1. Announcement:
    New blood for TWC? You, perhaps?
    Dismounted Feudal Knight (my horse for a unicode)
    February 16, 2024
    Views:
    20,093
  2. Announcement:
    Want a Forum for your Mod?
    Hader (Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.)
    March 10, 2016
    Views:
    133,952
Page 1 of 5 12345 LastLast
Threads 1 to 20 of 86

Forum: Sub mods

Please use this forum for any sub mods of XGM.

  1.   Sticky Threads  

  2. Icon3 Sticky Thread Sticky: Ethnic Traits project.

    Started by Suppanut, December 14, 2007 07:54 AM
    26 Pages
    1 2 3 4 5 6 7 8 9 10 ... 26
    • Replies: 504
    • Views: 73,351
    June 29, 2010, 04:02 PM Go to last post
  3. Sticky Thread Sticky: XGM Command

    Started by Balikedes, November 13, 2007 01:07 PM
    11 Pages
    1 2 3 4 5 6 7 8 9 10 ... 11
    • Replies: 209
    • Views: 59,685
    April 01, 2013, 07:37 PM Go to last post
  4. Sticky Thread Sticky: A modding legions remover

    Started by Warmaster, November 08, 2007 08:42 AM
    3 Pages
    1 2 3
    • Replies: 43
    • Views: 16,171
    August 08, 2010, 08:27 AM Go to last post
  5. Sticky Thread Sticky: SVN Repository for XGM

    Started by DimeBagHo, September 27, 2008 01:30 PM
    • Replies: 19
    • Views: 6,362
    March 09, 2009, 07:39 PM Go to last post
  6.   Normal Threads  

  1. Moved: The post marian project

    Started by Zarax, October 21, 2007 12:43 PM
    •  
    •  
  2. Job: Temple Descriptions

    Started by DimeBagHo, September 05, 2007 09:32 AM
    30 Pages
    1 2 3 4 5 6 7 8 9 10 ... 30
    • Replies: 596
    • Views: 67,438
    June 08, 2009, 03:36 AM Go to last post
  3. Moved: Post Marian Project - Model/Texture development

    Started by Maraxus, April 08, 2008 05:58 PM
    •  
    •  
  4. Ptolemaic Reform

    Started by Maraxus, August 01, 2007 11:14 PM
    7 Pages
    1 2 3 4 5 6 7
    • Replies: 124
    • Views: 10,782
    April 23, 2008, 12:20 AM Go to last post
  5. Moved: Post Marian Project - Unit Descriptions

    Started by Suppanut, April 09, 2008 07:20 AM
    •  
    •  
  6. Project: Victory conditions.

    Started by Zarax, July 17, 2008 12:54 PM
    5 Pages
    1 2 3 4 5
    • Replies: 93
    • Views: 10,790
    March 31, 2009, 11:42 PM Go to last post
  7. XGM: Hellenic world

    Started by vietanh797, December 13, 2010 05:25 AM
    5 Pages
    1 2 3 4 5
    • Replies: 91
    • Views: 25,707
    September 20, 2013, 12:25 AM Go to last post
  8. Icon1 Post Marian Project - Buildings

    Started by CaesarVincens, April 07, 2008 06:49 PM
    5 Pages
    1 2 3 4 5
    • Replies: 89
    • Views: 4,380
    June 28, 2008, 01:03 AM Go to last post
  9. Version 5.8

    Started by DimeBagHo, July 30, 2008 08:04 AM
    5 Pages
    1 2 3 4 5
    • Replies: 81
    • Views: 7,684
    October 03, 2008, 09:31 PM Go to last post
  10. XGM - Alternate Gameplay SubMod

    Started by Zarax, September 01, 2007 05:38 AM
    4 Pages
    1 2 3 4
    • Replies: 76
    • Views: 9,549
    April 03, 2009, 05:44 PM Go to last post
  11. Could anyone report for more unique ancillaries candidate?

    Started by Suppanut, October 13, 2008 11:38 PM
    4 Pages
    1 2 3 4
    • Replies: 74
    • Views: 9,156
    November 11, 2008, 11:57 AM Go to last post
  12. Icon4 Post Marian Project: Marius Message Triggering Method

    Started by Suppanut, October 17, 2008 11:41 AM
    4 Pages
    1 2 3 4
    • Replies: 66
    • Views: 3,570
    December 04, 2008, 09:20 PM Go to last post
  13. Post Marian Project - Unit Stats Discussion

    Started by Suppanut, May 16, 2008 06:24 AM
    3 Pages
    1 2 3
    • Replies: 54
    • Views: 2,402
    July 27, 2008, 05:34 AM Go to last post
  14. Battle system of Post-Marian Project

    Started by Suppanut, March 13, 2009 11:33 AM
    3 Pages
    1 2 3
    • Replies: 51
    • Views: 2,692
    April 18, 2009, 10:20 AM Go to last post
  15. Moved: Post Marian Project preparations: Redefining Colonization

    Started by Zarax, April 29, 2008 03:00 AM
    •  
    •  
  16. Post Marian Project preparations: Redefining AOR

    Started by Zarax, April 13, 2008 11:43 AM
    2 Pages
    1 2
    • Replies: 35
    • Views: 1,548
    April 16, 2008, 04:47 AM Go to last post
  17. Work In Progress: The XGM Foundry

    Started by Zarax, July 04, 2008 10:52 AM
    2 Pages
    1 2
    • Replies: 33
    • Views: 2,810
    September 27, 2008, 02:59 AM Go to last post
  18. Sparta Provincial Campaign for XGM 5.8.1

    Started by Spartan198, October 22, 2008 11:32 PM
    2 Pages
    1 2
    • Replies: 31
    • Views: 10,695
    September 01, 2011, 12:23 AM Go to last post
  19. New sub mod- XGM Rise or Fall

    Started by Steli-os, May 10, 2011 12:43 PM
    2 Pages
    1 2
    • Replies: 31
    • Views: 14,681
    October 01, 2014, 03:10 PM Go to last post
  20. XGM: ELITE

    Started by Ferrus, June 09, 2010 01:09 PM
    2 Pages
    1 2
    • Replies: 24
    • Views: 6,823
    October 14, 2010, 06:18 PM Go to last post

Page 1 of 5 12345 LastLast

Forum Information and Options

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •