House Targeryen:
They would start with a big stack of Unsullied and freemen outside Astapor (plus 1 unit of Dothraki), with Dany, Jorah, and Artan as generals. Basically they start out great, but slowly become weaker as time goes on. Their only ally is Cleon and every other faction's objectives include killing her.
Danerys Marriage Script:
At various points in the game Danny will be asked to marry certain suitors. Accepting/refusing will grand bonuses and penalties, but she can only accept one of the following:
Marry Cleon: Accept) This will trigger a give_everything script and combine the two factions. To prevent it from being too OP it might also spawn some new Yunkish units.
Refuse) Meereen and Astapor are no longer allied.
Marry the Shavepate: Accept) Brazen Beasts get much more experience, plus some nice public order bonuses.
Refuse) Possibly queue up negative events
Marry Hizdar: Accept) Activates the (huge) Fighting Pit public order bonus, and unlocks recruitment of Pit Fighters. Maybe it also changes Dany's religion to help deal with unrest?
Refuse) Maybe adds a negative public order buf to the pits? Is that even possible? Alternatively, it could load some nasty Sons of the Harpy events which could trigger later.
Marry Xaro: Accept) Gives Dany a one-time cash infusion and some free Qartheen galleys and camel riders.
Refuse) Qarth joins the Slaver Coalition, spawning troops and ships near Meereen
Marry Daario: Accept) Allows Dany to recruit (loyal) sellswords directly in Meereen
Refuse) Meh, she still gets laid.
Marry Quentyn: Accept) Maybe a +2 authority anc?
Refuse) Nothing
Marry Victarion: Accept) The Iron Fleet will stick around and help Dany
Refuse) What do you think Victarion would do? I won't be including Dragon Horn mechanics, so maybe he just starts fighting against her? How about she gets him for 3 turns, but if after that she doesn't marry him he switches sides?
Roster:
Unsullied: They are trained in the way of the "three spears". I'm not sure what this means, but basically I would make them heavy pikemen with big shields (said shields blocked the Dothraki horse archers). Moral would be basically infinite, but they would lack heavy armor. Maybe 2 hit points each to represent the whole feel-no-pain thing? Also, these guys can't be retrained anywhere (it would take too long, and Dany wouldn't put kids through that), so they should be used with caution.
Dothraki: Hybrid horse archer/arakh unit. Dany only gets 1 at the start of the game. Maybe make it a bodyguard unit so it replenishes? Alternatively, I could give her the option of marrying some Khal and make them recruitable. Thoughts?
Freemen: They will carry big shields and spears, but mediocre discipline, and poor armor. They start as only a small part of Dany's army, but will gradually supplant the unsullied as her primary forces once the former start dying out.
Mounted Freemen: These would be light lancers that (combined with Sellswords) will make up the bulk of Dany's cavalry.
Squires: Barristan can start training squires after constructing a barracks. While not as good as Westerosi knights, they will still be decent medium cavalry.
Dragon Knights: Barristan can start training knights after constructing the next barracks level. They will be excellent cavalry (the strongest in the region). However, it will take them 4 turns to train and they will be pretty pricy.
Brazen Beasts: They would be recruitable in any city Danerys conquers, though maybe after she accepts a script of some sort. They would be a sword-wielding militia unit with poor moral, and light armor. Apart from their masks I'm not sure how to portray these guys, so if anyone can find/make cool looking fan art I'd appreciate it ;).
Pit Fighters (Requires Marrying Hizdar): Their recruitment would be allowed via script, once Danerys has taken Meereen (she'd first need to accept the "Open the Pits" script). They would fight in small hoard formations, and would have high attack and moral, but very poor defense and no shields.
Stormcrows (Requires Marrying Daario): These would be heavy cavalry sellswords who are totally loyal to Dany (their loyalty/direct recruitment is only possible if she first marries Daario)
Ironborn (Requires Marrying Victarion): For them to stick around Dany will have to marry Victarion. Not sure on the mechanics of their arrival though (perhaps she gets them for ~3 turns before she must choose). They will be some of the best heavy infantry in the game (barring Unsullied).
He starts out with Astapor, and is also at war with everyone else. I might ally him with Dany, but I'm not sure. Maybe just make them friendly and give him a diplomat? Astapor's economy will be rather week, so expansion is a must. He will have great territorial ambitions, but his forces can't stand alone against his enemies, so he'd best go looking for some dragons. BTW, anyone recall what his sigil was? I'm giving him a cleaver for now, but if there is a lore-official sigil then I'd prefer to use that.
Roster:
New Unsullied: These green boys are most certainly not unsullied, but they are still good fighters, with good attack, mediocre armor, and good moral. More importantly, they can be trained (in 2 turns), unlike Dany's. They will form up the bulk of Cleon's army, and their phalanx will be his primairy weapon in facing his many enemies.
Free Spearmen: These freed slaves make up the city watch of Astapor. Not as good as Dany's freemen, they have OK spears, OK shields, light armor, and poor moral.
Free Archers: Same as above, except with bows.
