Find all hosted community mods designed to be played using Medieval II: Kingdoms.
Mods which have a release, including open betas.
A historical mod based on the actual events between 1618 and 1648 in the area of the Holy Roman Empire of the German Nation. A total conversion waiting for you to select one of 22 playable factions to write your own history in Europe's bloodiest conflict.
Today, 03:11 AM
A fantasy mod based on the book, The Seeker and The Mage. Akthross Total War will allow you to play a classic game of Good vs Evil. Features new models, animations, custom settlements, and a fully reworked campaign AI.
December 03, 2013, 09:53 AM
Baltic: Total War is a major modification to represent ancient balt culture Lithuanian faction warfare in medieval period. The first goal is a mod for Kingdoms. Second is to give TW community accurate info about Lithuania and created units for the community.
November 09, 2013, 12:56 PM
BattleAxe, a true Total War experience, challenges players with a large selection of over a dozen campaigns and 28 factions. Diplomacy has been axed - all factions are at war. Its a mean Medieval II streamlined for swift gameplay. Merchants, priests, and ships are omitted by default but may be simply added depending on your gameplay preference. Land bridges connect continents and offer new strategic opportunities without the need of ships. Whether you have a weekend or a week youll find a fight in BattleAxe.
October 28, 2013, 05:04 PM
Broken Crescent is a M2TW total conversion modification centered on the Middle East starting from 1174 and concluding in 1400. Featuring a gorgeous new campaign map spanning from Anatolia to India, Broken Crescent allows you to take control of over 17 brand new factions all complete with over 300 new artistically crafted warriors ready to do you bidding!
Yesterday, 08:46 PM
Call of Warhammer: Champions of the vile Chaos gods have stepped forward uniting into a northern tidal wave sweeping south. Orcs are growing restless in the cramped space of the Badlands. A WAAGGGHH!!! is inevitable and the Greenskin horde will soon unleash another of their destructive invasions. The mysterious Phoenix King has ordered an expedition corps to the Old World to stand by the forces of light in the coming struggles. The Empire and Kislev will have to hold the line and stand tall against the coming of the Storm of Chaos.
Yesterday, 02:49 PM
This is a multi-era mod that aims to recreate the Middle Ages as Early, High and Late Era campaigns, with additional campaigns such as the Dark Age and the Renaissance, while maintaining an historical-realism design with a gameplay orientation.
December 06, 2013, 09:48 PM
Claimants,heirs & Conquerors: Tempesta` Meditterraneo`is a mod with new content in almost all aspects of the game a new huge map which focuses on Italy, the Alps & Central Meditterranean, New factions as well as traditional favorites From Italy, Germany,France,Eastern Europe,Iberia & North Africa. If you love "eye" candy & the renassaince era this is the mod for you!
November 12, 2013, 05:40 AM
The Custom Campaign Mod is a small mod designed to provide additional game play and content for Medieval II: Total War. The Retrofit Mod retrofits various Medieval II Total War (M2TW): Kingdoms features, improvements and bug fixes to vanilla M2TW.
November 22, 2013, 12:27 PM
A mod set in the roman time frame, with the main faction of Europe, West Asia and North Africa. Purpose is to play a classic era mod on med2 engine. Other than completely new units, main feature are the new city model on battle map.
Yesterday, 07:16 PM
This mod focuses on a much more realistic representation of the Holy Roman Empire: The vanilla HRE faction has been split in 9 factions and lots of features like Imperial Elections, Imperial Ban, Imperial Tax, Coronations, Antipopes, etc... have been added.
December 05, 2013, 01:05 PM
The purpose of this mod is to add length, balance and overall enjoyment to the game. The mod will expand on what CA has already done by adding new factions, a bigger map and adjusting the AI to compensate. (formerly; Middle Ages Total War)
November 23, 2013, 02:31 PM
Dominatio Mundi (World Domination) is a multi modding area. Our aims are diverses since mods are dealing with 3/4 world maps and little regions maps. The only one common point is that all mods are total modification of the TW game.
