Re: Stainless Steel 7.0 Preview I: Gameplay Features
Quote:
Originally Posted by
tranceoholic
Americas please; at least an option for some who like it
There just isn't the map room to put it in, you'd have to lose about a third of the eastern map.
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Quote:
Originally Posted by
Jambat
There just isn't the map room to put it in, you'd have to lose about a third of the eastern map.
Thats why I was hoping the unlikely of having it as an option, either lose some of it to gain the americas or none.
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Quote:
Originally Posted by
Ferdiad
I don't want to live on this planet anymore.
Seriously Ferdiad? did i just said something that was somewhat wrong to you?:(:(:(
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Quote:
Originally Posted by
Willim
Will it be possible to modify the script so that there can be 12 turns a year?
bgrV submod does that if you want to play it. it does alot of other stuff too tho.
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Quote:
Originally Posted by
guyverlance
Seriously Ferdiad? did i just said something that was somewhat wrong to you?:(:(:(
Your post on whereter KK will return... I can't express my feelings on what i felt on this forum.
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Let it out big guy, don't trap it all in.
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Looks great! The second loading screen is AWESOME, GREAT, SUPERB ! :towar:
Re: Stainless Steel 7.0 Preview I: Gameplay Features
A question about the autonomy feature,
is it where you set regions so that the AI controls the region in my name?
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Quote:
Originally Posted by
4BiddenKnight
A question about the autonomy feature,
is it where you set regions so that the AI controls the region in my name?
I'd say yes. These regions will run on automated settlement management only (so AI will choose what to build for you). Ofc it's more complicated, you'll get compensated for these inconveniences.
Regards
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Germanicu5, there was some mistakes in SS 6.4 at the Kievan Rus and Novgorod fractions. For example, really Kievan Rus's arms was just about this http://s015.radikal.ru/i331/1109/60/d84d6c185504.jpg. Can more Russian units be created? The Murom city wasn't really important than Vladimir. If you or assistants decided to look to the Russian Total War forum, and more attentevely to Rus II:TW and Bulat Steel:TW, the last, by the way is based on SS 6.4. And one more question: will in SS 7.0 be any new fractions? There is two more places before limit
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Thanks so much for keeping this mod and this game alive. The new features look spectacular.
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Maybe you can add some mechanics determining what happens when dynasty extincts? Maybe just other dynasty should appear? Or maybe someone in relations with this dynasty should take the throne? For example France gave away princess to HRE, and children of this princess should take throne of France when french dynasty will extinct. Then this "family member" disappears and becomes a king of France, and of course relations between nations are switched to perfect :)
Is it possible to create such mechanics?
This could create new diplomatic options, because what happens if few countries have their succesors? :) There are no succession wars in M2TW, maybe it is possible to create them?
Re: Stainless Steel 7.0 Preview I: Gameplay Features
rework the units, economy too easy to get rich fast, create passable historic rivers that can be accessed by ships deeper inland like in DLV,
improve the alliance feature where the only way allies can break an alliance is by diplomatic terms & better military assistance from allies in the face of enemies, currently your allies don't send help or do shyt!
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Quote:
Originally Posted by
TMSKILZ
economy too easy to get rich fast
You don't need to wait until SS 7.0 for this to be fixed, just go play BGR V. You may just live to regret wanting it changed...:laughter:
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Quote:
Originally Posted by
TMSKILZ
rework the units, economy too easy to get rich fast, create passable historic rivers that can be accessed by ships deeper inland like in DLV,
improve the alliance feature where the only way allies can break an alliance is by diplomatic terms & better military assistance from allies in the face of enemies, currently your allies don't send help or do shyt!
I Love the idea of the Rivers and allies.
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Rivers look :wub:in terrible if you can travel on them.
Re: Stainless Steel 7.0 Preview I: Gameplay Features
Quote:
Originally Posted by
Kaidonni
You don't need to wait until SS 7.0 for this to be fixed, just go play BGR V. You may just live to regret wanting it changed...:laughter:
too complicated. confusing @ higher levels.
Re: Stainless Steel 7.0 Preview I: Gameplay Features
BGR II is what I use and its quite good.