Yes, sure. I hope NTW doesn't give me the "cannot connect to host".
The version won't be perfect yet, and it can't be perfect. I need someone to play in order to get the cohesion and musketry balance right (impossible with the AI - it always runs and wastes ammunition and cohesion by engaging in long range fire...)
I've been very dutiful today. Perhaps I can even upload it tomorrow.
The preview version will feature only Austria and France, both using vanilla NTW models. Each faction gets (number of men/troopers, detection range for wood/open, morale):
1 coy skirmishers (20, 15/65, 22) (good stamina=discipline, accurate even with low cohesion)
1 btn line infantry (140, 10/65, 31)
1 btn converged grenadiers (120, 10/65, 39) (good stamina=discipline)
2 sqn cuirassiers (60, 10/65, ca. 36) (good stamina=discipline)
2 sqn dragoons (60, 10/65, ca. 32)
hussars (50, 10/75, 26)
General (2, 10/100)
12pdr (2 gun models, 10/65) (Since NTWs artillery only seems to know two types of ammunition, I went for roundshot and heavy canister, not light canister. I might create some kind of mixture of heavy/light canister in the future to give the battery more point-blank-mid range punch)
Walking units will now loose cohesion (as debated in the old thread) and units will loose cohesion slowlier when engaged in fire combat. Both, musketry and the cohesion/fatgiue effects still need to be finetuned and calibrated. Also the double-squadron sized cavalry units need to be tested online (I fear that enagagements in which cavalry is involved take even longer now :( ). The effects of fatigue (=experience) set in a bit slowlier but are more intensive.