Ultimate Combat Mod - UCM version 0.3F aviable!
http://media.moddb.com/images/member.../ucm_test2.jpg
Ultimate Combat Mod or simply UCM is a mod for Total War Shogun 2
which features many alternatives for combat you can choose from.
The Team:
Astor/Dogy
(Creator / Main Scripter / Managment / Ideas)
Chubrokoli
(Beta Tester / Secondary Scripter / Sound / Ideas)
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What alternatives?
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Here you go:
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UCM-ClassiX
This is the "standard" version of the mod.
http://media.moddb.com/images/member...cm_classix.png
Features:
-vanilla unit sizes
-longer battles (higher morale, medium looses, balanced battles,)
-vanilla unit & building costs
Recommend for most people
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UCM-HardcorX
This is an extreme version of the mod.
http://media.moddb.com/images/member...m_hardcorx.png
Features:
-big unit sizes
-hit & run battles (fight to death, extreme looses, aggressive battles, size matters)
-cheap unit & buildings
Recommend for fun battles/extreme fights
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UCM-TactiX
This version is focused on more strategy than pure action.
http://media.moddb.com/images/member...ucm_tactix.png
Features:
-balanced unit sized (more ashigaru on battlefield than samurai)
-strategy battles (morale is important, use right unit classes to counter, quality over quantity)
-think what you will build, before it's to late
Recommend for people looking for a challange in campaign and battles
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UCM is designed for the following
Singelpayer:
Shogun 2 Campaign
Rise of the Samurai (can be played, but still not optimized)
Custom Battles (Your personal sandbox)
Multipalyer:
Co-op Campaign
Classic Player vs Player battles
Classic Players vs AI battles
Classic Player/AI vs Player/AI
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Mod editions
UCM - Complete Edition (UCM-C + UCM-H + UCM-T + UCM-Music + ACC)
UCM - Standard Edition (UCM-C + ACC)
UCM - Hardcore Edition (UCM-H + ACC)
UCM - Tactic Edition (UCM-T + ACC)
UCM - Light Edition ( UCM-L <- without new units)
UCM - Addons (UCM-Music + ACC)
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Actual Progress and versions:
Ikko-Ikki Clan DLC compatible (patch5)
Sengoku Jidai Unit Pack DLC compatible (patch7)
Classic 0.1RC
Classic 0.1F
Rise of the Samurai DLC compatible (patch9)
Classic 0.2RC <- no new modunits
Classic 0.2F
Classic 0.3RC
Classic 0.3F
Hardcore 0.3F
Classic 0.4RC WIP
Hardcore 0.4RC WIP
Tactic 0.4B no release in 0.4
Classic 0.5A TBD
Hardcore 0.5A TBD
Tactic 0.5A TBD
Light 0.5A TBD
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Language support:
english (0.1RC and newer)
german ( 0.1RC and newer)
french (0.3F and newer)
more will be added later if necessary
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Version differences
a = alpha (not public)
b = beta (only beta testers)
rc = release candidate (WIP public version)
p = hotfix (patch for rc)
f = final (finished public version)
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Other
All factions playable in custom battles
Hattori only aviable with LE, Ikko-Ikki with DLC, the minor Genpai Clans won't be playable in UCM, because it can give people without the DLC strange bugs.
In custom battles you can now choose new kind of generals (Standard, Bow, Matchlock, History Battles, Daimyo)
The Guard size and moral depends of the general itself
Normal cost 300, 20 morale, 30 men
Bow cost 400, 20 morale, 30 men
Matchlock cost 600, 20 morale, 30 men
History weak cost 800, 22 morale, 60 men
History strong cost 900, 25 morale, 80 men
Daimyo cost 1000, 30 morale, 100 men
Ikko-ikki have a few new exclusive units, they will be now more special than other clans in campaign.
Christian got a new unit, the Flamethrower in campaign.
Line-Ashigaru are better Matchlock Ashigaru with more men and are much better trained and organized.
Tokugawa and Hattori clan have special Ninjas, the Assassins from the Tokugawa clan are well trainend soldiers with the bow. Hattori Sharpshooters prefer more armour than other ninjas, they are eqipped with a teppo and they know how to use it good.
Samurai Saboteurs are special samurai with a shotgun like teppo, they range is low compared to others and ammo less, but once in range, they get everything, their kisho training helps them alot for an excelent for ambush.
Morale changes:
Morale is quite important now, if your general dies, you could loose a winning battle easy. Troops getting ambushed, attacked from behind or flanked also get a morale hit. But if troops get attack from infront, they get a small moral bonus, because they can prepare for battle. The units have now much better fatigue, they can run longer and don't get so fast tired, but once they get tired they morale could get a hit. Cavalry is very effective against infantry, especialy from behind, most weak troops flee imediatly, but fleeing troops have a greater chance to come back and fight again. There are also many other morale things changed, just check it out.
There will be some music addons you can choose from.
Everyone can join the official UCM steam group!
