Done a little earlier than I expected thanks to the speedy work of Petellius and UMCenturion. As always, wonderful shots. Hope for some good feedback, though I hope everyone is pleased with the end result of our process.
And really, thanks again to the mods/modders who gave us permission to use their work. Would not have been possible without them.
April 21, 2015, 04:01 PM
Marcus Iska
Re: [PREVIEW] Romans, Pre-Marian
Fantastic !
April 21, 2015, 06:16 PM
Denco
Re: [PREVIEW] Romans, Pre-Marian
They look great. I honestly find it hard to wait for a release for Atilla, not Rome 2 ( aint touching that pile of :wub: anymore ) :)
I remember Kaziel released his new coolus cheek guard which looks a lot better than the vanilla one. I see in the pictures you guys still use the vanilla cheek guard. May I suggest you find Kaziel's new one and use it instead? It looks a lot better, both texture and model wise
April 23, 2015, 03:50 AM
Petellius
Re: [PREVIEW] Romans, Pre-Marian
Quote:
Originally Posted by diego007
I remember Kaziel released his new coolus cheek guard which looks a lot better than the vanilla one. I see in the pictures you guys still use the vanilla cheek guard. May I suggest you find Kaziel's new one and use it instead? It looks a lot better, both texture and model wise
I was planning on saving them for the early marian units.
April 23, 2015, 09:53 AM
JoeSaunders
Re: [PREVIEW] Romans, Pre-Marian
Was it not possible to use the face models from Attila? Hate to be the naysayer, but I always kinda hated the lumpy and limited Rome II faces.
April 23, 2015, 09:31 PM
ABH2
Re: [PREVIEW] Romans, Pre-Marian
Quote:
Was it not possible to use the face models from Attila? Hate to be the naysayer, but I always kinda hated the lumpy and limited Rome II faces.
I hadn't really noticed much difference (didn't look), but I'll compare the two and if the Attila is better, it wouldn't be a hard switch.
April 24, 2015, 01:59 AM
tgoodenow
Re: [PREVIEW] Romans, Pre-Marian
Awesome work. This mod, rise of mordor, and the middle ages mods are the only thing keeping me interested in this game.
Outstanding Screenshots as always, Petellius. :thumbsup2 Hopefully we see more shots on other factions as well.
April 26, 2015, 04:55 AM
Petellius
Re: [PREVIEW] Romans, Pre-Marian
Quote:
Originally Posted by Garensterz
Outstanding Screenshots as always, Petellius. :thumbsup2 Hopefully we see more shots on other factions as well.
But of course, once they are out.
April 30, 2015, 10:44 PM
SolidSoldat
Re: [PREVIEW] Romans, Pre-Marian
This mod is starting to look on the better side of AMAZING. However I have a question after looking over the unit preview. I'm assuming that this is just a glimpse of whats to come, so will there be Marian style units in the much later stage of the game? If not, do you plan on implementing it somewhere down the line?
May 01, 2015, 01:40 AM
ABH2
Re: [PREVIEW] Romans, Pre-Marian
Yes, we will of course have Marian units and we are aiming for numbered legions. At the moment, the plan is to implement the Caesar's Legions mod which we have permission to use: http://www.twcenter.net/forums/showt...2015-UPDATE***
It's great work, and at least in my view, the best late Roman legions. Over time, we may make some modifications or tweak them a bit, but there's no way we'd be able to do the quality of work with our small team on our own. We may do a preview at some point in the next few weeks if we can find the time, but a lot of it is already on display, obviously.
May 01, 2015, 10:56 AM
Garensterz
Re: [PREVIEW] Romans, Pre-Marian
Quote:
Originally Posted by ABH2
Yes, we will of course have Marian units and we are aiming for numbered legions. At the moment, the plan is to implement the Caesar's Legions mod which we have permission to use: http://www.twcenter.net/forums/showt...2015-UPDATE***
Such detail and variation :). However, will this affect the framerate though?
May 02, 2015, 04:12 PM
ABH2
Re: [PREVIEW] Romans, Pre-Marian
I'm not familiar with too many complaints about it causing lag like some unit packs, but I may have missed it. My own computer is on the low end, personally, and I don't have particular issues with it, but we'll see how it goes for people. The main issues that cause lag are too many models and models that have high polygon counts, as I understand it. Most of those in Caesar's are vanilla models modified. Some of Kaziel's work mixed in which is basically just new textures. There are some Roman mods that add a lot of new models that cause issues for a lot of people because of polygon count.