October 02, 2013, 04:50 PM
This mod contains most of the campaigns from my Eras Total War mod and 4 new ones. These campaigns cover various areas, ranging from Europe, North Africa, and the Near East to the whole world.
December 08, 2013, 01:54 PM
This mod is a total conquest mod in pre-colombus era. The map goes from the Americas to Japan, and from Iceland to Australia. There are 13 new factions and 3 previously unplayable factions now playable from the beginning.
December 04, 2013, 07:27 AM
Brand new factions, New 2d art, Battle and Campaign AI improved, Bigger Map and New Script Tweaks and also New medieval music and New Units and more small modifications.
December 06, 2013, 04:06 PM
A total conversion that allows players to enact large scale battles in the realm of Hyrule. Players will get the chance to lead races from the Legend of Zelda series and command iconic characters from the series in battle.
Today, 03:06 AM
A modification set in the late Roman Era, the mod is planned to be developed by sub-campaigns focusing on major events of the era building up to a final grand campaign set during the fall of the Western Roman Empire.
Today, 05:15 AM
A modification that adds every single new unit from Kingdoms into the Grand Campaign onto a truly epic map. The campaign is 2 turns per year from 1180 AD to 1500 AD. Also adding the Kingdom of Jerusalem and Antioch to the Holy lands, Teutonic Order and Lithuania to the Baltic, Ireland, Wales and Norway added to British Isles. KGCM also supports Multiplayer Campaigns.
December 07, 2013, 11:46 PM
This mod adds over 130 new main banners, many new upgrade banners and over 300 new shield textures for Medieval 2. New symbols for some factions and new colour for Denmark and Byzantium.
July 08, 2013, 12:07 PM
A mod aimed at improving the gameplay and balance of M2TW as well as a longer, slower campaign. It is made by Lusted but incorporates other modders work for the best gaming experience.
November 23, 2013, 04:20 PM
for a better Hungary. Modded map, names, religions, the usual stuff, you know. Completely remodelled and re-skinned Hungarian units, new unit list. Informations for modders about the Hungarian Kingdom.
September 24, 2013, 01:20 PM
Planetwar Total War is a fantasy based mod for Medieval II Total War. It places the human race on an alien planet with many other alien and mythological civilizations.
Yesterday, 10:26 AM
Pro Deo et Rege is a mod aimed at providing a longer, more challenging and realistic campaign. Featuring many new provinces, units and a unique regional Area of Recruitment system, establishing and maintaining a medieval empire will not be easy - For God and King!
October 18, 2013, 12:15 AM
The most unique and comprehensive modification of battle AI ever committed, squeezing out as much as possible from game engine, supporting it with exclusively developed, manually scripted AI behavior and tweaked settlements, forging an unforgettable experience. Fully automated installer included.
December 10, 2013, 12:39 PM
In this mod the player takes control of one of 3 Rus' kingdoms with the goal of uniting Rus' in the face of massive opposition from all sides: Mongols, Teutonic knights and even internal civil war.
December 05, 2013, 02:56 PM
Sands of Conquest is a fantasy mod set on the desert Island of Lurija. There are ten new factions (Dynasties) with the goal of capturing the islands innermost fortresses. almost everything is brand new redone except for units which although are re-skinned still using vanilla models.
December 04, 2013, 06:50 PM
A combination of bug fixes, many small mods, better AI and AI armies, more provinces, graphical improvements and many other campaign and battle map changes. The whole game offers now a much greater challenge!
Today, 04:39 AM
The Last Kingdom challenges players to control 15 new factions, including the Vikings themselves, the Saxons, Scots, Irish, Welsh, and Norman, and to embark on a campaign to dominate the British Isles. You can conduct the campaign on a new map focusing on North Europe, in the continent, in the Isle of England, Iceland, or starting from the Norwegian peninsula.
