Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
Swiss Halberdier
Hello JoeCool, thanks for your nice words about AUM-ETW and AUM-NAP. :)
The "preferences" script stores all values of the options in the game. You don't have to edit this file to run AUM-NAP.
You have to copy/paste the included "user.script.txt" (released with the mod) to your "scripts" directory. Or you can create a new file with this name, but you have to save it in UNICODE, otherwise NAP can't load it right.
mod "aum_nap_mod.pack"
Thanks Swiss it is working now. Great mod; +rep.
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Any chance you could put the old spanish units in with the new ones in the peninsular campaign?
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
ottomanfan
Any chance you could put the old spanish units in with the new ones in the peninsular campaign?
It maybe possible but such this needs that users have the existing dlc,also i don't think that they will use the extra guerrilla functions,but yes it is possible with a very simple way without duplicate them,like what he did for italian guards and velites.
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
georider
It maybe possible but such this needs that users have the existing dlc,also i don't think that they will use the extra guerrilla functions,but yes it is possible with a very simple way without duplicate them,like what he did for italian guards and velites.
Ah so this would have to be a separate mod? It would be very popular i think!
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
JoeCool
Thanks Swiss it is working now. Great mod; +rep.
Thanks and good that it works now.
Quote:
Originally Posted by
ottomanfan
Any chance you could put the old spanish units in with the new ones in the peninsular campaign?
Quote:
Originally Posted by
ottomanfan
Ah so this would have to be a separate mod? It would be very popular i think!
Quote:
Originally Posted by
georider
It maybe possible but such this needs that users have the existing dlc,also i don't think that they will use the extra guerrilla functions,but yes it is possible with a very simple way without duplicate them,like what he did for italian guards and velites.
As georider said they can be activated like the other unlocked vanilla units.
I have to look at the files to see which units can be activated for the Grand campaign/Peninsula campaign. I'm working on an update of AUM-NAP to patch 1.3. It will include balancing changes regarding the stats and costs. The next UPC-NAP will be released soon.
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Sorry if anyone has asked this already but I figured it would be quicker than going through 300 posts....
After patch4.pack was added I deleted everything that had to do with NTW and reinstalled it fresh. I am running AUM, UPC, Blood mod, Radious' FBR and Sound mods, along with a unit stat tweak mod of my own.
When trying to play a Single Player battle(not sure about MP)I can select any nation except France to play or be opposition. As soon as I click the drop down on France the game locks up and crashes to desktop. I've already tried taking my mod files, the FBR/sound mods, and the blood mod out and running it with just AUM and UPC. It still crashes unless I take AUM and the UPC out. Don't know if I've got something wonky in the install or if their is a possible bug in AUM. Any ideas would be appreciated.
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
♔GAS MASK♔
I know this is a bit of an old post, but I'm sure other people are having the same issue with the unit pack compatability.
Sometimes (and probably someone could explain why), a computer refuses to accept the new name for the unit compatability pack. So if it is named unit_pack_compatibility_project_napoleon_v2_4.pack, but you had an old one named say unit_pack_compatibility_project_napoleon_v1_7.pack it will refuse to accept any subsequent versions. The simple way to fix this is to rename the new pack whatever the old one was named which seems to do the job splendidly. There is probably a better way of fixing it, but I'm too much of a technophobe to figure it out :P
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
Ciabhan
Sorry if anyone has asked this already but I figured it would be quicker than going through 300 posts....
After patch4.pack was added I deleted everything that had to do with NTW and reinstalled it fresh. I am running AUM, UPC, Blood mod, Radious' FBR and Sound mods, along with a unit stat tweak mod of my own.
When trying to play a Single Player battle(not sure about MP)I can select any nation except France to play or be opposition. As soon as I click the drop down on France the game locks up and crashes to desktop. I've already tried taking my mod files, the FBR/sound mods, and the blood mod out and running it with just AUM and UPC. It still crashes unless I take AUM and the UPC out. Don't know if I've got something wonky in the install or if their is a possible bug in AUM. Any ideas would be appreciated.
Hello Ciabhan, please re-download AUM-NAP and the newest UPC-NAP again in case the download was corrupted.
Quote:
Originally Posted by
arnoldthebat
I know this is a bit of an old post, but I'm sure other people are having the same issue with the unit pack compatability.
