Search:

Type: Posts; User: AnthoniusII; Keyword(s):

Page 1 of 13 1 2 3 4

Search: Search took 0.17 seconds.

  1. Replies
    1
    Views
    132

    Rome II additional Depots

    I notticed that in my STEAM launching options there are two new additions.
    1st Rome II Mac data (and since i do not have Mac pc i do not care), and 2nd Rome II additional depots that i have to...
  2. Replies
    36
    Views
    7,807

    Re: BullGod Unit Icons Continuation Project

    Lets hope that someone will add the WoS missing cards in to an extension!
  3. Re: Torching Gates being removed from Total War Attila!

    My friend have you ever thought that many people complain ussing reason/logic as their argument?
    Its your right to like the game. But reason can not be changed because you like a game or not......
  4. Re: Torching Gates being removed from Total War Attila!

    Actually a burning ram or wagon for primitive north european walls is more accurate!
    1st AI must build such a device.
    2nd AI must put it on a gate (and if defenders destroy it AI must be able to...
  5. Re: Torching Gates being removed from Total War Attila!

    Yea but I wonder then why those people used tree logs to smash wooden primitive gates instead trying to put them down with axes?
    The answer lies on wood cutting...Take an axe and try to cut a wooden...
  6. Re: Torching Gates being removed from Total War Attila!

    Yea..remember how in AoE you sent troops to destroy walls and gates???
    I enjoyed that game but I could never imagine that a TW game would transform to AoE!!!
    Never! Good job CA you re-created Age...
  7. Re: Torching Gates being removed from Total War Attila!

    Hahahaha wellcome to Age of Empires TW!!! They can not fix AI to use multiple wall point attacks and they remove torches and destroy gates with axes!
    I didn't know that gates were trees! Γυρασκω αει...
  8. Replies
    37
    Views
    3,346

    Re: - INVASIO BARBARORVM III -

    Finally!!! Remember to ask Avetis' and espesialy Ahiga's work! Ahiga took Razor's vey detailed material and transformed it to a visual wonder!
    With you knowlege on the subject such material will...
  9. Replies
    216
    Views
    17,144

    Re: Longbeards DLC Coming February 26th

    Simple...Wait Easter or Summer to buy the game and all DLCs untill then half price..That way CA will get the message!

    You have to wait untill this DLC will be available. But all rosters in this...
  10. Replies
    216
    Views
    17,144

    Re: Longbeards DLC Coming Late February

    Lombards look nice..
    https://scontent-mxp.xx.fbcdn.net/hphotos-xfp1/t31.0-8/52129_798059936935875_3797296967725525511_o.jpg

    They strongly remind me some TWC modelers work...anyway!!! Good job!...
  11. Replies
    11
    Views
    852

    Re: Garrisons Doubled Mod

    1 turn after installing the mod and for all settelements?
    If a new campaign will be started all these guards will be in position?
    My friend can you make a list of guarisson forces in each level of...
  12. Re: Defense issues: beach landing slots "reserved" to enemy, defending army stationed to town arrives from map edge

    4 units defenders??? NOT even 6 like in Rome II? Is that accurate??
  13. Replies
    21
    Views
    1,547

    Re: Belisarius DLC?

    My friend Magister i doupt that the next DLC will have Belisarius as main theme.
    I strongly believe that the the Saxon and Angles invasions in Britania will go next.
    The work for the new map will...
  14. Re: Western and Eastern Roman empire flag mod - Attila mod

    The message of mine used your quote to simple point some issues for future modders! :thumbsup2
  15. Re: Western and Eastern Roman empire flag mod - Attila mod

    You are partialy right...The two letters are indeed the Greek Chi (X) Rho (P) but they present a phrase and not one name only.
    Christos Rhosimi (GR: Χριστός Ρώσημι) means "Christ protects me" . It...
  16. Replies
    7
    Views
    1,041

    Re: [MOD] Scholae Palatinae (Palace Guard)

    Scholae Palatinae was a number of units.
    We could safely translate the term Scholae Palatinae as "Imperial Armies/Units". They were not just one unit.
  17. Replies
    36
    Views
    1,581

    Sticky: Re: [Preview] First Preview of script events

    Let me refresh Absinthia's memory! :laughter:
    The Germans have:
    The levies or mercenary troops that suposed that can be recruited from the entire state. No banner.
    The provincial representative...
  18. Replies
    7
    Views
    1,041

    Re: [MOD] Scholae Palatinae (Palace Guard)

    In the West Empire the Pallace Guards were the Protectores unit.
    http://s26.postimg.org/b322w7j09/Protectores.jpg
  19. Replies
    36
    Views
    1,581

    Sticky: Re: [Preview] First Preview of script events

    Do you mean the strat_map banners or the unit ones!
    Because units have their own banners with their banner carriers!
    Thanks to Absinthia , each German regional unit (please watch HRE preview) has...
  20. Sticky: Re: Magnar Mechanics - Attila Mods (18 mods released)

