^Pwnt
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^Pwnt
:shifty:
Did you guys just find a way to control the strat map speed of a concrete unit? :o
Each unit has it's own strategy map action points - it's not that hard to mod.
I was thinking it had something to do with movement points.
Yes, exactly.
You mean, in the EDU? Would that work in M2TW as well? I remember trying to do that while working alongside trashing_mad on XVIIth century mod.
OOOOKKKKKEEEEEEYYYYYYYY !!!!!!!!!!!!!!!!!!!!!!!!
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Please Don't hurt me :( LOL :laughter: .
BUT they look so awesome and cool why don't you guys make them recruitable , nobodey will use them much anyways since they are more Expensive than the Immortals and weaker than the Immortals :yes:
Think of another unit (or actually, it's 1 unit type per faction in vanilla and RoPII) that replenishes itself automatically. A hint: you can't control the movement points of units, but you probably know which "type" of object on the strat map can have its movement points manipulated...
Generals bodyguards?
:)
Immobile General's Bodyguard.
You won't make Cyrus immobile, will you?
No, these Arstibara will be spawned as soon as you take a historical Persian capital city. When the "captain of the palace guard" (the spawned character) dies, he's just spawned again :)
He's not part of the family tree.
That actually sounds really cool. Will they have influence over the settlement's public order beyond what normal garrisons would?
Eeeeeeeh, shame. It's not what I expected (nice feature nontheless).
What did you expect? Always interested in hearing ideas!