Driftmark, Seat of House Velaryon
https://i.imgur.com/CF2ygmy.png
https://i.imgur.com/iBJ5bxC.png
Velaryon |
Lord Corlys Velaryon
Age: 43
Traits:
Battles +1
Logistician +1
Survival +2
Wealth +2
Bio: A seasoned Sailor and leader. Dutiful and conservative. Has two sons and two daughters.
Ser Aethan Velaryon
Age: 22
Temperaments
Choleric:
Bloodthirsty: This character is hotheaded and loves to jump into fights, lethal or otherwise. This is not something others find endearing off the battlefield, though. +1 Battles, -1 Charisma.
Impulsive: This character acts before (sometimes, without) thinking. They might move and decide more quickly than others, but their recklessness can lead them to disaster as well. +5% movement speed, -1 to detection rolls.
Sanguine:
Confident: This character is very self-assured, brimming with confidence and difficult to shake even under pressure. However, taken to an extreme, they can show a suicidal disregard for their life and the lives of others, and fail to take...well, failure into account when planning. +1 battle rolls, +1 to rout rolls against this character.
Traits:
Survival +2
Personal Combat + 2
Battles +1
Charisma +1
Bio: Ambitious and bold. Adventurer. Wish’s to reclaim the power his house once had, and have old debts paid in full.
Ser Vaemond Velaryon
Age: 20
Temperaments
Sanguine:
Confident: This character is very self-assured, brimming with confidence and difficult to shake even under pressure. However, taken to an extreme, they can show a suicidal disregard for their life and the lives of others, and fail to take...well, failure into account when planning. +1 battle rolls, +1 to rout rolls against this character.
Sociable: This character is an extroverted social butterfly, capable of making friends left and right. However, they have little time for 'boring' matters like finances, and are more interested in buying flashy things to show off to their friends than managing their wealth. +1 Charisma, -2% income.
Supine:
Idealistic: This person is a strong believer in higher ideals and the innate goodness of man. On the one hand they tend to be inspiring and uplifting figures, on the other they can be taken advantage of by those who live well beneath their expectations. +1 Charisma, -1 to rout/assassination/escape rolls.
Traits:
Survival +2
Personal Combat +2
Battles: +2
Bio: A novice. Wants to prove himself. Find a place as a second son.
Risha Velaryon
Age: 18
Phlegmatic
Empathic: This character is strongly attuned to the emotions of others and cares for them, making them great friends or kinsmen to have - but poor warriors and generals. +2 Charisma, -1 to battle/joust/duel rolls.
Sanguine:
Confident: This character is very self-assured, brimming with confidence and difficult to shake even under pressure. However, taken to an extreme, they can show a suicidal disregard for their life and the lives of others, and fail to take...well, failure into account when planning. +1 battle rolls, +1 to rout rolls against this character.
Sociable: This character is an extroverted social butterfly, capable of making friends left and right. However, they have little time for 'boring' matters like finances, and are more interested in buying flashy things to show off to their friends than managing their wealth. +1 Charisma, -2% income.
Traits:
Survival +2
Duel +1
Charisma +1
Bio: A beautiful maiden who has all of the valyrain looks of her bloodline.
Laena Velaryon
Age: 18 |
TRADE |
Consumed Resources
First Trade Resource: Fish
Imported or Produced:
Second Trade Resource: Flax
Imported or Produced:
Third Trade Resource:
Imported or Produced:
Exported Resources
Resource Name:
Exported to:
[insert additional slots as needed to organize imported or exported resources]
|
TAXATION LEVELS |
(What is the taxation level)
(What lords are being taxed)
(level of revolt risk)
(vassal action penalty)
|
BUILDINGS |
TIER I:
Militia Armoury: +500 Militia Points
Small Trade Market - Gives access to the trade system, provides one resource to select to trade.
Market Square: +10% income
(Coastal Only) Dockyard: +500 naval militia points, +10% income
TIER II:
- Medium Trade Market: Unlocks an additional trade resource, which may be kept or traded.- Town Watch: +1,000 Militia Points, 5% cheaper professional troop hire.
- (Coastal Only) Large Dockyard: +750 naval militia points, 5% cheaper naval mercs, +5% income
- Merchant's Square: +10% province income
TIER III:
- Large Trade Market: Unlocks an additional trade resource, which may be kept or traded.
- (Coastal Only) Major Dockyard: +1,000 naval militia points, 10% cheaper naval mercs, +5% income
TIER IV:
|
MILITARY |
LEVY |
Naval Forces
Points Used: x/x
|
|
REGIONAL BONUS |
Largest Island: The largest island in the narrow sea, Driftmark commands a higher fleet than the other islands, granting all characters +1 Sea Battles, and +2 to all naval rolls near the vicinity of the city..
Ideal Location: Driftmark is located at the entrance to Blackwater Bay, giving it an ideal location on the trade routes between Essos and the capital. +10% land income and an additional trade route.
|
Re: Driftmark, Seat of House Velaryon
A raven brings news from the Hand of the King to Driftmark. Lord Velaryon's fief is granted the honour of being the foremost supplier for the needs of royal shipping: the harbour of Driftmark has been granted a special charter that eases their efforts.
Quote:
Royal Shipwright
Any Lord with access to Timber, Fish and Flax may apply for this charter, establishing his dockyards as the most favoured supplier for Royal shipping needs. Control of this Charter provides an additional 10% reduction in ship hire and upkeep costs.