Yesterday, 07:02 PM
The Sundering: Rise of the Witch King is a mod for Medieval 2: Kingdoms and based around the Warhammer universe during the civil war between the Elves, the mod's campaign opens with the Death of Bel Shanaar in -2751 IC.
December 05, 2013, 03:42 PM
Thera was a world much like the one we know. That was until one fateful day 222 years ago, a day when great natural calamities were unleashed on the world known as Thera. The planet suffered earthquakes, volcanic eruptions, an almost worldwide tidal wave, all in the space of one day. Huge wild fires ripped across many lands and there were reports of fiery objects seen in the skies. This day became known universally as the 'Great Torment'. The Legacy of the Great Torment is a world inhabited by many small nations which have been been forced to develop in near isolation, a world of large desolate, depopulated lands, which are ripe for conquest and development by a wise and powerful leader. Are you such a leader.......
December 10, 2013, 11:26 PM
Third Age: Total War Third Age: Total War is a total conversion modification for Medieval II: Total War that brings you into the world of Middle Earth
Today, 05:12 AM
With Fire and Sword 2 is a major modification focused on events which took place in Eastern and Central Europe in the XVI-XVII centuries. OiM 2 develops ideas of precursor and in many respects similiar to it. Some aspects of the mod stays the same, but many of them will change. Another engine of Medieval II and later date of campaign start - not only factors that affects the difference. Who played in first WFaS, of course, will feel nostalgia, and itll be almost completely new to rookie players. There are many interesting stuff prepared for both categories of players.
December 03, 2013, 04:08 PM
This mod throws you into the Viking Age complete with new factions, new units, a new map, improved AI, new scripts and much more. Its first release focuses on the events around the Baltic sea between the years 785 to 1050. Command some of the greatest Early Middle Age kingdoms around the Baltic, and defend yourself from the occurring Rus' as you battle it out for ultimate supremacy.
December 10, 2013, 03:27 AM
Mods in the development stage. If the status of your mod changes with a release please inform the administration.
All Under Heaven takes the game and transforms it into a Medieval Asian setting, in a period on the eve of the Mongol invasions of Asia, where the entire continent is about to be thrown into a period of warfare.
December 07, 2013, 07:39 AM
Anatolia, the fertile lands, which has been home to many civilizations throughout history. Our mod contain Anatolia and several places where you can find all prosperity, welfare and glory but also some surprises!
September 14, 2013, 10:39 PM
Dominion of the Sword is an ambitious project aimed at making a Supermod, we have a large team made up of several contributing mods as well as our own dedicated staff. The mod aims to maximise the possibilities in the M2TW engine to make a game with realism, historical accuracy and playability. Most of all we are concentrating on an atmospheric and fully immersible experience of medieval warfare and rulership.
December 09, 2013, 01:30 PM
DragonDawn is a fully realised full conversion of Medival Total War II: Kingdoms, set in the Universe of DragonDawn. DragonDawn is a unique and non-commercial High-Fantasy setting that was written over a period of ten years. We'd love your support!
November 27, 2013, 08:31 PM
Fantasy mod based on the novels of Tracy Hickman and Margret Weis. Takes place in the world of Krynn on the continent Ansalon. Krynns pantheon exist of three way, good, evil and neutral with its gods. Races are Human, Elfs, Ogres, Draconians, Minotaurs, Dwarfs, Kender a.s.o. The mod will handle the fight of good against evil, during the time the evil goddess Takhisis begins to influence the world.
November 13, 2013, 06:33 PM
This total conversion mod is set at the time of the great Roman Emperor Justinian, at the very threshold of the Dark Ages. The old world has gone for ever, and now, times are changing, and peoples are on the move. This is a time of Faith, Empire, and most of all- Total War!
December 09, 2013, 01:12 PM
A mod that takes the player back into the "dark ages", Heiğinn Veğr aims to fill an era that is very under-represented in modding. We aim to include some new, rare scripts, completely new unit models, and a new map to bring the Viking age to life.
