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Kingdoms: Hosted Modifications Find all hosted community mods designed to be played using Medieval II: Kingdoms.

Sub-Forums : Kingdoms: Hosted Modifications Search this Forum
  Forum Last Post Threads Posts
Released Modifications
Mods which have a release, including open betas.
This is a multi-era mod that aims to recreate the Middle Ages as Early, High and Late Era campaigns, with additional campaigns such as the Dark Age and the Renaissance, while maintaining an historical-realism design with a gameplay orientation.
by Toaster
Yesterday 07:23 AM Go to last post
509 8,722
The Custom Campaign Mod is a small mod designed to provide additional game play and content for Medieval II: Total War. The Retrofit Mod retrofits various Medieval II Total War (M2TW): Kingdoms features, improvements and bug fixes to vanilla M2TW.
Today 05:55 AM Go to last post
159 1,770
This mod focuses on a much more realistic representation of the Holy Roman Empire: The vanilla HRE faction has been split in 9 factions and lots of features like Imperial Elections, Imperial Ban, Imperial Tax, Coronations, Antipopes, etc... have been added.
Yesterday 03:27 PM Go to last post
131 6,971
The purpose of this mod is to add length, balance and overall enjoyment to the game. The mod will expand on what CA has already done by adding new factions, a bigger map and adjusting the AI to compensate. (formerly; Middle Ages Total War)
November 09, 2009 02:18 AM Go to last post
112 1,752
Deus Lo Vult (7 Viewing)
Featuring a field cost script for the player, more roleplaying elements and many changes to the trait system, as well as other changes.
3,011 36,391
Eras Total Conquest (1 Viewing)
This mod contains most of the campaigns from my Eras Total War mod and 4 new ones. These campaigns cover various areas, ranging from Europe, North Africa, and the Near East to the whole world.
50 1,293
Expanded Americas (1 Viewing)
An improved Vanilla game with bigger, better Americas. Factions from Kingdoms and all the Kingdoms units added. Plus much more.
November 16, 2009 05:59 PM Go to last post
47 541
Falcom Total War (2 Viewing)
The purpose of this mod is to improve the big campaign by adding 10 factions, by adding regions, by improving the gameplay and the artificial intelligence. The historicity of certain faction is also improved.
November 18, 2009 12:37 AM Go to last post
379 5,753
A modification set in the late Roman Era, the mod is planned to be developed by sub-campaigns focusing on major events of the era building up to a final grand campaign set during the fall of the Western Roman Empire.
198 2,553
A modification that adds every single new unit from Kingdoms into the Grand Campaign onto a truly epic map. The campaign is 2 turns per year from 1180 AD to 1500 AD. Also adding the Kingdom of Jerusalem and Antioch to the Holy lands, Teutonic Order and Lithuania to the Baltic, Ireland, Wales and Norway added to British Isles. KGCM also supports Multiplayer Campaigns.
Today 04:17 PM Go to last post
458 12,586
Kingdom of the Scots (1 Viewing)
The Kingdom of the Scots is a modification of the British Isles campaign from the Kingdoms Expansion. The Principle aim of Kingdom of the Scots is to recreate the clan wars and blood feuds between Scottish Clans and Families during the years 1258 - 1450, as well as the Anglo Scottish Wars of the period. The Mod will feature a good blend of historical accuracy and game play played out on a large map.
by Maca
Today 07:25 PM Go to last post
101 2,244
This mod adds over 130 new main banners, many new upgrade banners and over 300 new shield textures for Medieval 2. New symbols for some factions and new colour for Denmark and Byzantium.
by BURNY26
September 12, 2009 06:25 AM Go to last post
4 450
A mod aimed at improving the gameplay and balance of M2TW as well as a longer, slower campaign. It is made by Lusted but incorporates other modders work for the best gaming experience.
by alhoon
November 19, 2009 09:14 AM Go to last post
677 8,501
Lithuania Mod (3 Viewing)
The Lithuania MOD is a major modification to represent ancient balt culture Lithuanian faction warfare in medieval period. The first goal is a mod for Kingdoms. Second is to give TW community accurate info about Lithuania and created units for the community.
November 15, 2009 03:36 PM Go to last post
52 2,603
Adds 69 Regions, Faction Name Changes, Historical name changes, garrison changes , more variety of units, New victory conditions.
by IZob
November 15, 2009 08:32 PM Go to last post
157 2,314
PRO DEO ET REGE (1 Viewing)
Pro Deo et Rege is a mod aimed at providing a longer, more challenging and realistic campaign. Featuring many new provinces, units and a unique regional Area of Recruitment system, establishing and maintaining a medieval empire will not be easy - For God and King!
