1. Announcement:
    New blood for TWC? You, perhaps?
    Dismounted Feudal Knight (my horse for a unicode)
    February 16, 2024
    Views:
    16,878
  2. Announcement:
    Want a Forum for your Mod?
    Hader (Things are very seldom what they seem. In my experience, they’re usually a damn sight worse.)
    March 10, 2016
    Views:
    133,465
Threads 0 to 0 of 0

Forum: Rome: Total War & Remastered Hosted Modifications

Find all Hosted Modifications for Rome: Total War and the remastered version here.

Sub-Forums Threads / Posts  Last Post

  1. Released Mods Threads / Posts  Last Post

    Mods which have a major release, including open beta's.

  2. --- Pre-Roman --- Threads / Posts  Last Post

    Rome: Total War & BI Modifications

  3. Amazon: Total War is a mod and a tribute to the ancient matriarchal equestrian societies. The ancient horses are mostly 12 hands high (48" or 120cm), this facet gives women unfair advantages as cavalry soldiers due to their lighter body weight and more petite frame. The mod is about how small but mobile forces with stand-off capabilities can defeat large conventional field armies even on the battlefields of antiquity. Mod is based on anthropological theses and latest archaeological data about the Amazons with numerous features quite unlike other me-too Greco-Roman mods.

    Forum Actions:

    Forum Statistics:

    • Threads: 105
    • Posts: 3,826
  4. Aristeia is a vision of the trojan war era and is based on the famous story from the epic cycle from which the Iliad has secured its place among the most important works in western literature. Aristeia attempts to be an enjoyable stylised representation of the trojan war faithful to its depiction in archaic literature and early classical pottery.

    Forum Actions:

    Forum Statistics:

    • Threads: 199
    • Posts: 3,291
  5. The B.C. Series is a set of mods focusing on the Hellenistic and early roman republic era, spanning from Alexanders campaigns over the diadochi and tarentine to the Punic wars. It features many new factions like the Samnites, the Etruscans, the Mauryan Empire, the Aetolian League or the Indo-Greek Empires.

    Forum Actions:

    Forum Statistics:

    • Threads: 31
    • Posts: 1,173
  6. "Hegemonia city states is a complete modification of Rome: Total War based on BI. The mod is dedicated to Hellenic history and the wars of the Hellenic people from late 6th century to the Peloponnesian wars.

    Forum Actions:

    Forum Statistics:

    • Threads: 675
    • Posts: 18,243
  7. Relive the campaigns of Alexander the Great; Become Darius and defend your empire from the Greeks; Take control of a faction and forge your own path to greatness.

    Forum Actions:

    Forum Statistics:

    • Threads: 98
    • Posts: 1,092
  8. This project focuses on the rise of the Achaemenid Persian Dynasty, from 559 to 490 BC, and how it became the greatest empire the world had yet known, forging an empire stretching from Greece to Afghanistan, and from Scythia down to Nubia.

    Forum Actions:

    Forum Statistics:

    • Threads: 566
    • Posts: 7,520
  9. The Greek Wars is a mod based on the group story of the same name in the .Com’s Fan Fiction section. The map is restricted to southern Greece and there are 11 factions.

    Forum Actions:

    Forum Statistics:

    • Threads: 100
    • Posts: 1,541
  10. THS is an advancement of an earlier mod, Pyrrhic Victory, and focuses now more on the fragmented states that arose after Alexander's Empire broke apart after his death. It includes complete re-skins, new factions, UI's, reworked campaign map, faction banners/symbols...

    Forum Actions:

    Forum Statistics:

    • Threads: 43
    • Posts: 1,292
  11. Based on bronze age Greece with units inspired by the movie 'Troy' this mod depicts the time of the trojan wars and civil wars within Greece. It Includes 19 factions, each of which has a large unique unit roster.

    Forum Actions:

    Forum Statistics:

    • Threads: 383
    • Posts: 4,930
  12. Inspired by the legend of Leonidas and the brave 300. You can control a 'Spartan' led Greek alliance in a war to liberate Greece, or bring the children of Hellas to heel leading the dark forces of the Persian Empire!

    Forum Actions:

    Forum Statistics:

    • Threads: 69
    • Posts: 1,753
  13. --- Roman Timeframe --- Threads / Posts  Last Post

    Rome: Total War & BI Modifications

  14. Originating as a minor submod from Lusted's Terrae Expugnandae, AUC has evolved into a monster of its own. Incorporating Mundus Magnus, RS2 graphical improvements, new city strat models, new factions, improved animations, an AOR mercenary system and hundreds of new units it offers a unique experience of Rome Total War yet still retains the feel of vanilla gameplay.

    Forum Actions:

    Forum Statistics:

    • Threads: 14
    • Posts: 616
  15. Rome has fallen! Who will rise now?

