Re: The Stainless Steel Answer Station - ask all questions here
That's lame, SS with one turn per year should have automatically higher movement points for ships in my opinion. It shouldn't take three years to reach Spain from England :(
Re: The Stainless Steel Answer Station - ask all questions here
One problem with longer movement is that many things can be done in a single turn, for example units board a ship and arrive at a destination hundreds of miles away, then disembark, then besiege or attack, all within the same turn. This leads to something far less realistic than shorter movement, which is the inability to spot and/ or intercept this attack. So shorter movement always gets my vote as more realistic and far better for gameplay as well.
Re: The Stainless Steel Answer Station - ask all questions here
Quote:
Originally Posted by
Andytheplatypus
can someone give me the trait name for of norwegian blood?
Royal_Blood_Norwegian
Princess_Royal_Blood_Norwegian
Quote:
Originally Posted by
Byg
One problem with longer movement is that many things can be done in a single turn, for example units board a ship and arrive at a destination hundreds of miles away, then disembark, then besiege or attack, all within the same turn. This leads to something far less realistic than shorter movement, which is the inability to spot and/ or intercept this attack. So shorter movement always gets my vote as more realistic and far better for gameplay as well.
Yup, this is the same thing I always say when people bring up movement being unrealistic. Look at Vanilla. 2 turns per year. You should be able to get from England to Jerusalem in one turn. That would completely throw off balance though. You could bliztkrieg and destroy an entire faction before they had any chance to retaliate.
Re: The Stainless Steel Answer Station - ask all questions here
Re: The Stainless Steel Answer Station - ask all questions here
Is there any way to prompt a wife for my king? He's almost forty now but has not had any marriage proposals and neither have I been able to find a princess for him to marry. He's the last of his line so this is a matter of some consequence for me.
Re: The Stainless Steel Answer Station - ask all questions here
I always use toggle_fow to find a princess. too much of a pain otherwise
Re: The Stainless Steel Answer Station - ask all questions here
Quote:
Originally Posted by
PapaRosario
Royal_Blood_Norwegian
Princess_Royal_Blood_Norwegian
Yup, this is the same thing I always say when people bring up movement being unrealistic. Look at Vanilla. 2 turns per year. You should be able to get from England to Jerusalem in one turn. That would completely throw off balance though. You could bliztkrieg and destroy an entire faction before they had any chance to retaliate.
I found Medieval the First did this bit a little bit better, as far as I can remember. Seas are territories of their own, and as long as you've got a navy in each territory and your enemy hasn't, you can invade from sea. Oslo to Jerusalem in a single turn, no problem. Well, it required you to have a lot bigger navy for such long-distance sailing.
Ah well, no good hoping for changes that couldn't possibly be implemented. Still kind of frustrating, to see a currently-neutral navy heading your way, transporting what's obviously an invasion force (Norwegians to Nottingham, anyone?) and being unable to stop it without becoming the aggressor. Well, at least you've got a turn to train a few more units...
And yes, toggle_fow and character_reset Diplomat may be about the only option (outside of an adoption) for Ethien's bachelor king.
Re: The Stainless Steel Answer Station - ask all questions here
They're tourists, buddy. Don't be so paranoid.
Instead of resetting the diplomat, just teleport him with the console.
Vanilla M2 is 2 years per turn.
Quote:
Originally Posted by
PapaRosario
Go to data/world/maps/campaign/imperial_campaign/campaign_script.txt and find the part of the file titled "Ageing Script". Delete that whole section and replace it with this.
Then go into descr_strat.txt, which is in the same folder, and find the timescale. The value should be set to 1. Change it to 0.25.
He didn't want to change the entire time scale. He just wanted his characters to age slower. If he deletes the aging script, the characters will age 6 months every turn instead of a year. If that's still not enough, then he can add the new script.
Re: The Stainless Steel Answer Station - ask all questions here
Is anyone going to answer my question on page four?
Re: The Stainless Steel Answer Station - ask all questions here
ok so i am playing with ss 6.4, msc and hurb
i have achieved population required to upgrade a city, but no option to do so...?
Re: The Stainless Steel Answer Station - ask all questions here
Quote:
Originally Posted by
noobmoder15
Out of curiosity, is the Musketeers/Arquebusiers reload animation new or is it a setting in the base game/kingdoms?
its probably original animation.
Re: The Stainless Steel Answer Station - ask all questions here
Quote:
Originally Posted by
Dragonchampion
You have got to be :wub: me... All that work on this current campaign gone? Just so that I can make assassinations be actually USEFUL? I already took out the free priest code, and I took out the free merchants code... is Stainless all about false difficulty where you get loads upon loads of units spammed at you and that's it? You can't assassinate with any real benefit in the basic code; the stupid console just gives them 5 more units!
Spoken like a man that has never destroyed a faction by assassinations. Oh you can do it. Oh yes, oh yes you can do it.
(I've eliminated The Golden Horde through assassinations without modifying any SS scripts)
Re: The Stainless Steel Answer Station - ask all questions here
Re: The Stainless Steel Answer Station - ask all questions here
Thank you but how did they use that reloading animation since I checked the files and the Musketeers/Arquebusiers dont have the fire by rank attribute?
Re: The Stainless Steel Answer Station - ask all questions here
Quote:
Originally Posted by
Anthropoid
So I'm guessing that, it is intended with the mod that, even on Normal difficulty, assasins are of very limited use (just had one that had a 95% chance to succeed = failed) and spies are pretty risky too? (95% chance to succeed for a spy with about 9 subterfuge and two minions in his retinue = KOA.
Between that and the rather long turn times for AI to finish his play, I'm feeling very torn about this mod. On the one hand it is beautiful and rich and realistic. On the other, it is SLOOWW. Ah well, I guess the Middle Ages were slow at that.
Just wish there was some way to speed up the AI turn resolution. Three to five minutes seem excessive for a campaign that is only up to 1150 or thereabouts.
Three to five minutes? Yikes. My game only takes about 20-30 seconds. Is your CPU just old or are you playing with a lot of submods and scripts?
Re: The Stainless Steel Answer Station - ask all questions here
Quote:
Originally Posted by
noobmoder15
Thank you but how did they use that reloading animation since I checked the files and the Musketeers/Arquebusiers dont have the fire by rank attribute?
what do you mean?
Re: The Stainless Steel Answer Station - ask all questions here
You know how in vanilla M2TW, the Musketeers/Arquebusiers fire one volley then go back to the last row but on SS they fire one volley then crouch for the next row to fire in a volley.
I'm only asking how they did that.
Re: The Stainless Steel Answer Station - ask all questions here
^ They'll do the crouch and volley thing in Vanilla if you put them in skirmish mode.
Re: The Stainless Steel Answer Station - ask all questions here
I tried that but they don't fire in a volley and crouch, they fire individually then crouch after the first rank shoots.
Re: The Stainless Steel Answer Station - ask all questions here
Is it possible to change the generals bodyguard and family member strategic map model of, say, Norway from the default western one to the novgorod/kievan one without too much hazzle? Why? Because the russian one just looks so much better and feels more viking'y.