man u are an artist. great work as usual :)
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man u are an artist. great work as usual :)
Hello, my friend. Look at my nickname! Scaripant (a shade) will be in the mod? :D
Wonderful work. Everything is perfect here. Everything. I am a GREAT fan of the Myth The Fallen Lords, Soublighter, Wolf Age, Chimera, and all the other expansions, and I am waiting to play this mod. Do you know when it will be finished? :)
Greetings from Brazil!
A quick idea for the campaign.
Create a building called "homestead" which provides the only population growth and taxation for all the "alliance cities".
Once the dark forces capture the town they can only build "devastation" building which inhibits all development, reduces population growth by 100% and taxation by 100%. This building is indestructible. Once the dark "builds" it, they automatically gain via "create-unit" script and get a huge horde of thralls and soulless. The settlement is lost at that point and only useful for its walls.
Heretics: Cowardice (maybe have the mayor of Otter Ferry as an agent).
Balor's forces: The Papacy
You could change the atmosphere and use the "tropical" climate for the "Tain battlefield".
Great job.
PS: You can find me on marius.net.
It would be cool to have a bleak landscape with a purple-electric sky as the Tain.
Hello Briarius.
Please let me introduce myself and spare me some time.
I'm a huge MYTH series fan since 1997. Bungie's MYTH franchise marked my gaming carrier and still I'm turning back the time and thinking my greatest gaming memories.
Unfortunately, I just saw this topic today, by pure luck and I'm still surprised and can't believe what am I seeing :clap:. I have read all the 41 pages and saw all the topics.
Personally I never thought I could feel so much joy, since the end of MYTH II Soulblighter.
You have done and still doing an incredible work. I'm very surprised seeing that there are still people who haven’t forget MYTH, but still it is inside their hearts. Brings me back memories :grandpa:from http://myth.bungie.org , when we were full of people with new articles and discussions.
I have played all MYTH series (I, II, III, plus Chimera expansion) and studied MYTH lore as best as I could. I have the Total Codex package, plus MYTH Gurps book and still all MYTH games are installed in my computer as an act of honor to MYTH Universe.
Unfortunately I'm not a programmer or even a mod developer to be able to help you with the great task you are up to, so the only I can give you are my best wishes for your project to be done the way you have been imagine.
I agree 100% with your primary thoughts of making MYTH with TFL units first or even add some amazing units from MYTH II. I can't wait to see the complete MYTH Total War battle/campaign game!!
Also I agree again with the cavalry unit with warriors. It was mentioned @ http://myth.bungie.org that there were horses in MYTH Universe, but their numbers were few. So you are absolute right and there can exist as in limited numbers.
I would like to ask you a couple of questions if you don't mind:
You have mentioned about the armies of the Dark and their Leaders (Fallen Lords). Well just keep in mind if you think that it would fit the below characters there:
- The Baron (From MYTH II) or could be in the Rebel Side
- The Summoner of Myrkridia (From MYTH II)
Also in MYTH I & II we had a special unit of Dwarves called Pathfinders (stealth, much more accurate and faster hit). Balin was one of them.
Moreover if you remembered, in MYTH II, Garrick was a Warrior Sergeant. Warriors Sergeants acted like Veterans (Not champions or Heroes). They hit faster and they commanded small squads.
Once again I'm very pleased knowing this great effort by you.
Keep going mate
Best Regards.
Hi guys,
@X4VI3R
Spoiler Alert, click show to read:
@DobroVece
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@serkan86
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@Vice
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@The Holy Pilgrim
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@nnnm
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@Scaripant
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@Cronos Impera
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@Faiakas
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I'll update the thread as soon as I made progress.( By the way, the mod runs under Kingdoms finally. ;) I'm still spending my holiday, but I'll be back.;)
Cheers
Just another idea.
Make the Deceiver's Scepter a diplomat and use it for bribery missions. That is the best way to have a Bragada in-game.