Steamcommunity.com
Moddb:
Recommend mods:
Credits
http://media.moddb.com/images/member...m_header.1.png
Re: Ultimate Combat Mod (UCM)
Here are some screenshots :)
Naginata Warrior Monk Hero
Bow Hero
Katana Hero
Yari Hero
Light Cavalry
Samurai Retainers
Tachi Samurai
Ashigaru
Ashigaru Ikko-Ikki
Taisho + Guard
Bow Taisho + Guard
Matchlock Taisho + Guard
Guard vs Great Guard
Warrior Monks
Christian Flamethrowers
Missle Unit Range
Ninja-Assassins
More Generals in Custom Battles
Samurai Saboteurs
More will follow...
Re: Ultimate Combat Mod (UCM)
Hi Dogy.
The Tachi Samurai look like as Katan Samurai , or any others ?
thx.
Re: Ultimate Combat Mod (UCM)
For now only the weapon and there stats are the only difference, btw I made a page for it on moddb http://www.moddb.com/mods/ultimate-combat-mod-ucm
Actually our team consists of 2 but another will follow soon.
I have splitted the mod to 3 versions. Each one is focused on something special.
ClassiX is the standard balanced one
HardorX is the extreme one
TactiX is for more focused strategy
Re: Ultimate Combat Mod (UCM)
I uploaded the first version of my mod, it have two pack files inside the mod itself (~50mb) and the german localization (~10mb).
Waiting for people to test it. Still not perfect but a beginning ^^
Re: Ultimate Combat Mod (UCM) version 0.1f aviable
Nice Looking mod, I'll try giving it a spin and give you some feedback
Re: Ultimate Combat Mod (UCM) version 0.1f aviable
In the next version, the light cavalry use a new model (like tachi samurai)
Also I am going to improve balance of units, it could look like this
weapons: Yari-Pike high bonus vs cav & very weak vs infantry
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Yari medium bonus vs cav & weak vs infantry
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Naginata low bonus vs cav & balanced vs infantry
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No-Dachi minimal bonus vs cav & strong vs spear infantry
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Tachi no bonus vs cav & strong vs weak infantry
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Katana no bonus vs cav & strong vs infantry
Armour types with example units:
None (0-1) Bow-Wokou, European Mercs
Light (2-4) Ashigaru, Warrior Monks, Katana-Wokou, Light Cavalry, Kisho-Ninja
Medium (5-8) Naginata-Ashigaru, Samurai, Cavalry, Ninja-Assassin, Ninja-Sharpshooter
Heavy (10-15) Naginata-Samurai, Bow Hero, Naginata Hero, Ronin, Great Guard
Ultra (16-20) Bulletproof Date Samurai, Yari Hero, Katana Hero, General
btw, I also forget to say that I changed the behavior of how units react to morale effects (general dies, attack from behind, higher position, in fort...)
Re: Ultimate Combat Mod (UCM) version 0.1f aviable
Very interesting. :) Any feedback?
Can I play this if I have no DLC?
Btw, I saw that this is only version 0.1 what are the future plans?
Re: Ultimate Combat Mod (UCM) version 0.1f aviable
Yes of course you can play it without dlc/limited edition
next version will be focused on improving balances.
Forget about the armor stats in my last post, they are to heavy :P
After I got a good stable standard version, I am going to do the other 2 versions.
Re: Ultimate Combat Mod (UCM) version 0.2F aviable (Patch9 compatible)
Here are a few screenshots about the new Hero variantmodel.
Re: Ultimate Combat Mod (UCM) version 0.3RC released! Looking for feedback!
Re: Ultimate Combat Mod - UCM version 0.3F aviable!
I have uploaded the newest version on moddb, also there is a new trailer showing some nice screens :thumbsup2
Re: Ultimate Combat Mod - UCM version 0.3F aviable!
Any tip for do the mod work with AUM-SHO?. The tactical features are awasome in this mod but i don't want lost some customize units from AUM-SHO. :S
Re: Ultimate Combat Mod - UCM version 0.3F aviable!
Yeah the problem is that UCM also add new units, it's difficult to combine it with other mods that adds new units too. A workaround would be a light version without new units, but I'm not sure if it will work 100%
For the next version I am adding finally variations to units and improved other like Warrior Monks and Ashigaru. Alse the Hero Units (officer and soldier) will have variations too, so no more clone Hero fighting.
Re: Ultimate Combat Mod - UCM version 0.3F aviable!
I would like to implement your better moral changes made to UCM-ClassiX or moral changes made to UCM-HardcorX, but without any new units or other changes. Is there such an option and if there is, where can I download it?
Thank you in advance!
Re: Ultimate Combat Mod - UCM version 0.3F aviable!
Awesome mod truly I guess there is no chance of updating? :(
Re: Ultimate Combat Mod - UCM version 0.3F aviable!
Hey guys!
I want to say that I started working on the mod again :)
But I just got a problem with that bow/cannon sound bug, still can't manage to fix it.
Re: Ultimate Combat Mod - UCM version 0.3F aviable!
I found this in the visuals and audio section. Seems like fix some sound problems with the last version.
http://www.twcenter.net/forums/showthread.php?t=544459
Re: Ultimate Combat Mod - UCM version 0.3F aviable!
Thank you it worked great!
Now I can go on working on this :D
Re: Ultimate Combat Mod - UCM version 0.3F aviable!
Quote:
Originally Posted by
Dogy
Thank you it worked great!
Now I can go on working on this :D
You are baack!! :D Any chance of updating in the near future? :)