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Threads 1 to 20 of 9483

Forum: Text Editing and Scripting

Ask questions about all text editing and scripting aspects of modding.

  1.   Sticky Threads  

  2. Sticky Thread Sticky: Anti-Trait mechanic confirmed broken in Medieval 2 Kingdoms

    Started by b0Gia de Bodemloze, April 22, 2015 02:41 PM
    3 Pages
    1 2 3
    • Replies: 44
    • Views: 4,286
    January 20, 2017, 10:03 PM Go to last post
  3. Sticky Thread Sticky: Crashes and how to fix them

    Started by uanime5, January 20, 2008 05:08 PM
    10 Pages
    1 2 3 4 5 6 7 8 9 10
    • Replies: 185
    • Views: 27,222
    September 25, 2016, 06:32 AM Go to last post
  4. Sticky Thread Sticky: Research Hub

    Started by Augustus Lucifer, September 27, 2009 06:55 AM
    • Replies: 17
    • Views: 8,475
    September 18, 2011, 04:07 PM Go to last post
  5.   Normal Threads  

  1. Units cost and upkeep

    Started by Titus le Chmakus, Today 08:45 AM
    • Replies: 0
    • Views: 31
    Today, 08:45 AM Go to last post
  2. founding_conversion_default_rate (How does it Work?)

    Started by Pooploop, April 20, 2017 10:25 AM
    • Replies: 1
    • Views: 117
    April 22, 2017, 06:07 AM Go to last post
  3. Multiple Slave factions?

    Started by Xagamon, April 19, 2017 12:53 AM
    • Replies: 5
    • Views: 225
    April 21, 2017, 03:11 PM Go to last post
  4. Global CAI parameters inside faction AI label

    Started by alreadyded, April 20, 2017 06:10 PM
    • Replies: 0
    • Views: 83
    April 20, 2017, 06:10 PM Go to last post
  5. Modding to recruit generals?

    Started by MrCharisma22, April 15, 2017 12:50 AM
    • Replies: 13
    • Views: 354
    April 19, 2017, 01:33 AM Go to last post
  6. Script commands inside of an event monitor do not fire

    Started by Majonese, April 16, 2017 07:38 PM
    • Replies: 5
    • Views: 170
    April 18, 2017, 12:12 PM Go to last post
    • Replies: 3
    • Views: 259
    April 18, 2017, 05:24 AM Go to last post
  7. Instant kill

    Started by Titus le Chmakus, April 14, 2017 09:01 AM
    • Replies: 3
    • Views: 212
    April 18, 2017, 03:11 AM Go to last post
  8. spawn armies

    Started by stevietheconquer, February 20, 2017 01:28 PM
    2 Pages
    1 2
    • Replies: 26
    • Views: 851
    April 16, 2017, 11:45 PM Go to last post
    • Replies: 16
    • Views: 429
    April 13, 2017, 02:37 PM Go to last post
  9. Cities incomes

    Started by Titus le Chmakus, April 07, 2017 05:36 AM
    • Replies: 10
    • Views: 411
    April 12, 2017, 04:55 AM Go to last post
  10. SettlementName and/or I_SettlementOwner?

    Started by The First Triumvirate, April 10, 2017 08:37 PM
    • Replies: 7
    • Views: 227
    April 11, 2017, 07:31 PM Go to last post
  11. Stopping arrows from fading away

    Started by Rabenrecht, April 07, 2017 02:10 PM
    • Replies: 8
    • Views: 310
    April 11, 2017, 12:14 PM Go to last post
  12. FactionIsLocal vs IsFactionAIControlled

    Started by gracul, January 02, 2011 10:23 AM
    2 Pages
    1 2
    • Replies: 22
    • Views: 2,176
    April 10, 2017, 06:37 AM Go to last post
  13. Question about CharacterIsLocal

    Started by rafmc1989, April 07, 2017 10:37 AM
    • Replies: 5
    • Views: 314
    April 07, 2017, 10:59 PM Go to last post
  14. recruitment via specific trait

    Started by Cesco, April 03, 2017 07:44 AM
    • Replies: 3
    • Views: 216
    April 05, 2017, 07:41 AM Go to last post
  15. Icon5 Campaign_Script not working

    Started by Xagamon, March 29, 2017 04:43 AM
    • Replies: 4
    • Views: 239
    March 31, 2017, 10:59 PM Go to last post
  16. Icon5 faction_variants strat model

    Started by K'Sharra the Conqueror, March 29, 2017 03:45 PM
    • Replies: 1
    • Views: 190
    March 30, 2017, 03:01 PM Go to last post
  17. How to increase unit sizes in Medieval 2 and all its exapansions

    Started by vikingcrest12, January 06, 2012 11:32 PM
    2 Pages
    1 2
    • Replies: 26
    • Views: 44,871
    March 30, 2017, 03:57 AM Go to last post

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