November 17, 2009 09:05 PM Go to last post
326 6,472
In this mod the player takes control of one of 3 Rus' kingdoms with the goal of uniting Rus' in the face of massive opposition from all sides: Mongols, Teutonic knights and even internal civil war.
Today 01:45 PM Go to last post
79 2,909
Stainless Steel (32 Viewing)
A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!
8,748 172,177
Based on Gundugs excellent otherworld map. This fantasy/non-historical mod is based around factions from different era's and technology levels. Each faction will have a very different feel, and will play quite differently.
Today 02:48 PM Go to last post
76 4,833
Third Age: Total War (68 Viewing)
Third Age: Total War Third Age: Total War is a total conversion modification for Medieval II: Total War that brings you into the world of Middle Earth
by Maca
Today 07:45 PM Go to last post
3,720 176,517
A mod by Vlad focusing on the Mongolo-Tatars invasion of Europe, featuring historical Mongols, Turks, Germans, Russians and others.
by vlad
Today 06:17 PM Go to last post
34 773
This mod is set in the universe of 'A Song of Ice and Fire' by G.R.R. Martin. It features the continent of Westeros at the time of 'A Game of Thrones'.
Today 11:20 AM Go to last post
142 2,778
A matrix of improvements, including a re-write of the campaign AI and other core files.
52 5,548
Modifications in Development
Mods in the development stage. If the status of your mod changes with a release please inform the administration.
This mod aims at bringing you one of the most crucial time periods of African history, the time when European kingdoms sought to take control of the lands and riches of this ancient continent. Take up the sword and forge an empire, be it European, middle-easterner, or African.
Yesterday 02:50 AM Go to last post
51 1,480
Agon is a mod focusing on Ancient Greece and the nearby lands. It's primary goal is depicting the many conflicts that took place in the area in both a fun and historically accurate way. The mod will feature 29 brand new factions and many new units.
Today 02:09 PM Go to last post
71 3,726
All Under Heaven takes the game and transforms it into a Medieval Asian setting, in a period on the eve of the Mongol invasions of Asia, where the entire continent is about to be thrown into a period of warfare.
Yesterday 06:49 AM Go to last post
73 1,968
Dominion of the Sword (2 Viewing)
Dominion of the Sword is an ambitious project aimed at making a Supermod, we have a large team made up of several contributing mods as well as our own dedicated staff. The mod aims to maximise the possibilities in the M2TW engine to make a game with realism, historical accuracy and playability. Most of all we are concentrating on an atmospheric and fully immersible experience of medieval warfare and rulership.
Today 07:07 PM Go to last post
290 8,548
Fantasy mod based on the novels of Tracy Hickman and Margret Weis. Takes place in the world of Krynn on the continent Ansalon. Krynns pantheon exist of three way, good, evil and neutral with its gods. Races are Human, Elfs, Ogres, Draconians, Minotaurs, Dwarfs, Kender a.s.o. The mod will handle the fight of good against evil, during the time the evil goddess Takhisis begins to influence the world.
by Huene
November 18, 2009 06:18 AM Go to last post
14 154
Times are changing, people are on the move, but who will prove to be superior? East of Rome covers the timeframe of 519-700 and has a map stretching from Italy to India and from Egypt to the Steppes.
November 16, 2009 11:24 AM Go to last post
67 1,965
Europa Barbarorum II (3 Viewing)
A total conversion mod of M2TW set in the classical era, starting in 272BC.
by usmell
Today 07:23 PM Go to last post
335 7,443
Brand new factions, New 2d art, Battle and Campaign AI improved, Bigger Map and New Script Tweaks and also New medieval music and New Units and more small modifications.
October 31, 2009 09:18 AM Go to last post
75 2,990
The Frontier (2 Viewing)
A modification for Medieval 2: Kingdoms, set on the North American continent. Play as one of four colonial European factions and claim the Frontier as your own, or attempt to resist as a native american tribe. You have between the years 1655 and 1774 to make a mark on the New World, whether it be brutal conquest or steadfast resilience.
November 16, 2009 03:39 PM Go to last post
110 2,613
A complete rework of the ecoomics of M2TW/Kingdoms.