Sometimes (and probably someone could explain why), a computer refuses to accept the new name for the unit compatability pack. So if it is named unit_pack_compatibility_project_napoleon_v2_4.pack, but you had an old one named say unit_pack_compatibility_project_napoleon_v1_7.pack it will refuse to accept any subsequent versions. The simple way to fix this is to rename the new pack whatever the old one was named which seems to do the job splendidly. There is probably a better way of fixing it, but I'm too much of a technophobe to figure it out :P
Hello arnoldthebat, yes there can only be one UPC file at the same time in the "data" folder, otherwise the files are causing conflicts.
Hello to all UPC-NAP users,
today I released the new official UPC-NAP in all four languages.
Please remove/delete all older UPC or other language files from mods.
These are the updates in this version:
unit_pack_compatibility_project_napoleon_v2_6.7z
unit_pack_compatibility_project_napoleon_v2_6_german.7z
unit_pack_compatibility_project_napoleon_v1_9_french.7z
unit_pack_compatibility_project_napoleon_v1_1_spanish.7z
Hello to all AUM-NAP fans,
today I uploaded the custom signatures of AUM-NAP from LUCKYLEWIS. This section is on my first page too.
AUM-NAP signatures/video
Here is the preview changelog of the upcoming AUM-NAP 2.1:
Cheers
Swiss Halberdier
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
Swiss Halberdier
Hello arnoldthebat, yes there can only be one UPC file at the same time in the "data" folder, otherwise the files are causing conflicts.
Indeed! Although the problem goes a little bit deeper. Occasionally if you replace the old UPC with a new one the game will not recognise the new one unless you rename it with the old name.
My current working theory is that might happen if you put two UPCs in your data folder by accident and then start the game.
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
For some reason upon upgrading i dont see the names all other old AUM files where taken out of the folder IMO i think it may be some kind of collide but im still unsure.
Problem fixed it was the great war files.
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
As georider said they can be activated like the other unlocked vanilla units.
I have to look at the files to see which units can be activated for the Grand campaign/Peninsula campaign. I'm working on an update of AUM-NAP to patch 1.3. It will include balancing changes regarding the stats and costs. The next UPC-NAP will be released soon.
[/QUOTE]
It would be great if they could be unlocked for the new version of AUM.:thumbsup2
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Yes it will be but the users must have the latest dlc to activate those as well. It's not right to unlock units that other make efforts to create. So I believe that you must have the DLC3 in order to activate those.
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
georider
Yes it will be but the users must have the latest dlc to activate those as well. It's not right to unlock units that other make efforts to create. So I believe that you must have the DLC3 in order to activate those.
I second that.
When modders begin to include features or functions from the Peninsular campaign DLC to the Coalition campaign they are really walking the thin edge. Are you then doing "piracy" or violating CA's Intellectual Property rights? I don't know where CA/SEGA draws the line in what can be used for free or not??
So to be on the safe side it is probably better to use the features for the peninsular campaign in that same campaign (only people who purchased the DLC will have access to it then) and common features from both campaigns may be used both places.
As well as modders shouldn't make the peninsular campaign available through the "Coalition Campaign" button from the Single player menu.
This is just my advice to stay on the right side of the fence;););)
Cheers
iutland:)
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
@Iutland Thanks for further infos, I agree with you. But I must say also that CA must give us total access to new tools , to use such for our and public mod use and not copy some new variations . What I mean ? The new Shacko from Spanish units are very good for using in some other regiments as well ,also the new atlas construction of the new spa_france files have many goodies for future moding for france units ;) . One way or another personal I thank Erasmus for PFM and CA for this new coding with atlas files it's much easier to moding NTW than any other game of the series not mentioned other games as well :)
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
georider
@Iutland Thanks for further infos, I agree with you. But I must say also that CA must give us total access to new tools , to use such for our and public mod use and not copy some new variations . What I mean ? The new Shacko from Spanish units are very good for using in some other regiments as well ,also the new atlas construction of the new spa_france files have many goodies for future moding for france units ;) . One way or another personal I thank Erasmus for PFM and CA for this new coding with atlas files it's much easier to moding NTW than any other game of the series not mentioned other games as well :)
Yes you're totally right on the last one:)
Best regards
iutland
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Is anyone who has the Peninsular Campaign DLC finding that some of the unit packs are no longer working? The Foreign Legions mod, the "Army of Francis Mod" and the "Rise of the Black Eagle" units are not showing up for me in the Custom Battles.
