Regarding Naming Issues
You will notice that I assigned no special regiment names to the various musketeer and grenadier units. They will only be distinguished through their unit colors, based on real historical regiment colors. Had I restricted these units’ numbers historically, and given them their proper regimental designations, the player would only be able to build one army. Given the fact that the player will ultimately conquer provinces, however, I had to eliminate such a restriction. Hence, the player may extrapolate for himself what the Saxon Army might have looked like had Saxony actually become a superpower, by constructing his own regiments based on historical color schemes. Below you will find a naming guide:
Green: Prinz Friedrich August; von Low Red: Churfürst; Sänger Light Blue: Prinz Xaver; von Bevilaqua Dark Blue: Prinz Anton; Prinz Clemens Yellow: Prinz Maximilian; von Thümmel Pink: von Rechten; von Niesemeuschel
There rest you will just have to make up as you go along.
Installation Instructions
Place the two pack files into your NTW data folder, and add the following lines to your user.script:
mod diamat_sachsen.pack;
mod diamat_cards.pack;
Compatibility
This mod is currently only compatible with Darthmod 2.4. It is fully savegame compatible.
Information for Fellow Modders
To my best knowledge, all textures, meshes, etc., were modified either from vanilla or Darthmod. However, if for some reason you feel like some part of your original work was accidentally used by me without permission, please let me know as soon as possible.
If you want to use any of my files for your mod (units, textures, meshes, etc.), please contact me via PM.
Special Thanks
My sincere gratitude goes to Darth and the whole Darthmod team. I would also like to extend special thanks to Steph, who helped me whenever I got stuck.
Limitations of this Mod
Sadly, it is impossible to be completely historically accurate. Some things just simply were not moddable to the degree I would have liked, mainly due to game limitations, others due to my own limitations. Thus, I often had "to make do" with the resources I had available. I hope this will not detract from enjoying this mod, however.
Source Material
The source material for the unit design came from this website: http://www.napoleon-online.de/html/hess_sachsen.html
I used some of their images for my unit info cards. If the authors find this to violate any copyrights, please contact me, and I shall remove them.
May 03, 2012, 12:33 AM
Diamat
Re: Diamat's Saxony Overhaul Submod
Reserved
May 03, 2012, 01:22 AM
Caecalius
Re: Diamat's Saxony Overhaul Submod
Thanks :thumbsup2 Just downloaded and will give them a try!!!
May 03, 2012, 04:17 AM
husserlTW
Re: Diamat's Saxony Overhaul Submod
Nice work here! :thumbsup2 +rep
May 05, 2012, 06:07 AM
VENNONETES
Re: Diamat's Saxony Overhaul Submod
I will try it soon :)
+rep of course :)
V.E.
May 22, 2012, 07:07 PM
Ferdiad
Re: Diamat's Saxony Overhaul Submod
Bump for a awesome mod.
May 22, 2012, 07:25 PM
Diamat
Re: Diamat's Saxony Overhaul Submod
Well thank you there, Ferdiad. Have you tried it yet?
May 24, 2012, 06:04 PM
Ferdiad
Re: Diamat's Saxony Overhaul Submod
Nah, that NTW is a bit boring IMO. Looks good though.
June 20, 2012, 04:04 PM
DARTH VADER
Re: Diamat's Saxony Overhaul Submod
It is time to include the submod in the upcoming DarthMod Napoleon.
I will edit what is necessary to fit right.
Thank you friend Diamat for this work.