Re: New CAI/PiterAI1.2 (artificial Intelligence)
Quote:
Originally Posted by
Piterx93
:thumbsup2
Re: New CAI/PiterAI1.2 (artificial Intelligence)
Stop spam army. First post.
Re: New CAI/PiterAI1.2 (artificial Intelligence)
The "stop spam army" thing you went overboard with. It harms the player a lot more and it cripples economy completely; I'm making 800 mnai a turn at max with Rome with a miniscule army (starting one) just holding all of Italy and having built roads and trader everywhere. And I stupidly forgot to backup that one file. :P
Re: New CAI/PiterAI1.2 (artificial Intelligence)
Quote:
Originally Posted by
HarkonRules
The "stop spam army" thing you went overboard with. It harms the player a lot more and it cripples economy completely; I'm making 800 mnai a turn at max with Rome with a miniscule army (starting one) just holding all of Italy and having built roads and trader everywhere. And I stupidly forgot to backup that one file. :P
You have small armies, AI also has a smaller armies. When you pass 100 rounds of armies will be large but it will be quietly to play. When you pass 200 still will not be as big of spam troops. :) but each has their own likes, thanks for the feedback :)
Re: New CAI/PiterAI1.2 (artificial Intelligence)
It's actually really asfixiating gameplay man. Developing an economy is near-useless and the AI still gets a huge advantage from their money script independent of city income.
Re: New CAI/PiterAI1.2 (artificial Intelligence)
Quote:
Originally Posted by
HarkonRules
It's actually really asfixiating gameplay man. Developing an economy is near-useless and the AI still gets a huge advantage from their money script independent of city income.
So you think, are you sure? How many rounds you played? :) I do not think so. AI would get 10,000 (example) every turn to have earnings as if it had 3, 4 good city more. The largest fractions are the several dozen provinces, with larger countries such script almost does not feel. Know much about this.
Re: New CAI/PiterAI1.3 (artificial Intelligence)
I am having a strange problem with the AI, I am 35 turns into the campaign and not a single war started except for 1 with Rome and Epeiros, all factions made peace with each other in the first 5 turns and there are literally no wars now..
Re: New CAI/PiterAI1.3 (artificial Intelligence)
Quote:
Originally Posted by
Coldfire88
I am having a strange problem with the AI, I am 35 turns into the campaign and not a single war started except for 1 with Rome and Epeiros, all factions made peace with each other in the first 5 turns and there are literally no wars now..
Apparently they prefer to conquer the rebel provinces.
Re: New CAI/PiterAI1.3 (artificial Intelligence)
Do they start fighing after that? they dont seem very active to me... even the stacks dont move much.
Re: New CAI/PiterAI1.3 (artificial Intelligence)
Quote:
Originally Posted by
Coldfire88
Do they start fighing after that? they dont seem very active to me... even the stacks dont move much.
Definitely yes. Maybe you installed ReallyBadAI? or [Submods Compilation] Europa Barbarorum Mod Pack v3 for EB 2.01 by b0Gia. Recruitable Generals finally came to EB 2.01 allong with ReallyBadAI 5.7. If so, the AI can be very passive. My AI install last. If you have used these sub-mods install one by one ver 1.2, then 1.3.
Re: New CAI/PiterAI1.3 (artificial Intelligence)
Re: New CAI/PiterAI1.3 (artificial Intelligence)
So to install your AI we must first download the 1.2 and after the 1.3? 1.3 is not cumulatively with 1.2?
Re: New CAI/PiterAI1.3 (artificial Intelligence)
Quote:
Originally Posted by
b0Gia
1.3 is not cumulatively with 1.2?
No.
Re: New CAI/PiterAI1.2 (artificial Intelligence)
Your download links aren't working mate, wanna try this BADLY!
Re: New CAI/PiterAI1.2 (artificial Intelligence)
Quote:
Originally Posted by
Naga Prince
Your download links aren't working mate, wanna try this BADLY!
Check here at Requested fixes:
http://www.twcenter.net/forums/showt...-2-01-by-b0Gia
Re: New CAI/PiterAI1.2 (artificial Intelligence)
Quote:
Originally Posted by
Naga Prince
Your download links aren't working mate, wanna try this BADLY!
Work.
Re: New CAI/PiterAI1.3 (artificial Intelligence)
Hi Piter93.
After I have installed your CAI, custom battles makes CTDs every time. What do you think about that problem?
I have EB II v2.1b whitout any other sub-mod included.
Re: New CAI/PiterAI1.3 (artificial Intelligence)
Quote:
Originally Posted by
rafmc1989
Hi Piter93.
After I have installed your CAI, custom battles makes CTDs every time. What do you think about that problem?
I have EB II v2.1b whitout any other sub-mod included.
This is not even remotely compatible with 2.1b. It's also largely superceded by the CAI already in 2.1b.
Re: New CAI/PiterAI1.3 (artificial Intelligence)
Re: New CAI/PiterAI1.3 (artificial Intelligence)
Quote:
Originally Posted by
QuintusSertorius
This is not even remotely compatible with 2.1b. It's also largely superceded by the CAI already in 2.1b.
Maybe I misunderstood. I think it's AI is still better than the original, has not been superseded. With all due respect to the creators of the original AI of EB2.