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
arnoldthebat
Indeed! Although the problem goes a little bit deeper. Occasionally if you replace the old UPC with a new one the game will not recognise the new one unless you rename it with the old name.
My current working theory is that might happen if you put two UPCs in your data folder by accident and then start the game.
Hello arnoldthebat, I suggest to remove all custom locs and probably to re-check the vanilla integrity through Steam.
Quote:
Originally Posted by
♔GAS MASK♔
For some reason upon upgrading i dont see the names all other old AUM files where taken out of the folder IMO i think it may be some kind of collide but im still unsure.
Problem fixed it was the great war files.
Good that it works now.
Quote:
Originally Posted by
ottomanfan
It would be great if they could be unlocked for the new version of AUM.:thumbsup2
Quote:
Originally Posted by
georider
Yes it will be but the users must have the latest dlc to activate those as well. It's not right to unlock units that other make efforts to create. So I believe that you must have the DLC3 in order to activate those.
Quote:
Originally Posted by
georider
@Iutland Thanks for further infos, I agree with you. But I must say also that CA must give us total access to new tools , to use such for our and public mod use and not copy some new variations . What I mean ? The new Shacko from Spanish units are very good for using in some other regiments as well ,also the new atlas construction of the new spa_france files have many goodies for future moding for france units ;) . One way or another personal I thank Erasmus for PFM and CA for this new coding with atlas files it's much easier to moding NTW than any other game of the series not mentioned other games as well :)
Quote:
Originally Posted by
Iutland
Yes you're totally right on the last one:)
Best regards
iutland
Quote:
Originally Posted by
Iutland
I second that.
When modders begin to include features or functions from the Peninsular campaign DLC to the Coalition campaign they are really walking the thin edge. Are you then doing "piracy" or violating CA's Intellectual Property rights? I don't know where CA/SEGA draws the line in what can be used for free or not??
So to be on the safe side it is probably better to use the features for the peninsular campaign in that same campaign (only people who purchased the DLC will have access to it then) and common features from both campaigns may be used both places.
As well as modders shouldn't make the peninsular campaign available through the "Coalition Campaign" button from the Single player menu.
This is just my advice to stay on the right side of the fence;););)
Cheers
iutland:)
Yes I second that and hopefully CA uses this or a similar system in the upcoming Shogun 2 too. Yes of course we modders have to make sure that these units are only unlocked for players who bought the PEN DLC. In my eyes it's the safest way to only touch these units in the PEN campaign itself until we receive an official comment like you said.
Quote:
Originally Posted by
Geronimo2006
Is anyone who has the Peninsular Campaign DLC finding that some of the unit packs are no longer working? The Foreign Legions mod, the "Army of Francis Mod" and the "Rise of the Black Eagle" units are not showing up for me in the Custom Battles.
Hello Geronimo, I suggest to re-check the vanilla integrity through Steam and check the script file too if there is an error.
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Swiss Halberdier what would be great would be if you could add some of the Foreign Legions mod units to the Peninsular Campaign, notably Iberian ones like the Portuguese Legion.
On the problem: I will see if using the NTW version of Modmanager helps.
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
Geronimo2006
Swiss Halberdier what would be great would be if you could add some of the Foreign Legions mod units to the Peninsular Campaign, notably Iberian ones like the Portuguese Legion.
On the problem: I will see if using the NTW version of Modmanager helps.
Hello Geronimo2006, I don't have the permission to use EB999's mod, but I will talk to him.
Hello to all AUM-NAP fans,
Unfortunately I've got good and bad news...
The good news are that I released AUM-NAP 2.1 today.
AUM-NAP 2.1 changelog
The bad news... Unfortunately my old "back/spinal column" injury from military and sports hurts me again. Tomorrow I have to go to the hospital and I'll be 2-3 weeks away.
Cheers and enjoy AUM-NAP 2.1!
Swiss Halberdier
Re: ADDITIONAL UNITS MOD - NAPOLEON (AUM-NAP) 2.0 - updated 7.6.10
Quote:
Originally Posted by
Geronimo2006
Swiss Halberdier what would be great would be if you could add some of the Foreign Legions mod units to the Peninsular Campaign, notably Iberian ones like the Portuguese Legion.
On the problem: I will see if using the NTW version of Modmanager helps.
I've been forgetting to do that, I just got back from a vacation in Mexico, too.
I don't think the Portugese Legion served in Spain during the DLC's timespan, however.