Re: EasyDb for ETW - Units
Do you think you could add some other possibilities :
Create new cannon
Quote:
To create a new artillery unit you need :
- warscape_animated_lod_tables :
- animatable_rigid_model filepath and <gun_name>
- rigid_model_animation filepath and <gun_name>_destruction
- warscape_animated_tables :
- warscape_rigid_lod_tables :
- rigid_model filepath and <gun_name>_destroyed
- warscape_rigid_tables :
- gun_type_projectiles_tables
- Shot type from projectile_tables
- gun_types_tables :
- Gun_type name
- <gun_name> from warscape_animated_lod_tables
- <gun_name>_destroyed from warscape_rigid_lod_tables
- <gun_name>_destruction from warscape_animated_lod_tables
- unit_stats_land_tables :
- unit_tables :
- unit_to_grouping_military_permissions_tables :
- building_units_allowed_tables :
Create new projectile
Quote:
To create a new projectile you need :
- projectiles_explosions_tables
- projectiles_tables
- shot type from projectile_shot_type_enum_tables
- missile_type from projectiles_missile_type_enum_tables
- missile model from warscape_rigid_lod_tables (projectile_<projectile_name>)
- explosion_type from projectiles_explosions_tables
- trail from projectile_trails_tables
- spin type (axe_spin, chain_shot_spin, grenade_spin, none)
- in flight _transition (shrapnel, n, <void>)
- impact from projectile_impacts_tables
Re: EasyDb for ETW - Units
Bravo HusserlTW you are a marvel.:thumbsup2
Re: EasyDb for ETW - Units
Not bad
Must be factions_tables, warscape_equipment_themes_tables, battle_personalities_tables
Re: EasyDb for ETW - Units
Good... But how do I edit Mod units that are in DB packs ?
Re: EasyDb for ETW - Units
Quote:
Originally Posted by
Goutlard
Good... But how do I edit Mod units that are in DB packs ?
By using... EasyDb. There are detailed instructions in Help menu.
Re: EasyDb for ETW - Units
this is really cool but i cannot seem to be able to add new textures to a file. i dont want to replace ones already in there just add more. how do i accomplish that?
Re: EasyDb for ETW - Units
What you mean add more? Unit can use only one texture. Give me an example please.
Re: EasyDb for ETW - Units
sure. i created some new units, and they work fine in game, then i created some new textures but i get a crash hen i tried them in game. i think the reason they are not woring is because only one texture file can be used at a time. so now i am trying to load the new textures into another texture file and it wont allow me to do that. i tried to follow the create a custom unit guide to the tee exept that on the texture part i dont want to replace a texture, i want to add more. for some reason i cannot add them to the mod back. it keeps giving me an error.
Re: EasyDb for ETW - Units
Quote:
i dont want to replace a texture, i want to add more. for some reason i cannot add them to the mod back. it keeps giving me an error.
I lost you here... I mean since the unit uses only one texture at a time ho you should add more?
Or you mean to add them in the pack and use each one at a time? If this is the case then you should forst add the textures as files in your pack using the PFM. Then you should follow each time the known routine (edit unit unit_stats_land, warscape_animated tables and warscape_animated_lod). But I have the feeling that you do not mean that...
Re: EasyDb for ETW - Units
no thank you. i created new units from scratch, then i made new textures that are only used for these new units. the game runs fine using textures that already exist in the game, but when i change the files to reflect the new units textures, i get a crash.
Re: EasyDb for ETW - Units
Hey husserTW,
Recently I downloaded Imperium Globale II, a mod that has its own units pack file. However, I would like to add Ornamentum's units to that mod. In order to do that, I downloaded the Easy DB Editor. I exported the necessary tsv's to the Output folder, but after that I don't know what to do. I mean, not that your instructions in the Help menu aren't clear (in fact, they are), but I wasn't able to follow what you meant by "importing the tsv's" to the mod pack. When I do that, it replaces the tsv's located in the mod pack by the ones I extracted from the Ornamentum mod.
What I want to do is add more units to the mod, not replace them. How do I do that? Sorry for the trouble.
NOTE: Both the Ornamentum units mod and the Imperium Globale II mod have different movie files. Is there anything I need to do about this?
Re: EasyDb for ETW - Units
There are many ways you can do that, I'll suggest 2 of them: use Ornamentum TSVs first to select the units you like and edit them. When you've done a) either make a new pack with them (select Create New TSV button and then import them to the empty pack I provide - see also instructions) or b) remove the Ornamentum TSVs from Input folder and place there the TSVs from the pack you wanted the edited units to be added. Then select Update TSV button. Import the produced TSV from Output folder to your pack.
A "movie" type of pack does not need (and must not be there) a mod command added in user script. The game will always upload them as long as they are in game's data folder.
Re: EasyDb for ETW - Units
Great work.
I have a problem though. To get to the point, I edited a unit, it's a pack file and I put it in the data folder, but modmanager is saying it's a movie pack and I cannot activate it.
Help?
Re: EasyDb for ETW - Units
You do not need to activate it. Just place it in your data folder and you are good to go.
Re: EasyDb for ETW - Units
Quote:
Originally Posted by
husserlTW
You do not need to activate it. Just place it in your data folder and you are good to go.
That solves one problems. The same thing I tried to mod will not work, and help? Has no effect.
Re: EasyDb for ETW - Units
For Imperial Splendour 2.14, how would I remove the current limit of 8 trade ships from a long campaign (as Denmark)?
Re: EasyDb for ETW - Units
Using the PFM, I've tried changing the campaign_variables entry "trade_route_internat_sea_length_limit" from 1E+08 to 250 and started a new campaign but the Indiaman tradeship limit was still 8. If I try to open the unit_tables entry "is_naval_units" I get an unhandled exception. Do you know where I can find the trade ship limit number specifically?
Re: EasyDb for ETW - Units
Found it. Had to update NET framework. :]
Re: EasyDb for ETW - Units
Help?
I edited a unit's stats, put the pack in my data folder, and it has no effect. Help?
Thanks. :yes: