Total War: Rome 2 - MOD MANAGER
Works with the CA game launcher!
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Total War: Rome 2 - MOD MANAGER
Works with the CA game launcher!
DOWNLOAD
+1 rep this and everything else today is simply just a breakthrough. Amazing work to all modders and I plan on helping Jam do some testing for various versions and making some of my own edits once the higher level modification language is available.
guys I tested it for mitch to make sure it worked give me credit m'kay.
Seriously though, huge props to you Mitch, and everyone else hard at work modding Rome II.
So I put Radius Moral Mod and the Grand Campaign minimod into my data folder and loaded this up and I don't see any options when I unclick the side boxes. Does that mean these 2 mods are incompatible with this Tool? I'm confused on how to use this.
You should read the OP:
Quote:
Currently most initial mods use MOVIE format packs and as such won't be able to be controlled by mod manager and will always activate, you should go tell the mods creator to use MOD format packs which will save you major headaches in the future.
Awesome, thanks Mitch..
Do we know how the user script file is named?
And how do you autodetect the Rome II installation? I can't find the usual Uninstall entries in my registry.
Because my Rome II was installed in an alternate Steam directory (/SteamLibrary on my SSD), Mod Manager can't detect it :( Any remedy to this?
I bypass the irony saying that it would be better to answer how you know it - if not guessing -, since no mod pack has worked so far. I remind you that for Empire was user.empire_script.txt. Is it so impossible that it might have changed again?Quote:
Are you joking? It's user.script.txt
Why/How would I release a Mod Manager without knowing the script file name? lol
The registry creates and places the user script in the creative assembly folder, I can confirm that this mod manager works 100% with no problems
Will you create a guide?
I keep getting an Unhandled exception error any time I try to do something.
Worked fine the first time I launched it to enable the uniform colours mod, every time after that i get this error when I try to do anything and it isn't showing up new mods anymore.
The error is below.
Spoiler Alert, click show to read:
You make it so easier to install mods, thanks !
Instead of the Mod manager I used a user_script.txt and it works for me. I took two simple mods, entered them in the script file and they work. In addition I edited the savegame file and they all seem to like each other. But only if I run the game As Administrator. The Mod Manager doesnt work for me because the mods are movie types.
As for the Unhandled exeption...I am not sure why, (my security settings grant me all rights) but the only way I can open the RFM beta or the Mod Manager or anything else is As Administrator. Then it works. Otherwise I get the same nasty error messages. I tried putting these tools in the game directory but all I got was the same. So now I have them on my desktop.
I haven't used this for a while, what is the load order? If something is at the top of the list does that get overwritten by something further down the list that has conflicts with it? Or is it the other way around?
Higher up the load order = higher load priority.
Mod A that is above Mod B in the list will mean that Mod A's files overwrite Mod B's.
However this obviously only applies if Mod A and Mod B are both activated (ticked).