Re: Great Mod!! Post empires
Quote:
Originally Posted by
Dracula
Well ,this mod is not that bad .But there is something absurd - with this extended map 80% of the battles happen in forests .This is idiotic because in a forest you see less than half of the action .And give orders with difficulty .This annoys me .Besides the models of trees in RTW are not very successful .
I played Greece .I wonder what Rome gameplay would be in the western totally forested regions !
I like the diplomacy .
Thars part of choosing where to fight and placing your enemy foces where you want.
Woods are good for ambush but also the same can happen to you...
Re: Great Mod!! Post empires
Quote:
Originally Posted by
MarcusTullius
Thars part of choosing where to fight and placing your enemy foces where you want.
Woods are good for ambush but also the same can happen to you...
I don't care about ambushes .It's a question with what quality armies you march .
But I can't choose the place of the battle at all .The enemy being somewhere doesn't withdraw to a nonforested area .And the trees hint you give orders and see well what's happening .You can win win in most of the cases but yet it is annoying .
Re: Great Mod!! Post empires
yer i know what you mean drac. i hate wooded battles. the AI can see all whereas our view is BADLY impared by trees.
ambushes are fun to do though...
i just really wish that someone could change the coding for trees in battle so they are highly opaque. i would REALLY REALLY really really realllllly love that. but its probably an impossibly... *sigh*
But the amount of trees on the strat_map is probably more historically correct as European forests used to be huge.
actually on the topic of forests in the battle maps:
i was in a battle the other day in greece (near olympia statue of zeus) where i ordered my men through an area of trees. Some got stuck as two or three trees were so close together they made an almost 'u' or 'v' shape where the men and cavalry got stuck in the gap- so i had to get the remaining men in the units to circle where the men were stuck to get them free... probably just where two areas of trees were merged.
wasnt all that bad though. if it happens again ill take screen pics for proof.
Re: Great Mod!! Post empires
Well ,i don't care how real trees existed back then .Normally both commanders would lead their troops in an open field even if they are currently in a forest -to do the battle there .Except maybe for some wild wild wild barbarians .
Re: Great Mod!! Post empires
Quote:
Originally Posted by
Dracula
Well ,i don't care how real trees existed back then .Normally both commanders would lead their troops in an open field even if they are currently in a forest -to do the battle there .Except maybe for some wild wild wild barbarians .
Teutoberger Wald springs to mind.... :P
Re: Great Mod!! Post empires
Quote:
Originally Posted by
wynofthetim
yer i know what you mean drac. i hate wooded battles. the AI can see all whereas our view is BADLY impared by trees.
ambushes are fun to do though...
Yes it's quite hard actually to maneuver the troops in such bad visibility.:no:
Re: Great Mod!! Post empires
I'm playing with the greek cities since past week sunday. My current empire:
http://i120.photobucket.com/albums/o...4564564563.jpg
In Turkey, i had every 'visible' region. And look what i have left. Those god damn Seleucids are so overpowered.
Re: Great Mod!! Post empires
Quote:
Originally Posted by
Aristedes
In Turkey, i had every 'visible' region. And look what i have left. Those god damn Seleucids are so overpowered.
Be sure to retain Rhodes or your naval trade income will fall with 40 % .In every game of mine I send a fleet and a full army to capture Rhodes in the very beginning of the game .It is worth 10 cities as your al ports income increases with 40 % .Should be same here in RS .
In SPQR however which I play at the moment a mine owning city can be 10 times more profitable than any port/dockyard city etc .
Re: Great Mod!! Post empires
When you play the GC, you start with Rhodes as capital. I only need to defend it. :)
Re: Great Mod!! Post empires
I think we have, or we intend to remove the bogus wonder bonuses.
Re: Great Mod!! Post empires
The only thing that annoys me, is that the trees are so frickin' big. They look like sequoia's! They are way too big, at least 30 times bigger than a man.
Re: Great Mod!! Post empires
Yeah, i noticed that to, and yea, it's kind of annoying
Re: Great Mod!! Post empires
Hmm there is a line in preferences.txt .
BATTLEMAP VEGETATION :TRUE
I just turned it to FALSE . But didn't have time to play and tell you what happenes .I expect it not to load any trees on battlemap with this setting false .But we'll see .Maybe it doesn't have efect.
Re: Great Mod!! Post empires
I think thats for bushes and grass detail etc.
Re: Great Mod!! Post empires
Quote:
Originally Posted by
pseudocaesar
I think we have, or we intend to remove the bogus wonder bonuses.
One of the best things you could possibly do! :thumbsup2
Re: Great Mod!! Post empires
Quote:
Originally Posted by
pseudocaesar
I think we have, or we intend to remove the bogus wonder bonuses.
You mean like the temple of Artemis etc !? This is not a good idea .It just makes the game variable .You could decrease their importance with some points but to take them out is a bad idea .
BTW I saw a mod which once incorporated you fight IN the surroundings of the wonders CLOSELY -like the Alexandrias Pharos .The mod puts the battle in front of the wonder,not just to see it in the distance .In Olympia it was in the fence perimeter near the walls of the temple of Zeus ...Looks great on the screenshots . Why don't you incorporate it in your mod ?
Re: Great Mod!! Post empires
Quote:
Originally Posted by
Dracula
You mean like the temple of Artemis etc !? This is not a good idea .It just makes the game variable .You could decrease their importance with some points but to take them out is a bad idea .
BTW I saw a mod which once incorporated you fight IN the surroundings of the wonders CLOSELY -like the Alexandrias Pharos .The mod puts the battle in front of the wonder,not just to see it in the distance .In Olympia it was in the fence perimeter near the walls of the temple of Zeus ...Looks great on the screenshots . Why don't you incorporate it in your mod ?
I agree on that the wonders should only get decreased in their bonuses/or change their bonuses if possible, but not removed entirely.
You're probably talking about Europa Barbarorum when it comes to the wonder battles.
Re: Great Mod!! Post empires
Quote:
Originally Posted by
Boromir
I agree on that the wonders should only get decreased in their bonuses/or change their bonuses if possible, but not removed entirely.
Signed. Maybe 40% more trade is a bit much, but 10 or 20% would be okay, that way not all cities are just the same ;)
BTW nice sig boromir, arnie rulez :laughter:
Re: Great Mod!! Post empires
Quote:
Originally Posted by
Exekutor
Signed. Maybe 40% more trade is a bit much, but 10 or 20% would be okay, that way not all cities are just the same ;)
BTW nice sig boromir, arnie rulez :laughter:
Thanks I guess.:)
Re: Great Mod!! Post empires
Quote:
Originally Posted by
Boromir
You're probably talking about Europa Barbarorum when it comes to the wonder battles.
No .It is a separate mod for the wonder battles .I don't know whether EB has incorporated it or not .I quit playing EB in an early stage .