Any other ideas for Cleon? He should probably have access to a bigger roster than this (especially because he can't afford sellswords), but the textual evidence is scarce. Maybe he can also train light cavalry if he builds some building?
Yunkai starts the game with two sellsword companies, and a bunch of slave soldiers. They will have a strong economy and dirt-cheap troops, but keeping Dany at bay will be nearly impossible. Expect them to fall quickly unless they retreat into their city and are super lucky.
Roster:
Mounted Masters: Medium-heavy cavalry, composed mostly of Yunkai's nobility. Very expensive to maintain, but still an effective battlefield tool when used correctly.
Slave Soldiers: These would be the worst troops in the game by far. They would fight in big 250-man formations, but would have a light sword, no armor, and terrible moral. The consolation here is they cost almost nothing to train or maintain, and they have a high replenishment rate. I'm not so sure about doing all the wacky variations described outside Meereen (the bird men and what not), but I might try my hand at it...
Crossbowmen: These are free commoners armed with crossbows who serve in the city watch. Not terribly cost effective, but they get free upkeep, and are better than slave soldiers at least.
Spearmen: See above, but spears and shields.
Slingers: See above, but slingers.
Meereen starts out as the greatest city on the map. They have a terrific economy, and many allances. However, they are not prepared for war, and must rely on their huge walls to defend themselves from an early game Dany blitz.
Roster:
Mounted Masters: Medium-heavy cavalry, composed mostly of Meereen's nobility. Very expensive to maintain, but still an effective battlefield tool when used correctly. They would be better than Yunkai's version.
Slave Soldiers: These would be the worst troops in the game by far. They would fight in big 250-man formations, but would have a light sword, no armor, and terrible moral. The consolation here is they cost almost nothing to train or maintain, and they have a high replenishment rate. I'm not so sure about doing all the wacky variations described outside Meereen (the bird men and what not), but I might try my hand at it...
Pit Fighters: They would fight in small hoard formations, and would have high attack, but very poor defense and no shields. Unlike Dany's, they also have poor moral.
Crossbowmen: These are free commoners armed with crossbows who serve in the city watch. Not terribly cost effective, but they get free upkeep, and are better than slave soldiers at least.
Spearmen: See above, but spears and shields.
Probably the largest faction overall, New Ghis would control their city, as well as some smaller colonies in Old Ghis. They have an alliance with Yunkai and Meereen, and are sworn enemies of Dany and Cleon. Once they can start deploying them, their legions will be the main power of the anti-Dany coalition's armies.
Roster:
Legionaries: Armed the same as the Unsullied, they would basically just have lower stats, and mediocre moral. Still better than Cleon's rabble though.
Elephants: Towered elephants topped with crossbowmen. They would be highly effective at routing many of the poorly-armed militia being used here.
Lancers: Medium cavalry, armored in the same manner as the unsullied and legionaries. Not very numerous or cost effective, but an effective battlefield tool nonetheless
Crossbowmen: These are free commoners armed with crossbows who serve in the city watch. Not terribly cost effective, but they get free upkeep, and are better than slave soldiers at least.
Spearmen: See above, but spears and shields.
While the strength of Valyria is long past, the cities of Tolos, Mantarys, and Elyria still cling to the edges of their ancient homeland. They will have an OK economy with strong ranged units. I still haven't come up with any cool ideas to make them unique and interesting, so if anyone has input I'm all ears. Also, any thoughts on the sigil? I'm really not sure what their sigil would be, so I'm going with the standard harpy considering their proximity to Slaver's Bay.
Roster:
Tolosi Slingers: The best ranged unit in the game, these slingers have an excellent ranged attack, but not much else (AOR).
Mantaryn Skirmishers: Medium Javelin Throwers, with OK shields and spears (AOR).
Dragonroad Patrol: Light spear cavalry, mostly just good for chasing down archers.
Valyrian Legionaries: Hardly as fearsom as their title, they are basically a weaker, slightly different looking, militia version of the New Ghiscari Legions.
Crossbowmen: These are free commoners armed with crossbows who serve in the city watch. Not terribly cost effective, but they get free upkeep, and are better than slave soldiers at least.
Spearmen: See above, but spears and shields.
Sellswords (not a faction):
These first few units are "auxilaries". They will be recruited like mercenaries and won't randomly betray their benefactors. Still, their upkeep will be somewhat pricy (though not as bad as AOPK), so don't rely on them too much. Also, they can only be recruited in very specific areas.
Basalisk Corsairs: Medium swordsmen with no armor and small shields. Decent as assault infantry, but no match for Unsullied or Iron Cohorts. They can only be recruited on the Basalisk Isles.
Basalisk Archers: Medium archers with a decent melee attack. They can only be recruited on the Basalisk Isles.
Hillmen: These are medium/light spearmen from the hills east of Slaver's Bay. They can only be recruited in these smaller hinterland provinces.
Kemik Ei: Strong Dothraki cavalry. Their name translates to "Ally to All", as they serve in countless armies. They can only be recruited near the Khyzai Pass.
Volantene Exiles: Decent medium/light sword infantry. Can only be recruited near the Demon Road.
Brindled Men: Strong, but lightly armored shock troops from Sothoryos.
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