Yes, Epirus is safe
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Yes, Epirus is safe
Spoiler Alert, click show to read:
Epeiros should be safe in 275bc or 280bc.
In 302bc or 220bc probably not.
So it should all depend on the start date.
And whether we can make CATW have those alternative start dates! :-)
I want to ask, this site, is it yours?
http://www.ancient-battles.com/catw/seleucia.htm
I belive Dacia should be a definite adition to the faction rooster.
They can have a big impact and a chalenging start position for a human player, as well as great oportunities for AI.
It belongs to CATW for whom Resef is the Mod leader
thanks for the answers:)
Great.
Just popped by to say to all Merry Christmas and a Happy New Year.
Happy Holidays!
Thanks! Same to you and everyone else.
This is the best mod for Rome. Period. I love the map and units. My only suggeston is added a Nubian/Kush faction. They were a more of a major player in the Roman world than say India or China. You have more than enough units to make a good faction roster. Plus it would give the Ptolemies something to worry about (other than the Seleucids). I may have suggested this before. I just started playing Rome again (been on MEdieval for a while).
Thank you for your praise! We hope to make this mod more worthy of your statement in the next release which we are working very hard on and taking all suggestions and comments very seriously.
We will take your suggestion into consideration! Although if we were to add a faction to that region it would very likely be an Arabian as we have discussed that possibility. We will discuss this one too and see where that takes us but don't raise your expectation to much. The reason for this is that we want to take the focus to the entire world and add fun to every faction and not just the roma centeric ones.
We hope to create a very exciting atmosphere in the east just like how it is in the west. I view the current release as the Western focused campaign of CATW and I will release a "final" patch for it. The next release is the eastern focused campaign and both arguably have their own merits. However, the eastern one will definitely have a few advantages over the western focused one (at first..? we will see), in area's such as balance ,faction diversity, the map and a few animations.
Hi MansaSakura,
This is just amplifying Resef's reply.
If as planned, an Arabian faction is included, its territories would include Axum.
Therefore the 2 'Nubian' territories, Meroe & Napata would be a possible bone of contention between Ptolemies and Arabians.
The reason for making Arabians rather than Nubians the home of the faction is...
The faction then needs watching by both Ptolemies & Seleukids.
And has less of an AI issue with sea crossings.
I might experiment with making Meroe the faction base/home.
But I am anxious they don't become a purely Ptolemaic backyard.
There is a potentially similar issue for the Pandyas in south India vis a vis the Mauryas in the north.
As Carthage I can build Iberian, Italian, African units in capital. All of them.
http://img46.imageshack.us/img46/9069/catwcartha1.jpg
In AFRICAN auxiliary muster field one can recruit also Samnite, Iberian, Campanian, Ligurian troops.
So I suggest to look closer at this buildings.
I also think there should be 4 levels of mercenary buildings instead of 2 (for every level of the city above 1).
In that buildings units should have better experience levels but not as high as now (3+5 = 8 level for all).
I suggest using this pattern:
auxiliary muster field level 1 = experience +1
auxiliary muster field level 2 = experience +2
auxiliary muster field level 3 = experience +3
auxiliary muster field level 4 = experience +4
Details:
auxiliary muster field level 1 allows recruit:
Iberian Caetrati experience level 1
Samnite Hastati experience level 1
but NOT give +1 to all units!
PS: Using formula "recruits_exp_bonus bonus 3" gives cumulative +3 bonuses to all instead selected units.
I suggest using this formula: "recruit "merc caetrati" 3 requires factions { carthage, }" which gives +3 bonus ONLY to selected unit.
http://img838.imageshack.us/img838/3812/catwcartha2.jpg
As you can see on the picture I've added +3 effect for Iberi Caetrati only. I would add this to all selected units and remove the effect "experience bonus to troops trained here".
That is a good point, thanks for bringing it up. I had reduced exp given for the 1st level and only added +2 exp for second level for next version. I may now take your suggestion (crediting you) and redo it in that manner.
As for recruitment in Carthage this too is historical as Carthage's troops were mostly comprised of mercenaries only a few units like Sacred Band were actually Carthagnian citizens and even then the Sacred Band wasn't present at too many battles. You can read that in the building description too :) A lot of information is there to answer questions
That will be nice.
I understand Carthage's options and although they rather did not train Iberians in Africa, I can justify it. From the other side I've noticed that Ptolemies and Seleucids can also recruit all their auxilia and mercenaries in all starting cities. Ptolemies have African and Minor Asia cities, so just a few, but Seleucids have many regions in distant places. Should I play them more to conquer other cities to verify their aux/merc rosters?
Sure that would be a great help! :thumbsup2
Thanks for taking it under consideration. Still love the mod! :)
Just starting this mod, and the music is awesome. I like the factions and the units (and the card units)
Bowstring animation in RTW?
http://www.twcenter.net/forums/showt...r-0-6-Released
What about CATW's bows?