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  1. Replies
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    Re: What's the story on Civil War in CiG

    Dresden, thanks for the come back. As busy as you must be, I appreciate the trouble. In my two previous Dei campaigns, I've avoided civil wars by keeping my influence between 30 and 40 and never had...
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    What's the story on Civil War in CiG

    I'm in my first CiG campaign with Dei on N/N playing as Rome and just last night noticed that my civil war bar is now about a third full. I'm at imperium level 4 and control about a third of Gaul. I...
  3. Re: [Submod]: UMCenturion's Original Caesar's Legions & Units Cards

    Caesar's Legions uses the same recruitment AORs as the Roma Surrectum II mod to Rome I. Unfortunately, that map is buried within the RS2 download. The only other way to access it is to google Roma...
  4. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    I believe that is still the case.
  5. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***11-16-2015 UPDATE***

    Falco, Caesar's current version works with Dei 1.1, CiG and Dei IA; there is also a version on the OP for the vanilla Rome II.
  6. Re: (SubMod) Increased Army Limits for Main and Imperator Augustus Campaigns

    SquirrelPoacher, thanks for the instructions.
  7. Re: (SubMod) Increased Army Limits for Main and Imperator Augustus Campaigns

    I think this has stopped working. In my last Dei campaign with Dei 1.04a it worked perfectly. In my current campaign with Dei 1.05e, I've gotten to the point where I want to recruit the sixteenth and...
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    Re: Roman numbered legions

    http://www.twcenter.net/forums/showthread.php?668533-Official-Submod-XIIICaesar-s-Legions-of-Rome-Divide-et-Impera-(DeI)-Ed-***11-16-2015-UPDATE***

    Caesar's legions above is in process of being...
  9. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    Caesar, welcome back; I figured it was R/L that was keeping you busy. We are all grateful in the extreme for all your work. The number of posts since you've been occupied just shows how popular your...
  10. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    Zonks, Thanks for all your work here. I am using UMCenturion's mod in correct load order. I checked and I was using the version of his mod dated in September. Downloaded the most current version and...
  11. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    As Caesar says in the OP, he hasn't done much of anything with the Imperials. Something I've noticed is that their centurions don't have the transverse helmet crest of the Marians. Instead they sport...
  12. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    Zonks40, thanks for restoring a wonderful sub mod; plus rep.
  13. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    Zonks40, I appreciate your efforts. I know nothing about modding except to be grateful for you guys.
  14. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    What legions are available from first turn? Marian or Imperials? I've stuck with 1.05e just to keep this mod running. The named and numbered legions make the game a lot more immersive in my case. In...
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    Re: [SUBMOD] Reduced Garrison

    Saw the same thing again last night. The U/I said there were thirteen units in a settlement, but when we assaulted there were eleven and about half were level 1 townsfolk defenders who cut and ran...
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    Re: [SUBMOD] Reduced Garrison

    FlashHeart, thanks so much for the quick come back. I would prefer the reduction of the city garrison in quantity and quality and with forum but not barracks if that's not too hard.
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    Re: [SUBMOD] Reduced Garrison

    The Caesar's Legions mod which I find extremely immersive with the unique named and numbered legions is broken by 1.1. Caesar hasn't been seen on his thread or answered a PM since August so an update...
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    Re: Divide et Impera 1.1 Released!

    Well, that really sucks.
  19. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    Dei has today released version 1.1. I posted on the release thread asking if it would likely break this mod until it is updated by Caesar. Dresden, the Dei moderator, replied that "I doubt his mod is...
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    Re: Divide et Impera 1.1 Released!

    I've been playing The Caesar's Legions mod since I started playing Dei; it's very immersive. Now in my second campaign with 1.05e, stand alone version. His mod states that any startpos mod will break...
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    Re: My one fear about 1.1.

