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Forum: Custom Campaign/Retrofit mod

The Custom Campaign Mod is a small mod designed to provide additional game play and content for Medieval II: Total War. The Retrofit Mod retrofits various Medieval II Total War (M2TW): Kingdoms features, improvements and bug fixes to vanilla M2TW.

Sub-Forums Threads / Posts  Last Post

  1. Post bugs and request technical help here.

    Forum Actions:

    Forum Statistics:

    • Threads: 53
    • Posts: 295
  1.   Sticky Threads  

  2. Sticky Thread Sticky: Custom Campaign Mod 2 Released

    Started by Unspoken Knight, April 17, 2008 12:30 AM
    8 Pages
    1 2 3 4 5 6 7 8
    • Replies: 144
    • Views: 186,298
    March 21, 2024, 06:14 PM Go to last post
  3. Sticky Thread Sticky: Grand Unit Addon Mod (for Retrofit 1.0) Version 6.0

    Started by Candelarius, December 12, 2007 07:42 PM
    43 Pages
    1 2 3 4 5 6 7 8 9 10 ... 43
    • Replies: 847
    • Views: 494,723
    February 05, 2024, 08:35 AM Go to last post
  4. Sticky Thread Sticky: Retrofit Mod 1.0 Released

    Started by Unspoken Knight, August 29, 2007 10:18 PM
    13 Pages
    1 2 3 4 5 6 7 8 9 10 ... 13
    • Replies: 258
    • Views: 329,356
    March 09, 2023, 04:03 PM Go to last post
  5. CA Developer Icon Sticky Thread Sticky: Custom Campaign Mod 1.02 released

    Started by Unspoken Knight, May 24, 2007 10:53 PM
    7 Pages
    1 2 3 4 5 6 7
    • Replies: 138
    • Views: 100,937
    May 14, 2021, 07:02 AM Go to last post
  6. Sticky Thread Sticky: Retrofit Multiplayer (Retrofit MP) 2.0 released

    Started by Unspoken Knight, September 12, 2008 03:24 AM
    • Replies: 18
    • Views: 35,708
    March 28, 2020, 06:34 AM Go to last post
  7. Sticky Thread Sticky: Hotseat Launcher Released

    Started by Unspoken Knight, April 23, 2008 10:30 PM
    4 Pages
    1 2 3 4
    • Replies: 71
    • Views: 51,671
    October 14, 2018, 01:21 AM Go to last post
  8. Sticky Thread Sticky: CCM2 Hoseat Sub Mod Released!

    Started by Unspoken Knight, March 29, 2012 12:59 AM
    2 Pages
    1 2
    • Replies: 30
    • Views: 11,594
    July 01, 2015, 12:29 PM Go to last post
  9. Sticky Thread Sticky: List of Compatible Sub Mods

    Started by Unspoken Knight, March 31, 2012 09:56 AM
    • Replies: 1
    • Views: 9,560
    April 17, 2012, 07:37 PM Go to last post
  10. Sticky Thread Sticky: Embassy Sub Mod Released

    Started by wolf-yop, April 16, 2012 05:39 AM
    • Replies: 3
    • Views: 7,360
    April 16, 2012, 10:22 PM Go to last post
  11. Sticky Thread Sticky: Local Moderator Forum Rules

    Started by Trajan, December 18, 2006 07:14 PM
    • Replies: 0
    • Views: 5,262
    December 18, 2006, 07:14 PM Go to last post
  12.   Normal Threads  

  1. HRE Heavy Infantry

    Started by Germinator, August 12, 2008 11:23 PM
    • Replies: 0
    • Views: 980
    August 12, 2008, 11:23 PM Go to last post
  2. Icon5 new installer or something?

    Started by AmeriBriton, August 02, 2008 10:37 AM
    • Replies: 6
    • Views: 1,422
    August 12, 2008, 04:02 PM Go to last post
  3. Question

    Started by themoob, July 11, 2008 08:39 PM
    • Replies: 7
    • Views: 989
    July 21, 2008, 06:49 AM Go to last post
  4. Recruitment Rehash!!

    Started by banzai_travis, June 18, 2008 02:31 AM
    • Replies: 5
    • Views: 1,272
    July 08, 2008, 12:54 PM Go to last post
  5. Permanent stone forts for Custom Campaign Mod

    Started by CeltiberoMordred, July 04, 2008 08:42 AM
    • Replies: 0
    • Views: 1,436
    July 04, 2008, 08:42 AM Go to last post
  6. compatible with...

    Started by Ex Tenebris Lux, June 24, 2008 06:06 AM
    • Replies: 7
    • Views: 1,007
    June 26, 2008, 08:20 PM Go to last post
  7. Install location of retrofit

    Started by Alxaro, June 14, 2008 05:17 PM
    • Replies: 1
    • Views: 680
    June 16, 2008, 04:51 PM Go to last post
  8. 2 questions

    Started by rageallday, June 09, 2008 10:14 AM
    • Replies: 2
    • Views: 771
    June 14, 2008, 12:26 AM Go to last post
  9. Icon9 script to disable pope excommunicating factions?

    Started by rageallday, June 07, 2008 12:10 PM
    • Replies: 12
    • Views: 1,924
    June 09, 2008, 08:21 AM Go to last post
  10. Duke William missing texture

    Started by zacparis, June 07, 2008 10:07 PM
    • Replies: 1
    • Views: 699
    June 08, 2008, 07:47 AM Go to last post
  11. What style of play is meant to be enhanced?

    Started by Viking Prince, June 05, 2008 12:40 PM
    • Replies: 5
    • Views: 1,120
    June 07, 2008, 11:48 PM Go to last post
  12. Specific Antioch units and the Hospitallar units

    Started by homefry, June 07, 2008 02:11 AM
    • Replies: 1
    • Views: 1,523
    June 07, 2008, 09:41 AM Go to last post
  13. update?

    Started by rageallday, June 06, 2008 05:36 PM
    • Replies: 1
    • Views: 763
    June 06, 2008, 09:07 PM Go to last post
    • Replies: 0
    • Views: 710
    June 05, 2008, 03:14 PM Go to last post
  14. Black_fow in Custom Campaign 2

    Started by homefry, June 01, 2008 05:42 PM
    • Replies: 1
    • Views: 678
    June 04, 2008, 11:37 AM Go to last post
  15. Custom Campaign mod 2 grand campaign

    Started by homefry, May 31, 2008 06:39 PM
    • Replies: 2
    • Views: 1,332
    June 01, 2008, 01:22 PM Go to last post
  16. This or grand campaign mod?

    Started by M2TWRocks, May 21, 2008 08:16 AM
    • Replies: 12
    • Views: 1,831
    May 30, 2008, 08:27 PM Go to last post
  17. Custom Campaign Mod 2 and grand unit addon

    Started by homefry, May 30, 2008 08:23 PM
    • Replies: 1
    • Views: 1,092
    May 30, 2008, 08:26 PM Go to last post
  18. Is it possible to destroy forts ?

    Started by The Cobra, May 29, 2008 12:39 AM
    • Replies: 2
    • Views: 6,046
    May 29, 2008, 08:48 PM Go to last post
  19. steam

    Started by Picazoo, May 27, 2008 05:33 AM
    • Replies: 1
    • Views: 699
    May 27, 2008, 05:47 AM Go to last post

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