As for the "bewitched" units, the distinction between them and the rest will be in the eyes (Alliance to have normal eyes, Bewitched to have "demonic" eyes). Problem is the scepter will move away from the deceiver.
Also, you could have as further faction
Pirates from Leix (I imagine warriors with eye patches,rusty armor and a skull on the shield for diversity + Brigands which are ready available).
The Head idea (use the "Heretic" character).
Hi Cronos Impera,
I'm not sure about how to make this, but nice idea thanks.Quote:
Make the Deceiver's Scepter a diplomat and use it for bribery missions. That is the best way to have a Bragada in-game.
Yes, that's exactly how it's gonna work.Quote:
As for the "bewitched" units, the distinction between them and the rest will be in the eyes (Alliance to have normal eyes, Bewitched to have "demonic" eyes). Problem is the scepter will move away from the deceiver.
I don't think I'll separate them as a faction, but there will be pirates/rebels around Leix and playing as one of the dark faction you can have the Pirates of Leix as mercenary.Quote:
Also, you could have as further faction
Pirates from Leix (I imagine warriors with eye patches,rusty armor and a skull on the shield for diversity + Brigands which are ready available).
Another campaign stuff, which I'm still not that familiar with.Quote:
The Head idea (use the "Heretic" character).
Thank you for the suggestions, I have a list with full of nice ideas and suggestions. These are going to go to this list. Some of them definitely worth to consider.;)
-------------------------------------------------------------------------------------------------------------------------------------Short report: Not too much happened during the last 2 weeks.
- I've finally made a dispersal spell for the shades. Its code is based on Kingdom's superbananana-bomb, and its effect is quite deadly.:laughter:
- Also added some custom-maps.(not real custom maps just regular maps generated by the engine). But at least the mod has different maps then the usual M2TW maps. ;) Each one named after geographical places of Myth-universe.
Hi,
It's time for a full Fetch preview! ;)
FETCH
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Here are the skirts-color variants by factions.
http://img641.imageshack.us/img641/1908/symbolbalor.png
Balor's variant
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http://img141.imageshack.us/img141/3...mbolshiver.png
Shiver's variant
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http://img18.imageshack.us/img18/203...ulblighter.png
Soulblighter's variant
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http://img23.imageshack.us/img23/471...oldeceiver.png
The Deceiver's variant
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http://img202.imageshack.us/img202/1...bolwatcher.png
The Watcher's variant
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Battle screenshot closeups
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It's lightning attack is still under development, cause I'm not very statisfied with the present effect. :( Anyway, I hope you'll like the screens. It took quite some time foe me to paint their normal maps. :sweating:
I love 'em!
If you think the current lightning effect is bad, I wonder what in the world will be good. :P
Great stuff once more, lightning effect seems cool too.
Thank you guys. :)
About the lightning effect. That screenshot is a lucky one, I like that too. But the actual effect is not that nice. Messing around with projectiles is a lot of fun though! There are plenty of possibilites to mix up some nice effect. Especially since I've moved the mod to kingdoms, grapeshot, greek fire, and all new Crusades projectiles gave a lot more materials to work with.
I'm sure I'll come up with something which I like too. ;)
Great job, I never played Myth but it all looks great - better than CA models. :thumbsup2
Looks very good. Well done mate :thumbsup2
Cool! They also have a custom animation right?
Thanks Vladyvid and Faiakas.:)
Well, yes..they do. But unfortunately their death effect seemed to be impossible to make, so their only custom animation is the lightning-casting movement. They die with the original M2TW dying sequences.
I've done already a lot of different type of anim sets, standar-bearer, two-weapon attacks, thrall anim set, forest giant/trow attacks, walking, shade full levitating set, wolves custom skeleton/anim set, etc..and still I will have to make even more..:sweating:
Great job mate! ;)
Really abelivable!!! +rep
I can almost feel that thunder strike.
Their skin maps and variations are 100% accurate and (by far) much improved.
Speaking about accuracies, and concerning the lightning effect: will they be able to actually miss a shot?
is this mod inspired from a book?