December 01, 2013, 07:47 AM
Great Conflict between the Roman Empire, The Bulgar Empire and The Frankish Empire. Local conflicts between factions in Italy, Balkans and North Africa. Invasion of peoples from the east.
Yesterday, 08:06 PM
France and the Hapsburg fight to gain ascendancy over Italy, involved are most of the Italian city states or lordships and even most of the European states. The war remains for more than sixty years on the Italian peninsula.
Yesterday, 01:45 PM
This mod is focused on the British Isles in the late 13th century and seeks to reproduce the Anglo-Scottish, Anglo-French and Anglo-Irish conflicts of the period. Welsh rebellions will also feature. Several campaigns will be playable on a huge new-look map of the British Isles and Northern France. Kingdoms of the Isles will offer a good blend of historical accuracy and gameplay through the use of intense scripting and AI enhancement. A variety of playable and non-playable factions will feature including non-national factions such as the Scottish Clans. The forum for the previously released Kingdom of the Scots can also be found here.
November 18, 2013, 12:31 AM
This mod aims to be an historically accurate mod that focuses on the Latin occupation of the byzantine lands. The campaign will start in 1210 and will end in 1453. The mod will feature many new factions including the Greek Successor States and many more. The mod is going to use units from other mods, such as: the CBURP, Bulgaria:TW and the Magyar Mod. A new map and a better AI will be implemented.
September 24, 2013, 11:00 PM
This is a Classical total conversion mod for M2TW, and spans the crucial years of 338 to 260 BC building up to the Punic wars, developing in detail the cultures and the titanic wars they waged for the supremacy of Italy.
Today, 04:48 AM
Patria Libera XIV is medieval mod which passes throught the XIV century to the year when the Constantinople fall(1453). During the short timeframe of the mod the player will know all about this exciting part of our history. Mod includes totally new map with 199 provinces , new models, new historical characters, new unique cities models and more than 30 nations which want to be the powerful in whole Europe. This is Patria Libera, check it!
December 18, 2012, 06:24 AM
Princes, Kings and Heroes is a major modification for the Kingdoms Expansion. It is centred around the period 1280 to 1330 (which covers the 2nd Welsh war, the Scottish war of independence and invasion of Ireland and the English internal wars of this period). Its set on a large map and aims to be as historical as viable.
Yesterday, 08:55 AM
Shizoku no Sensō takes place during the bloody war that occurred in Japan, between families or clans, each eager to expand their territory and influence by means of war, attrition and diplomacy with the ultimate goal of becoming The Shogun.
October 01, 2013, 06:57 PM
The Shadow of Ishtar is a total conversion mod set in a biblical era with brand new factions such as Assyria and Israel are pitted against each other on a brand new map with brand new units.
November 17, 2013, 03:15 PM
Tsardoms: Total War is a M2TW and Kingdoms modification that focuses on the Balkans, Near East, Eastern and Central Europe, Italy and Switzerland, starting from rise of the Serbian Tsar Stefan Uro IV Duan in 1345 and concluding in 1530. Tsardoms allow you to take control of over 25 factions all complete with brand new artistically crafted warriors ready to do your command! The aim is to provide the player with the best possible accuracy, in all sectors of the game, and to stretch the limitations of the M2TW engine, through scripting and AI enhancement, for a gameplay never seen before!
December 10, 2013, 08:15 AM
War of the West is an ambitious project that will bring the player into the major conflicts of Western kingdoms of Europe in Middle Age. Historical accuracy, innovative game play and major overhaul of the initial game; this is WOTW.
December 05, 2013, 09:39 PM
XVIIth Century Mod is total conversion of M2:TW set in years 1570-1700. First planned version will include three factions - Sweden, Poland-Lithuania and Russia - and their conflicts over strategically important region of Livonia.
January 23, 2013, 05:45 PM
Mods under development, without enough work to warrant a mod-forum. Forums viewable only by admins and respective mod team members.
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