November 09, 2009 12:29 PM Go to last post
12 116
The Last Kingdom (1 Viewing)
The Last Kingdom challenges players to control 15 new factions, including the Vikings themselves, the Saxons, Scots, Irish, Welsh, and Norman, and to embark on a campaign to dominate the British Isles. You can conduct the campaign on a new map focusing on North Europe, in the continent, in the Isle of England, Iceland, or starting from the Norwegian peninsula.
by danova
Today 06:46 AM Go to last post
57 2,558
This mod aims to be an historically accurate mod that focuses on the Latin occupation of the byzantine lands. The campaign will start in 1210 and will end in 1453. The mod will feature many new factions including the Greek Successor States and many more. The mod is going to use units from other mods, such as: the CBURP, Bulgaria:TW and the Magyar Mod. A new map and a better AI will be implemented.
by Julius2
November 19, 2009 05:46 AM Go to last post
26 764
Libertas Vel Mors is set in the fantasy world of Eveena. Take command of one of many kingdoms on your way to proclaim your dominance and power.
by Echuta
Yesterday 01:06 PM Go to last post
28 1,375
This is a Classical total conversion mod for M2TW, and spans the crucial years of 338 to 260 BC building up to the Punic wars, developing in detail the cultures and the titanic wars they waged for the supremacy of Italy.
by jmrc
Today 07:33 PM Go to last post
78 3,704
Patria Libera is medieval mod which passes throught the XIV century to the year when the Constantinople fall(1453). During the short timeframe of the mod the player will know all about this exciting part of our history. Mod includes totaly new map with 199 provincies , new models, new historical characters, new unique cities models and more than 30 nations which want to be the powerfull in whole Europe. This is Patria Libera chceck it!
November 14, 2009 06:17 PM Go to last post
35 721
Princes, Kings and Heroes is a major modification for the Kingdoms Expansion. It is centred around the period 1280 to 1330 (which covers the 2nd Welsh war, the Scottish war of independence and invasion of Ireland and the English internal wars of this period). It’s set on a large map and aims to be as historical as viable.
November 16, 2009 06:06 PM Go to last post
29 1,080
Mod about the Spanish Reconquest made by the spanish community of Caballeros de Europa. The mod starts in 1065 and finishes in 1492. The first Reconquista's mod you can play with all Iberian Kingdoms, catholics or muslims.
18 398
31 (28 playable) original MTW2 & Kingdoms factions battle on a new ai-pathfinding-friendly epic mid-map. The unique campaign random generator makes sure that no game will ever be the same. Anyhow it offers the best mix of a pre Vanilla (1079) and Kingdoms feeling in the most complete Grand Campaign style ever, plus unique features like fully implemented World Wonders. Functionality and keeping MTW2 atmosphere is our priority.
by toluas
Today 05:35 PM Go to last post
15 529
Sanctum Bellum (1 Viewing)
Sanctum Bellum takes you to the heart of the Holy Lands during it's most blood soaked period. Compresing from two campaigns into 1 mod, set between the 12th and the 14th centuries, we shall bring you new factions, units, features and a detailed map, where you decide the victors in this titanic clash of faiths in a truely unique experience.
November 15, 2009 03:15 AM Go to last post
65 1,520
Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkan, Near East and part of Italy starting from rise of Tsar Stefan Uroš IV Dušan in 1345 and concluding in 1530. Tsardoms allow you to take control of 11 factions (in later versions even more!) all complete with over brand new artistically crafted warriors ready to do your command!
Yesterday 04:19 PM Go to last post
100 5,197
Staring in 620 AD and going all the way to 1050 AD, featuring new factions, map and units, the mod focuses on the Saxons' domination of today´s England over the Brithons in the dark ages, the Irish golden age, the pictish struggle against the Strychklyde confederation and in its late era the emerging factions of the Norse and the Danes.
by MaxMazi
Today 02:14 PM Go to last post
14 1,303
This mod takes the most exciting and blood-thirsty era and throws it into the new total war engine. This time the map is bigger to include all of Europe. This is a community-freindly project, that will surely give the player a TRUE Total War experience.
Yesterday 02:00 PM Go to last post
194 4,624
XVIIth Century Mod is total conversion of M2:TW set in years 1570-1700. First planned version will include three factions - Sweden, Poland-Lithuania and Russia - and their conflicts over strategically important region of Livonia.
30 1,024

 
Threads in Forum : Kingdoms: Hosted Modifications Forum Tools Search this Forum
Announcement
Views: 10,322 View Announcement Announcement: NTW available in TWC Marketplaces
October 09, 2009 jimkatalanos
Announcement
Views: 7,287 View Announcement Announcement: New FrontPage Coordination System
July 09, 2009 Aradan
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