https://steamcommunity.com/sharedfil...?id=1494368909
This is prepared for my own use and taste attempt to balance game with both mods, that is FotE and EP together.
It is meant to be played at least on hard mode (very hard recommended), so changes were applied with eye on that.
It is strongly recommended to use Mod Manager as Steam one doesn't handle well with mods - to take effect this modification must be higher in order than original FotE mod's parts.
Main campaign changes:
- fixes family tree for WRE, Honorius has now a real sister Aelia Galla Placidia (as his daughter, i can't update family tree other way), Stilicho has real daughter Aemilia Thermantia, few characters meant dead at the time replaced with real ones like both future emperors - Contantius III and Constantinus III (edited loyalty),
- partially fixed invisible ERE daughter bug, she is inverted into recruitable character but still you cannot see him in the family tree nor generals' panel after recruitment, dunno how it goes with his children, best is to ignore him or kill :),
- added some names variety according to above,
- some buildings now need much more time and money to build and maintain, this is partially solution to exagerrated garrisons made in FotE, the way they don't collide - factions are harder to build up high tier cities too fast; on later stages this doesn't make diffirence, so it is acceptable, however reducing garrisons in FotE for ERE, WRE and Sassanids would be nice idea at all, still reducing to all fractions,
- armies limit upped to 14, governors +2/+3/+4 on higher levels,
- doubled cost of ancilliaries to avoid spy wars just a bit,
- reduced starting treasury for Sassanids to 8000 as ERE/WRE,
- cosmetic changes to variables like reduced chance for son, shortened time for waiting between wife's offers, etc.,
- additional Limitanei Lanciarii unit for military posts for WRE (and thus ERE in EP),
- edited mercenary pools, now some faction specific units can be recruited in ERE/WRE provinces as it was mostly attested in history, it is weird that WRE/ERE don't have faction specific units, they used specialised mercenaries a lot until decline of both parts,
- edited rebels in WRE provinces according to later german states' possessions like Suebi in Galaecia, Vandals in Africa etc., this can help to preserve great migrants from extinction that happens regularly in the game.
Europa Perdita changes:
- reverted cities level to vanilla or changed for balance (ERE, WRE, Sassanids) including some buildings variety and corrections,
- added 1 point of sanitation for AI to prevent neverending plagues (excluding Legendary level),
- lowered some AI handicaps that were too restrictive to the player in my opinion - movement bonus, attricion resistances (only normal/hard mode),
Fall of the Eagles changes:
- increased cost of recruiting all mercenaries (ca 100 gp each),
- increased slightly cost/upkeep cost for roman units (equites sagittari, palatina units, scholae ones) and sassanid (savaran cav, mounted archers, syrian archers).