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  1. Playing empire divided as Rome: constant attacks and weak garrisons?

    I've not played a vanilla Rome 2 campaign in many, many years, and even then the DeI campaign I played was only recent as well.

    I decided to give Empire Divided a go as I like the concept of being...
  2. No building description for Roman auxiliary barracks

    I'm not sure what's caused this, but when I scroll over to the auxiliary barracks as Rome it shows a blank description window on the left of the screen with no info RE troops, costs, etc - just...
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    Sticky: Re: DEI Naval Combat Guide

    Wasn't aware that the buggy naval ramming orders could potentially be resolved by checking to see if the sinking ship was still noted as the target via the red line - will definitely see if that...
  4. Re: All my family members die of natural causes and then the emperor ends up outside my family tree?

    Co-signed; all my generals and statesmen are also really, really old. Average age seems to be around 50, is this normal or is something going wrong? How can I actually have generals that live to see...
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    Re: Desperate for particular modding resource.

    Ancient Empires using the same map, though - do you mean adjusted starting positions? As far as I'm aware that's just a case of editing the startpos file, which I'm sure there should be resources out...
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    Sticky: Re: [Tech] AE BETA 1.0 Bug Reports

    Odd thing that I keep running into, music randomly cuts out on the campaign map. A shame because it's really nice hearing the RTW soundtrack, but then the music will just stop and eventually start up...
  7. Sticky: Re: [Download & Installation] Ancient Empires: Total War Attila - Update June 9 1.0.1i

    Am I missing something or are there no notes in the main post about the changes from the updates?
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    Re: Elephants are way too effective

    Having 3-4 javelin units, like in the Zama battle, will mean that they're pretty much decimated by the time they approach your lines. In every single time I've played Zama I've not once had the...
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    Economy, food and squalor questions

    RE economy: how is this best managed? I understand that PO is always the main focus, as is food, since negative stats there can ruin income. But once PO and food are stable, what are the best ways of...
  10. Sticky: Re: [Community] Campaign Experience - Share Your Empire

    Count me in the "confused by so many buildings" crew. There must be over a dozen initial buildings you can go for, and then they'll have a couple trees that they can be further developed...
  11. Sticky: Re: [VIDEO] Faction Overview - Ancient Empires by Havoc

    Can't wait. Can only imagine how the devs must feel about finally being able to get this thing "shipped," so to speak. I also imagine that there's plenty of pride in it, as well as smugness about...
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    Re: Possible improvements to the ATW mechanics

    Make buildings/settlement as WRE eventually not look dingy and depressing on the battlemap.

    If I manage to create a booming economy, positive public order and all that good stuff why does my...
  13. Sticky: Re: [Submod] Historical Family System

    Forgive me if it's a stupid question (currently reinstalling R2 for this now that there's a faster battle submod) but which family matches which political party? Is it just a case of "like for like"...
  14. Sticky: Re: [Download & Installation] Divide et Impera 1.2 - UPDATED FEB 20

    Sorry if this has been asked elsewhere, but is there a specific faster battle sudmod needed for 1.2? I really liked playing this but the battles just seemed too slow for my tastes, was hoping that...
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    How to counter Lords??

    I've recently bought WArhammer and, though fantasy isn't generally my "thing," as I'm more interested in historical strategy, I'm taking a shine to this. I think a big part of it is that games like...
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    Re: Conbribute to the mod - don't be a freeloader

    Hey Felipe (and team) apologies for having gone quiet, I'm afraid that after initially getting into it I just didn't have the time/desire to do much on this - in part because of personal issues, but...
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    Re: Conbribute to the mod - don't be a freeloader

    Great, well in that case I'm happy to get started. As you say, I doubt I'll be able to get much of it done any time soon, but am more than happy to spend some time here and there adding a few...
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    Re: Conbribute to the mod - don't be a freeloader

    Ok, it's starting to make a lot more sense. And I take it that after the stuff on page is pasted over into the faction page, we delete it from page 2 or 3, hence why it's no longer there and you say...
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    Re: Conbribute to the mod - don't be a freeloader

    I have to admit that I'm still not getting it :( I'll try to write a step-by-step to explain how I currently understand it.

    So I go on page 2, I look for a building description on the left with...
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    Re: Conbribute to the mod - don't be a freeloader

    Ok, great! But before I get into it I have to admit I'm a bit confused at what I'm looking at, so I'll try and guess if I understand what everything is.

