Making Your Greek Hoplite Fighting Syles Look Better
Ok there are two parts to this tutorial that make two changes to the way the Greek phalanx formations looks and the second the way the hoplites fight.
A Better Phalanx
The phalanx that the Greek Cities use are wrong they use the Macedonian phalanx here is how to make a better looking one:
We are going to edit the descr_model_battle file in your RTW Directory.
I will edit the armored hoplites(I use vanilla but works with other mods units too)
I search for hoplite until I find this entry:
Code:
type greek_armoured_hoplite
skeleton fs_slow_spearman, fs_slow_swordsman ; combat spear
indiv_range 40
texture carthage, data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
texture greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
model_flexi data/models_unit/unit_greek_hoplite_elite_high.cas, 15
model_flexi data/models_unit/unit_greek_hoplite_elite_med.cas, 30
model_flexi data/models_unit/unit_greek_hoplite_elite_low.cas, 40
model_flexi data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
model_sprite carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
We are going to edit this line:
Code:
type greek_armoured_hoplite
skeleton fs_slow_spearman, fs_slow_swordsman ; combat spear
indiv_range 40
texture carthage, data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
texture greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
model_flexi data/models_unit/unit_greek_hoplite_elite_high.cas, 15
model_flexi data/models_unit/unit_greek_hoplite_elite_med.cas, 30
model_flexi data/models_unit/unit_greek_hoplite_elite_low.cas, 40
model_flexi data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
model_sprite carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
Change the fs_slow_spearman to fs_javelinman so it looks like this:
Code:
type greek_armoured_hoplite
skeleton fs_javelinman, fs_slow_swordsman ; combat spear
indiv_range 40
texture carthage, data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
texture greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
model_flexi data/models_unit/unit_greek_hoplite_elite_high.cas, 15
model_flexi data/models_unit/unit_greek_hoplite_elite_med.cas, 30
model_flexi data/models_unit/unit_greek_hoplite_elite_low.cas, 40
model_flexi data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
model_sprite carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
Then save it and your done the phalanx now will look much better.
It should look like this:
http://img523.imageshack.us/img523/2393/pic1np4.gif
ok now for the second part.
A better fighting style
Alternatively if you want a better fighting style we again edit descr_model_battle and the export_descr_unit file.
In the entry:
Code:
type greek_armoured_hoplite
skeleton fs_javelinman, fs_slow_swordsman
; combat spear
indiv_range 40
texture carthage,
data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
texture greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
model_flexi data/models_unit/unit_greek_hoplite_elite_high.cas, 15
model_flexi data/models_unit/unit_greek_hoplite_elite_med.cas, 30
model_flexi data/models_unit/unit_greek_hoplite_elite_low.cas, 40
model_flexi data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
model_sprite carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
that just edited we will make them have a better fighting style.
We will edit these lines
Code:
type greek_armoured_hoplite
skeleton fs_javelinman, fs_slow_swordsman
; combat spear
indiv_range 40
texture carthage, data/models_unit/textures/unit_greek_elite_hoplite_carthage.tga
texture greek_cities, data/models_unit/textures/unit_greek_elite_hoplite_greek.tga
model_flexi data/models_unit/unit_greek_hoplite_elite_high.cas, 15
model_flexi data/models_unit/unit_greek_hoplite_elite_med.cas, 30
model_flexi data/models_unit/unit_greek_hoplite_elite_low.cas, 40
model_flexi data/models_unit/unit_greek_hoplite_elite_lowest.cas, max
model_sprite greek_cities, 60.0, data/sprites/greek_cities_greek_armoured_hoplite_sprite.spr
model_sprite carthage, 60.0, data/sprites/carthage_greek_armoured_hoplite_sprite.spr
model_tri 400, 0.5f, 0.5f, 0.5f
Delete the second skeleton.
In export_descr_unit file we will edit this entry:
Code:
type greek hoplite elite
dictionary greek_hoplite_elite ; Armoured Hoplites
category infantry
class spearmen
voice_type Heavy_1
soldier greek_armoured_hoplite, 40, 0, 1.3
officer greek_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 6, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 210, 70, 100, 640
ownership greek_cities
We will edit thes lines/parts:
Code:
type greek hoplite elite
dictionary greek_hoplite_elite ; Armoured Hoplites
category infantry
class spearmen
voice_type Heavy_1
soldier greek_armoured_hoplite, 40, 0, 1.3
officer greek_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square, phalanx
stat_health 1, 0
stat_pri 9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec 5, 3, no, 0, 0, melee, simple, piercing, sword, 25 ,1
stat_sec_attr no
stat_pri_armour 11, 6, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 210, 70, 100, 640
ownership greek_cities
delete the phalanx entry with the comma.
