pacco leg textures i did not like
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pacco leg textures i did not like
You can change them. Check your PM.
Will you release them as a submod for BC? They look great!
They will be in BC 3.0. ;)
Oh, great news!
did you solve the lightning problem on the coif ("barmica" groups) ?
if not, I could help with that
I did't - what is the problem?
Yes is actually safer than assign it to bone_weapon_weapon1.
Do not ever forget each group's comments.;)
But step by step, how do you actually make assignments?
I followed this tutorial and it didnt really say much of anything about assignments or the comments... so I'm not 100% clear on the theory of how they work or what they do either.
http://www.twcenter.net/forums/showthread.php?t=412456
Here's a link to my problem in more depth:
http://www.twcenter.net/forums/showt...1#post11330291
Thanks in advance!
EDIT: for kingsguard_shield, under comments I have this:
shield0
kingsguard_shield
0
but for sword_1... the comment field is blank
RESOLVED:
just added in the following:
primaryactive0
sword_1
0
to the sword_1 group's comment field.
I'd still like to understand the relation between groups, bones, and vertices though. Anyone know a good tutorial for that?
A small tutorial about Realism/Gravity project is on its way.
But know this (experimental stats).
The groups that defined with the number 0 on their end must not
be more than four categories.
As categories we mean:
- primaryactive0
- primarypassive0
- secondaryactive0
- secondarypassive0
- shield0
- shieldactive0
- shieldpassive0
Our (in TGC/CBUR) experiments shown that if 5 categories have that 0 in the end then some groups tent to disapear ingame.
So it would be safer (not always the most corect but proven as safer)
to use 0 only in weapons definition comments that this 0 is realy necesary!
For shields you can give simply that kind of comments:
So if you have a weapon to give comments to then what you did for the swords is corect:Code:shield
shield_01
0
Caution the two 0 numbers -the one on groups definition and the other in the end of the comments serve different fanctions.Code:primaryactive0
sword_1
0