Re: Example fort revision.
this is realy great :thumbsup2
and very nice model, of course. if any resources will be added to this it could be closer to castles...
Re: Example fort revision.
Quote:
this is realy great
and very nice model, of course. if any resources will be added to this it could be closer to castles...
Not really sure what you mean with comment about resources - they aren't relevant. You should be able to use this as a castle without any problem. The problem with the original CA's castles is they are more akin to towns with castles rather than castles.
Re: Example fort revision.
hm, so this is models for castles? than I bad understand, I think this is new model for forts... therefore I wrote about resources. my mistake, sorry :)
Re: Example fort revision.
This is some cool stuff. Excellent job.
I like the smaller and more realistic castle size, (originals were WAY too big), but I'm concerned about units on walls. I set my unit scale to huge, and I can't fit units on many of the walls. However, I saw a post about putting units on towers and building, is that going to help (if it is implemented)? I'm also concerned about pathfinding. The pathfinding doesn't allow deployment/movement very close to buildings (you get the red X), so I was concerned about space. Very irritating...
Is this project going to help with deployment and such, in addition to custom settlements?
Re: Example fort revision.
Quote:
Originally Posted by Keyser Soze
hm, so this is models for castles? than I bad understand, I think this is new model for forts... therefore I wrote about resources. my mistake, sorry
I had a feeling that's where you were coming from. Its Ok Forts and settlements are interchangeable anyway its simply terminology in the game.
Quote:
I like the smaller and more realistic castle size, (originals were WAY too big), but I'm concerned about units on walls. I set my unit scale to huge, and I can't fit units on many of the walls. However, I saw a post about putting units on towers and building, is that going to help (if it is implemented)? I'm also concerned about pathfinding. The pathfinding doesn't allow deployment/movement very close to buildings (you get the red X), so I was concerned about space. Very irritating...
The issue on size is still an issue with large units given that many castles garrisons was around 30 people total. Consequently small castles will need to be bigger in certain areas to hold the plaza and accommodate the larger units. This bit takes a lot of time to work out but yes we hope to address some of the issues. I don't intend to clutter the castles with a lot of internal buildings.
Re: Example fort revision.
Quote:
Originally Posted by
wilddog
I had a feeling that's where you were coming from. Its Ok Forts and settlements are interchangeable anyway its simply terminology in the game.
In technical terms anything with a plaza and deployment outline (which includes all the existing forts and simple variations of them) will work as a 'settlement', on either the castle or settlement EDB branches, there's some problems which limit the adaptability of that, because equivalent 'settlement' and 'castle' levels seem to have to use the same wall heights as there isn't a more refined way of setting those that adapting desc_walls.txt :(
Re: Example fort revision.
Excellent work, thanks for releasing it!
Re: Example fort revision.
Quote:
Originally Posted by The Bruce
Excellent work, thanks for releasing it!
Thanks for the comment. It was put together by Makanyane as we were testing different things out.
Re: Example fort revision.
I have been following the World Modified thread with great anticipation (but little understanding). Nice to see something concrete come out of what seems to be a series of very complex challenges. This model would serve as a passable Edinburgh castle methinks!
Re: Example fort revision.
Small steps open huge horizons !
Congratulations!:thumbsup2
Re: Example fort revision.
Keep up the great work:thumbsup2
Re: Example fort revision.
Re: Example fort revision.
OK if we add this to Stainless Steel Real Combat/ Real Recruitment latest compilation?
(with credit of course!)
will do nicely for "Dover" castle on our map (and one or two others!!)
Just tested and it looks awesome on the battlefield.
Excellent work makanyane
Re: Example fort revision.
Quote:
Originally Posted by Rozanov
OK if we add this to Stainless Steel Real Combat/ Real Recruitment latest compilation?
(with credit of course!)
Yes no problem with that.
Re: Example fort revision.
Re: Example fort revision.
just a bit of messing around as there is a long way still to go on this - stone fort C after heavy rain:tongue: Just showing addition of the reflective plane structure from stone fort B.
http://img37.imageshack.us/img37/5087/hvyrain.jpg
Re: Example fort revision.
So trying to add mottes ?
Check up what is the diference of a river passing point that makes it posible to walk in and compare it with the rest of the river.
Add river arount your castle but make it whole posible to pass via it...
That could allow ladders to reach the walls but those who will carry them will be slow down...
I think...:tongue:
Re: Example fort revision.
Quote:
Originally Posted by AnthoniusII
So trying to add mottes ?
Check up what is the diference of a river passing point that makes it posible to walk in and compare it with the rest of the river.
Add river arount your castle but make it whole posible to pass via it...
That could allow ladders to reach the walls but those who will carry them will be slow down...
I think...
or maybe just lower the height of the reflection plane?:whistling
It was only a quick test showing the addition of a complete structure to the first complex with a new texture that that model didn't use either.
Re: Example fort revision.