    So as you said, pages 4-9 contain factional...
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    Re: Conbribute to the mod - don't be a freeloader

    Right, so then, what can I do to help? As this seems to be quite an old thread I'm not sure what's been done, what still needs doing, etc. Unit descriptions, faction descriptions,...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    Thanks for the reply, really appreciate it.

    It's funny seeing some of the things on that list, as the other day I was thinking about what would be needed and I figured those would feature quite...
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    Sticky: Re: Ancient Empires Attila, 202BC - Project Outline

    So without being overly rude (or ignorant) could I ask exactly what it is that's left to be done before we can expect a campaign release? Admittedly I don't know what goes into making a mod, but I...
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    Re: [Support] Divide et Impera FAQ

    Hi Flashheart, unfortunately I'm still none the wiser on this; I'd checked that page before posting in here, but still can't find anything on how population works RE the vanilla style population...
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    Re: [Support] Divide et Impera FAQ

    Apologies if this is detailed somehwere and I've just been using the wrong search-terms to try and find out....

    ....how can I find out how much population I have in my provinces for the purposes...
  26. Thread: campaign

    by Aenima
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    Re: campaign

    http://s2.quickmeme.com/img/34/344f148238488166e812cae596a2217438e87396929acf3ec0df24ebcc6262dc.jpg
  27. Sticky: Re: [PREVIEW] Settlement and Battlemap Preview - Update

    I'll take that as a no to my original question then :laughter: Just thought I'd ask having seen the pics (although it of course makes sense to showcase the walled settlements as the big appeal)....
  28. Thread: campaign

    by Aenima
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    Re: campaign

    So I know this is the bane of life for modders but.....do you have any idea of a rough release date? 3 months? 6? 12? 18+?

    I'm only asking because this is something I'm very keen for, as Attila is...
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    Sticky: Re: R2TR Combat Guide v1.1

    That's great, thanks! THe only other thing that comes to mind at the moment is "recruitment points." I built a naval shipyard in one of my settlements (the ones that give access to the high tier...
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    Sticky: Re: R2TR Combat Guide v1.1

    Can someone explain the combat meta to me, please? It's great to see all of this stuff listed but, after having played a few hours of this, I feel completely clueless as to how it currently works/how...
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    Re: SSHIP - Bugs Reports & Technical Help

    Thanks! In that case I'll go back to an early era campaign and feel less like a noob for almost getting wiped by Sultante of Rum early on :)
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    Re: SSHIP - Bugs Reports & Technical Help

    Yeah, I searched the forums to check that first which I found a shame, as I like being a scrub who can constantly see everything vs having to maintain towers against rebels and the like. It was only...
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    Re: Beautiful maps of SSHIP: let's visit Iran

    Now that that's been discussed, more pics plz

    Seriously, those photos are incredible!
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    Re: SSHIP - Bugs Reports & Technical Help

    I ran the SS setup before installing SSHIP so don't think that would be the issue - maybe the "folder rename" technique causes something to get ignored that would normally have the submod run...
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    Re: SSHIP - Bugs Reports & Technical Help

    Bit of an odd one, I installed the mod and submod as per the instructions but when I play the game it just loads standard SS 6.4, not SSHIP

    I'm not too fussed with this as SS si still fun and I'm...
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    Re: Build a PC for Attila TW / Hardware Recommendations (Currently Updating)

    What are everyone's thoughts on this? I know nothing about computers but it seems pretty powerful and like it'd handle games in the future (ie BF1) without any real issues
    ...
  37. Re: Trying to recreate an accurate Roman army setup. (my rome 2 ones at the end)

    Unless you get some kind of mod which stops unit upgrades making previous ones obselete you won't be able to recreate the Liminatei/Comitatenses armies of the time. That said, the limes and comes in...
  38. Re: Realism vs Fun in total war (you cant have it both ways)

    True. I remember the days of playing EB and dreading whether I'd have to fight the Grey Death or Yellow Fever in the East, but it was always great to see one of the Hellenistic factions there reign...
  39. Re: Realism vs Fun in total war (you cant have it both ways)

    Immersion, immersion, immersion.

    For me that's where the biggest issue with any TW game comes down to. And it's often to the ahistorical way that things play out. I'm not saying that, as the WRE,...
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    Noob question for Fall of the Eagles

    Hi guys, as someone who stumbled across this mod I have to say I love what I see; the amended roster, the unit cards, it's all great stuff. Looking forward to seeing what else develops with this...
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