    Something off the Mac thread, but my biggest fear is that 1.1 will break the Caesar's Legions mod which I really find immersive. If 1.1 alters startpos, I believe that will break the mod and Caesar...
  22. Re: [Submod]: UMCenturion's Original Caesar's Legions & Units Cards

    UMC, just got my post-Marian legions in my latest Dei campaign with Caesar's legions and your new unit cards are really works of art, better than the originals which I didn't think possible. Thanks.
  23. Sticky: Re: [Official Submod] XIIICaesar's Legions of Rome - Divide et Impera (DeI) Ed. ***8-7-2015 UPDATE***

    I just got to the Marian reforms in my latest Dei campaign using Caesar's latest update. The recruitment maps cited above are not what he's using in this latest version. When I went to Rome to...
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    Re: Governor/Dignitary

    You also need to check deployed governors periodically. I've seen them "go to sleep" a lot where you have to again push the button to re-activate.
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    Re: [SUBMOD] Reduced Garrison

    In addition to the above, last night I attacked a Pict settlement at Lemonum, before the mod it had 20 units in garrison and after the mod ditto. When I attacked, every unit of the 20 therein were at...
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    Re: [SUBMOD] Reduced Garrison

    I just tested this with Dei 1.05. Loaded as last mod in front of Dei. Did not start a new game. Tabulated all 14 of my Roman settlements before implementing the mod and then after. No change in...
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    Re: Juat got a black screen in battle?

    Nimble, hope you enjoyed your California trip. I've had a good time in London; only had a week to spend there which was too short; lots to see. Seemed to rain a lot. Weather's pretty monotonous in...
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    Re: Juat got a black screen in battle?

    neep, thanks makes sense; you b da man! Had two ctds this evening in the campaign screens; can't imagine that's a cpu problem; must be something in the R2, Dei code.
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    Re: Juat got a black screen in battle?

    I'm not sure of the exact plumbing; I know it monitors both CPU and GPU as well as six other points in the cabinet. It's an Alienware Area 51 system; we opened it up to install the SSD and it's...
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    Re: Juat got a black screen in battle?

    neep,
    Interesting about air flow.
    We have a condo on both coasts. East coast rig is as above. West coast is a new Alienware desktop with a much more muscular cpu, the same 960 gpu and 12gb ram;...
  31. Re: What is your Roma army compositions throughout your campaign?

    I would echo ra2z comments above about how to build a strong economy. Wars cost money, lots of it, and it took me half way thru my first Dei campaign to get a handle on the income vs. food vs....
  32. Re: What is your Roma army compositions throughout your campaign?

    Malchron, I always play as Rome. I'll show you what I've found for historical composition and then what I use and why.

    Historical Republican Manipular Legion
    5 Hastati
    5 Principes
    5 Triarii or...
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    Re: Juat got a black screen in battle?

    neep, Nimble, I was running on i7 960 3.23Ghz, gtx 960, 24gb ram and having black screen ctds 2-3 times per 2 hour session. I implemented your tweaks to MSI, Nvidia CP and Windows power management....
  34. Re: Your favorite mod combination (that includes DeI) for an exciting and immersive campaign?

    Yes standalone; Dresden has indicated that it's somewhat preferable for reasons I don't recall, but has been very stable.
  35. Re: Your favorite mod combination (that includes DeI) for an exciting and immersive campaign?

    I use a lot and they're cited in the order they load in Steam's mod manager.
    UM Centurion's unit cards for Dei:...
  36. Thread: Mod Manager

    by Paladin247
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    67,856

    Sticky: [Tool] Re: Mod Manager

    None of my mods are Steam mods. In order to activate non-Steam mods on the Steam mod manager you just have to check the "enable out of date mods block."
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    Re: How set battle difficulty

    Thanks guys.
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    How set battle difficulty

    I'm embarrassed to ask this but all my previous games have been at the normal setting. So how do I set CAI to normal and BAI to hard?
  39. Thread: Mod Manager

    by Paladin247
    Replies
    137
    Views
    67,856

    Sticky: [Tool] Re: Mod Manager

    I had been away from Dei to allow the patch 17 flail to resolve, but like all herein know, Mitch's mod manager never came back to life. There is a thread in Dei about mod load order after patch 17...
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    Sticky: [Tool] Re: Mod Manager [Updated 25/04/14]

    I had been away from Dei to allow the patch 17 flail to resolve, but like all herein know, Mitch's mod manager never came back to life. There is a thread in Dei about mod load order after patch 17...
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