and change the emboldend numbers and words to:
no for the numbers and none for the words so it looks like this:
Code:
type greek hoplite elite
dictionary greek_hoplite_elite ; Armoured Hoplites
category infantry
class spearmen
voice_type Heavy_1
soldier greek_armoured_hoplite, 40, 0, 1.3
officer greek_standard
attributes sea_faring, hide_forest, can_sap, hardy
formation 1, 1, 2, 2, 5, square
stat_health 1, 0
stat_pri 9, 4, no, 0, 0, melee, simple, piercing, spear, 25 ,1
stat_pri_attr spear, spear_bonus_8
stat_sec no, no, no, 0, 0, none, none, none, none, no ,no
stat_sec_attr no
stat_pri_armour 11, 6, 5, metal
stat_sec_armour 0, 0, flesh
stat_heat 4
stat_ground 2, 0, 0, 0
stat_mental 8, normal, highly_trained
stat_charge_dist 30
stat_fire_delay 0
stat_food 60, 300
stat_cost 1, 640, 210, 70, 100, 640
ownership greek_cities
Save both files and your done this give the hoplites a better looking fighting style.
Re: Making Your Greek Hoplite Fighting Syles Look Better
You forget to post:The need the new Animations and need to add them to the animations folder
but good Tutorial!
Re: Making Your Greek Hoplite Fighting Syles Look Better
I did not use new animations.
You don't need them.
Re: Making Your Greek Hoplite Fighting Syles Look Better
Great tutorial. I've been looking for this for weeks. Thanks. But you said something about giving the shield wall ability how do you add this to RTW
Re: Making Your Greek Hoplite Fighting Syles Look Better
Quote:
But you said something about giving the shield wall ability how do you add this to RTW
huh where did I say that:hmmm:
Re: Making Your Greek Hoplite Fighting Syles Look Better
Sorry you didn't say that. I haven't got enough sleep lately I was thinking of a completely different tutorial
Re: Making Your Greek Hoplite Fighting Syles Look Better
Hey I did everything that you said to do and when i started up RTW it went to the screen with all the anti-copyright stuff or whatever it is and then crashed to the desktop can it be because i have a mod??
Re: Making Your Greek Hoplite Fighting Syles Look Better
No it means you did something wrong with changes you've made, so I supposed the answer is technically yes, since these changes constitute a mod. Add -show_err to the end of the target line of the shortcut for rtw and if you're lucky it will tell you what the error you created is.
Re: Making Your Greek Hoplite Fighting Syles Look Better
hi
i tried this one but it was a little wierd,the hoplites were holding the spears and hitting their enemies with the back end of the spear,i tried something else:
i removed the swordsman skeleton from the DMB
(i used only the fs_spearman skeleton) and instead of spear i used short_pike and only the primary weapon,i think it is approved the already phalanx style
Re: Making Your Greek Hoplite Fighting Syles Look Better
Re: Making Your Greek Hoplite Fighting Syles Look Better
Quote:
Originally Posted by
Conqistador
the pic isn't showing
if you want a pic follow the link in my signature ,it s in the second page of the thread
Re: Making Your Greek Hoplite Fighting Syles Look Better
Quote:
Originally Posted by
Jarlaxe
if you want a pic follow the link in my signature ,it s in the second page of the thread
Leonidas' formation pic...
Re: Making Your Greek Hoplite Fighting Syles Look Better
Quote:
Originally Posted by
Jarlaxe
hi
i tried this one but it was a little wierd,the hoplites were holding the spears and hitting their enemies with the back end of the spear,i tried something else:
i removed the swordsman skeleton from the DMB
(i used only the fs_spearman skeleton) and instead of spear i used short_pike and only the primary weapon,i think it is approved the already phalanx style
What you need to do is open each of the .cas files for the unit in 3ds Max and spin the spear around. Then you will see them hold it normally.
Re: Making Your Greek Hoplite Fighting Syles Look Better
Quote:
Originally Posted by
Subrosa Florens
What you need to do is open each of the .cas files for the unit in 3ds Max and spin the spear around. Then you will see them hold it normally.
thanks that helped a lot :)
Re: Making Your Greek Hoplite Fighting Syles Look Better
I did as was said, but I got to the red loading screen and got a CTD.
I have -show err on, but I got no message.
Re: Making Your Greek Hoplite Fighting Syles Look Better
Make sure the line is "C:\Program Files\The Creative Assembly\Rome - Total War\RomeTW.exe" -show_err
The area inside the " " is where the RTW exe is located don't change it. Put command line switches after the last quotation mark. They must be seperated by a spaces. And there must als be a space between every command line switch as well.
Re: Making Your Greek Hoplite Fighting Syles Look Better
Re: Making Your Greek Hoplite Fighting Syles Look Better
Not all errors provide a message.
Re: Making Your Greek Hoplite Fighting Syles Look Better
Ah. I thought it would of said unspecified error or something.
Re: Making Your Greek Hoplite Fighting Syles Look Better
The screens are all gone unfortunately. Good tutorial, but for historical purposes I'm sure the Greeks used the Macedonian-style phalanx by this time.