Are you sure you're loading a custom battle map with the correct climate?
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Yes. I'm entering the Battle Editor, setting the same place with the Mediterranean climate either to Winter or Summer.
Update: ok this is super odd. Now it works... except the game reads the summer variant as winter variant, and viceversa. This however, only for models and grass, the terrain textures themselves still appear correctly as summer and winter in the right season. So weird.
Well I guess I'll just have to swap the terrain textures... although I'd prefer not to do that especially if I have to add scripting conditions based on winter in the campaign
Further Update: Ok I have tried to repeat the process, by launching the game again. What I have done:
1 - enter the battle editor, select a terrain with mediterranean, Summer
2 - load the map, it generates correctly as Summer
3 - exit the map, go back to the battle editor, select Winter for the same place on the map
4 - load the map, it generates as Summer for models and grass, winter terrain textures
5 - exit the map, go back to the battle editor, select Summer again, for the same place on the map
6 - load the map, it generates Winter models and grass on Summer terrain textures
silly suggestion but as it's map based... have you tried deleting the map.rwm ?
It doesnt change anything, apparently. The first time it loads, no matter what, Winter will always be Summer, and Summer will always be Winter. The second time around it will work fine, for Summer, however to go back to Winter it needs another map load. So by this logic, the seasonal change will occur every 2 times correctly, which is still not good.
Hello,
Does anyone know how I can reduce the number of trees that appear in a forested area on the battlemap ?
I play a mod where there is too many trees on the map and I think it is responsible for the flickering of the said trees on my computer.
Thank you in advance !
with IWTE use:- veg/geogDB tab - Read/edit geography.db button - you then need to select the problem climate, then 'vegetation_distribution' - the problem value then is probably the intersection between 'forest' and 'for_den' (forest dense)
change that - click 'OK - write files' , that will give you a new .db file with "IWTE" added to the name, move or rename the old file, rename the new file to replace it.
Did not expect an answer that quick, thanks !
I'm also having the same problem though I've only noticed it in Custom Battles as of yet. It's the deciduous forest climate, at least on summer. Even below vanilla, for_den at 0.300, the trees flicker. For_spa is at vanilla (0.100). What other attribute or value might be causing this?