    Then my friend please try to make those two steps...Cities with only ruble or limited to 6 units of defenders is more than rediculus.
    That way players will come across greater chalenge against AI...
  21. Replies
    5
    Views
    530

    Re: Larger horse's

    In fact Nisean Horses that both east Roman Empire and Sassanid one cataphracts used were quite larger than the average size of other war horses of their times.
    Their size and stregth was their...
  22. Sticky: Re: Magnar Mechanics - Attila Mods (18 mods released)

    Magnar you have a realy impresive collection of mods here..
    Three requests IF they are possible.
    Delay (more turns) before each escalation effect apears.
    More guarisson units after each...
  23. Replies
    7
    Views
    465

    Re: Customized Garrison Mod Request

    Are guarissons still mob based and only 6 units per settelemnt like last 2 patches in Rome II?
  24. Replies
    36
    Views
    1,581

    Sticky: Re: [Preview] First Preview of script events

    That is true...The entire TGC/CBUR fellowship spend thousands of hours prepairing something great that needed just this stage to become something realy unique we all dreamt for!
    From my side...I am...
  25. Replies
    36
    Views
    1,581

    Sticky: Re: [Preview] First Preview of script events

    Abs your hard work finds the road to be shown!!
    Players will play the wonderfull East Frankia and HRE rosters of yours and finally learn.
    Credits to you and FliegerAD for your exelent work!
  26. Re: The Great Conflicts main discussion thread. Please post here!

    In our mod's time frame players will come across with the coronation event of the Nikephorus Phokas as Co-Emperor or Emperor's Protector.
    Is the same guy that gave our roster's name (Nikephorean...
  27. Re: Graphic Settings Recommendation

    Thank you my friend..:thumbsup2
  28. Re: What are the names of the Byzantine chants used in this?

    The chants that BC uses come from this singer's chants album:
    AE1FzSC8DBs
    43yPMicTjW4

    IF you want to listen how Middle Ages Romans (byzantines) spoke you must listen Greek Orthodox chunts:...
  29. How safe is to upgrade Prossesors drivers?

    How safe is to upgrade Prossesors drivers?
    When i bought this pc four years ago , the sallesman said to avoid upgrade prossesors drivers because the proccedure is complecated and not secure.
    The...
  30. Re: Graphic Settings Recommendation

    What are porthole quality and screen space reflections about?
  31. Replies
    36
    Views
    1,581

    Sticky: Re: First Preview of script events

    That is what we had in mind from the start of the mod's creation.
    Miquel_80 +rep!!
    Now ladies and gentlemen you can understand what this mod will be about and how we see the matter of historical...
  32. Re: Western and Eastern Roman empire flag mod - Attila mod

    Bravo! That is much more acceptable (and accurate) and shows the fact that despite the two co-emperors the Empire was still ONE!
    BRAVO!
  33. Replies
    16
    Views
    1,377

    Re: Why Western and not Eastern Romans?

    The term succesor is inapropriate for the Remaining or Middle Ages Roman Empire known to many of you as Byzantine one.
    To be a succesor , a state that was existing must die. That did not happen in...
  34. Replies
    16
    Views
    1,377

    Re: Why Western and not Eastern Romans?

    Gentlemen..the term Byzantine is 100% false..Just like when Roman Empire was ruled by the Tetrarchs , was not 4 Roman Empires, the same way the two parts (western/eastern) made the one and only Roman...
  35. Replies
    67
    Views
    4,477

    Re: A note about the Siege Escalation System

    Actually video does prove my points.
    Why? Can you find and show us all a single siege video that shows AI army ussing rams, ladders or siege towers against Attila walled settlements!
    You can not...
  36. Replies
    67
    Views
    4,477

    Re: A note about the Siege Escalation System

    Thank you my friend.
    That is what many of us sugested going into more details.
    1: An army recieves (through the battle exp mechanism) the abillity to construct siege artilery or/and sapping. In...
  37. Replies
    67
    Views
    4,477

    Re: A note about the Siege Escalation System

    Not quite right! We have military manuals that describe how artilery pieves were constructed in cities at the start of a campaign and carried all the way on wagons.
    All the siege army had to do...
  38. Replies
    36
    Views
    7,807

    Re: BullGod Unit Icons Continuation Project

    Is there any exansion with BullGod style unit icons for vanilla WoS?
    I mean for the units that missing such icons. Because vanilla Rome II icons over lap few of WoS ones.
  39. Replies
    67
    Views
    4,477

    Re: A note about the Siege Escalation System

    I would like to thank officialy CA for being so kind that prove my opinions true and accurate.
    Remember that I posted that the main reason of this feature's existance was actually the inabillity of...
  40. Re: The Great Conflicts main discussion thread. Please post here!

    My friend we apriciate your kind words...What we can promise is that we will continue our hard work to present a unique made mod that will offer -us much as possible- pleasant time to play but most...
Results 1 to 40 of 500
Page 1 of 13 1 2 3 4