found the same properties with elephants. And once they go berserk, they kill both friendly as well as enemy troops. Lost almost...
  26. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    Elephants are...Problematic
    Played further into an Epirus campaign to see how war elephants play in DEI and found them...interesting.
    --If subjected to melee exposure for too long (~1 min?), they...
  27. Re: [Feedback] Impressions, Critiques and Requests for 1.0

    Just fired up DEI 1.04a over the weekend and worked variously into campaigns with Roma, Armenia, & Epirus. Having extensively played with various versions of Toon's and Radious's R2 mods, IMHO DEI...
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    Any Tutorials for startpos.esf Editing?

    Used to extensively mod RTW and M2TW to death, and now want to try my hand with Rome2.

    Have got PFM3.5.1 fired up and a copy of startpos.esf unpacked...but need tutorial on how to have strings...
  29. Re: A couple of questions for the modded version of the game.

    Thanks NikeBG.

    That link to "Runtime Error Fix" about forcing single threading was mind blowing...and now implemented.

    Note that paging file size is 8072MB--(almost same size as my system RAM...
  30. Re: A couple of questions for the modded version of the game.

    How does one increase paging file size?
  31. Re: A couple of questions for the modded version of the game.

    ACOK 1.5 requires enormous graphical resources. Only high-end rigs can handle it...which *alas* does not include mine.
    Explored the ACOK world solo with only a few crashes...but once I started...
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    Re: A couple of noob questions

    Sarin:

    1) Warband: definitely get Warband, not only because of the graphical + new faction improvements mentioned earlier, but because of the mods that can be played with it, like Floris (Expanded...
  33. Re: What's Your Fave WTW Submod(s)?

    The link for Korpskog's Winds of Winter submod in the Stickied WTW submod directory leads to another submod development thread.

    Is there an active d/l link somewhere for Winds of Winter?...
  34. Re: What's Your Fave WTW Submod(s)?

    Have been playing around with KoRaH as Martell and Yronwood, and find it pretty fun. The AI doesn't seem as good as AoPK, which garrisons and defends castles very well. KoRaH has a broader unit...
  35. [General Discussion] What's Your Fave WTW Submod(s)?

    What's Your Fave WTW Submod(s)?
    Just d/l'd from moddb and spent the evening playing the Age of Petty Kings submod, after reading a review on it somewhere. Found it reasonably well...
  36. Re: Wasteland 2 Guide: Character Creation, Early Game Do's & Don'ts

    Cool.
    Here's the best limited selection of early-game maps for W2:
    http://game-maps.com/W2/Wasteland-2.asp

    Just checked out another site where I got new ideas for taking on the Slicer-Dicers in...
  37. Re: Wasteland 2 Guide: Character Creation, Early Game Do's & Don'ts

    I like the sound made by Uzi's and Mac-10's.

    Just finished up Damona, and am headed to finish off Danforth and RSM.

    ....................

    For my latest team, created a Sniper with 10AP's;...
  38. Re: Wasteland 2 Guide: Character Creation, Early Game Do's & Don'ts

    Thanks! And regarding investing 1-3 pts. in SMG's--definitely worth it for at least half of squad.
    Dispersed placement, as you recommend, while a sound tactic, is not always possible or practical....
  39. Re: Wasteland 2 Guide: Character Creation, Early Game Do's & Don'ts

    Got her. But the Prison turrets are still unbeatable...
  40. Re: Wasteland 2 Guide: Character Creation, Early Game Do's & Don'ts

    How did you get Vulture's Cry to join you at Highpool? I can't make it work anywhere in the Highpool storyline; she just runs away.
    Edit: *duh* need to talk to her first.

    Next thing I need to...
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