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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Quote:
Originally Posted by
Gallus
they are all great, but you should really add some terrain to Cirith Ungol.
i agree
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Quote:
Originally Posted by
leo.civil.uefs
One thing I would like to share with you guys.
The engine allows us to position defense points. These points determines where the AI will place his troops to defend the settlements after the first line of walls is broken.
In vanilla settlements they are located all the same since the cities are all the same. But now when crafting a settlement, we can place these points wherever we want. This really changes the battle and makes every custom settlement unique in therms of gameplay. :thumbsup2
AH! confess leo, only a CA member would know this .. CONFESS!! :inquisito
But this is good, tell us all! we want hard coded docos on all game features .. source code would be nice too! :whistling
R
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Quote:
Originally Posted by
Rorarii
AH! confess leo, only a CA member would know this .. CONFESS!! :inquisito
But this is good, tell us all! we want hard coded docos on all game features .. source code would be nice too! :whistling
R
Not right if you are beeing ironic.
This is just a cool information I think people should know about.
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Quote:
Originally Posted by
Rorarii
AH! confess leo, only a CA member would know this .. CONFESS!! :inquisito
But this is good, tell us all! we want hard coded docos on all game features .. source code would be nice too! :whistling
R
I knew it already as well ;)
EDIT: And yes you are right Leo, indeed very cool info peple will be interetsed in :)
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
I don't know why but the last dwarven fort pic remembered me of the "star" fort in the Age of Empires III campaign...
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Yeah lol :D
You're right :D :D :P
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Quote:
Originally Posted by
leo.civil.uefs
One thing I would like to share with you guys.
The engine allows us to position defense points. These points determines where the AI will place his troops to defend the settlements after the first line of walls is broken.
In vanilla settlements they are located all the same since the cities are all the same. But now when crafting a settlement, we can place these points wherever we want. This really changes the battle and makes every custom settlement unique in therms of gameplay. :thumbsup2
Epic!! nice info Leo:thumbsup2
EDIT... also I missed the new dwarven fort really nice. May I suggest putting some small rock formations around the fort to give it that dwarf feeling.
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Very nice leo, looks you've been hard at work! These forts look like a lot of fun l-) I get the same lines in screenies if I change my battle res and forget to adjust tga_width in the .cfg to match~~for 16:9 tga_aspect = 1.7777, 16:10 1.6666 (I think)
What would be nice are some video previews of your forts in action!
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Quote:
Originally Posted by
wolfslayer
Very nice leo, looks you've been hard at work! These forts look like a lot of fun l-) I get the same lines in screenies if I change my battle res and forget to adjust tga_width in the .cfg to match~~for 16:9 tga_aspect = 1.7777, 16:10 1.6666 (I think)
What would be nice are some video previews of your forts in action!
Agree... I bet MBA wouldn't mind getting hands on these! :whistling
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
I like the Dwarf fort, looks very nice :)
The hill it's on looks a bit too artificial however.
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Thanks. Im finishing Carn Dum right now, actually it was finised 3 days ago but I decided to change the overall concept.
Its my best settlement until now, by far better than the previous ones in therms of textures and overall concept, also complexity.
Ill post a preview today or tomorrow.
And yes, I will change the strange sharp edges of the dwarf fort hill, its quite simple to do so.
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Quote:
Originally Posted by
leo.civil.uefs
Thanks. Im finishing Carn Dum right now, actually it was finised 3 days ago but I decided to change the overall concept.
Its my best settlement until now, by far better than the previous ones in therms of textures and overall concept, also complexity.
Ill post a preview today or tomorrow.
And yes, I will change the strange sharp edges of the dwarf fort hill, its quite simple to do so.
Fantastic! :thumbsup2
In fact, I'm curious on what KK is up to. He has not given news on the mod for quite a while, and this is usually good sign :shifty:
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
I think he is working in GENERIC GONDOR, since he just finished its generic buildings (see osgiliath), but who knows.
I also Hope Devils_Advocate has not left making custom settlements, he said something about caras g beeing his last for 3.0 but who knows...
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Quote:
Originally Posted by
HandKing
Agree... I bet MBA wouldn't mind getting hands on these! :whistling
But he sadly is damn busy right atm :(
Quote:
I think he is working in GENERIC GONDOR, since he just finished its generic buildings (see osgiliath), but who knows.
I also Hope Devils_Advocate has not left making custom settlements, he said something about caras g beeing his last for 3.0 but who knows...
They both said that was their last settlement for 3.0.
I guess some fixing and changes here and there and overall collecting all the datas and putting it together to one version and stuff which also takes quite some time, plus bug fixing and everything is what they are currently doing ;)
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Short review:
Weathertop: Good enough. Doesn't looks as numenorian as KK's gondorian buildings, but its still nice. Could use some more vertexes, because the rocks look too blocky. And perhaps different textures.
Dunharrow: Can't say much about this one other than it needs more vertexes.
Cirith Ungol: I like it, a lot. Could be a little bit bigger (I have trouble imagining a full stack there), but it is well designed and looks crudely, yet elegant. But again, it should be placed in mountain range ;)
Dwarven fort: Disliked. Looks as if it was taken straight from Warhammer, which is kind of anti-climatic. Generally, the design is overdone. You should have gone with much smaller, more traditional fort design, with some dwarven ornaments.
Overall positive, keep up the good work ;)
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Quote:
Originally Posted by
intel
Dwarven fort: Looks as if it was taken straight from Warhammer, which is kind of anti-climatic.
True. :laughter:
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
Quote:
Originally Posted by
MasterBigAb
They both said that was their last settlement for 3.0.
I guess some fixing and changes here and there and overall collecting all the datas and putting it together to one version and stuff which also takes quite some time, plus bug fixing and everything is what they are currently doing ;)
Nevertheless I think we'll be surprised when the full preview is out ... :hmm:
EDIT: Yes, Cirith Ungol is a bit small for a ful stack but as the original fort is small I don't think that's a problem for the human player (he must adapt to actual terrain conditions). But how will the AI handle it? :hmm:
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
like the AI handles everything
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)
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Re: Preview: Weathertop, Dunharrow, Crith Ungol and Dwarven Fort (update 11/15/11)