    Forum Actions:

    Forum Statistics:

    • Threads: 155
    • Posts: 3,985
  16. This mod intends to first improve the vanilla game step by step, and then add to it, culminating in the ultimate Rome Total War experience.

    Sub-Forums:

    1. ahowl11's Archives

    Forum Actions:

    Forum Statistics:

    • Threads: 28
    • Posts: 3,187
  17. Enhanced vanilla game, with richer details and custom content and consistent design and style, like if CA released a free-LC. Features hundreds of close to vanilla style skins, new unit models, lots of regional/auxiliary troops, custom campaigns/factions, RSII environment, BI battle map buildings for barbarians, new ancillaries and more!

    Forum Actions:

    Forum Statistics:

    • Threads: 13
    • Posts: 103
  18. Total Conversion which combines unique strategic challenges due to a 4 Season scripted campaign from 280 BC - 180 AD on a big map and with an ruthless AI on the battlefield. It includes many new units and ideas from members of the TW community.

    Forum Actions:

    Forum Statistics:

    • Threads: 211
    • Posts: 1,439
  19. An Italian made major mod that includes reskins for all factions and numerous other improvements to the game.

    Forum Actions:

    Forum Statistics:

    • Threads: 179
    • Posts: 2,979
  20. CATW is set on a pivotal time frame for many powers of the time. The gameplay is enhanced by powerful and specific mini-factions on the huge, revamped mundus magnus map, colossal AOR and rosters and the lush environment of RS2.

    Forum Actions:

    Forum Statistics:

    • Threads: 75
    • Posts: 1,974
  21. This mod uses unique ideas and greatly accepted techniques for a competitive AI behavior especially in the tactical battlefield. With the contribution of many great skinners, it evolutes to a true enhancement of RTW vanilla version game.

    Forum Actions:

    Forum Statistics:

    • Threads: 985
    • Posts: 9,183
  22. This mod gives depth and accuracy to Diadochi factions, focusing on the era between the rise and fall of the successor states around 305 BC - 147 BC. Introducing two main campaigns, 279 BC and 305 BC. A strive for impeccable unit and AI balance, while delivering the ultimate RTW gameplay experience is the aim of this mod. Based on DimeBagHo's legendary XGM 3.

    Sub-Forums:

    1. AAR Forum

    Forum Actions:

    Forum Statistics:

    • Threads: 456
    • Posts: 8,884
  23. This Trivium project is designed to be the definitive full conversion historical modification project for the global RTW community.

    Forum Actions:

    Forum Statistics:

    • Threads: 6,164
    • Posts: 70,413
  24. Extended Cultures pushes the RTW engine to the limits, aiming to give to the player a deep and complex experience similar to Paradox games. Migrations, character vices & virtues, cultural clashes and family intrigue are all both tools and challenges for the player, coupled with improved historical accuracy, realistic economy and balanced battles. Includes a 275-29 BCE main campaign along with several provincial campaigns, all tailored towards experienced players looking for high-stakes gameplay with balancing mechanics and a trait system that will guarantee new challenges until the end. Will you build a mighty empire or will hubris doom all your efforts?

    Forum Actions:

    Forum Statistics:

    • Threads: 473
    • Posts: 13,838
  25. This mod aims to give the Greek factions the same sort of depth that the Roman factions have in vanilla RTW.

    Sub-Forums:

    1. XGM AARs,
    2. Sub mods,
    3. Bugs,
    4. Guides

    Forum Actions:

    Forum Statistics:

    • Threads: 2,082
    • Posts: 42,643
  26. The FRRE team are the proud creators of a series of mods set in the Roman transition from a republic to an empire featuring historical accuracy and innovative scripting. Mods include 77BC:Twilight of the Republic (all factions mods set at the dying Republic), The First Triumvirate (Roman centered mod on the life of the Triumvirs) and 58BC: Caesar Imperator! (Caesar only mod with heavy scripting and historical missions) plus other works in progress.

    Forum Actions:

    Forum Statistics:

    • Threads: 403
    • Posts: 5,139
  27. This mod is dedicated to recreating the conquest of Hispania by the powers of the mediterranean sea and his fights against the natives of Iberia in the period beetwen the 270 B.C and 16 B.C. Total conversion, with new factions, new units, new campaig

    Forum Actions:

    Forum Statistics:

    • Threads: 165
    • Posts: 2,093
  28. INVASIO BARBARORVM is a series of mods focusing on the late Roman Empire, spanning from the crisis of the Third century to the so-called fall of Rome. It currently features RESTITVTOR ORBIS, SOMNIVM APOSTATAE IVLIANI, FLAGELLVM DEI, and VLTRA GLORIAM ROMAE.

    Forum Actions:

    Forum Statistics:

    • Threads: 2,816
    • Posts: 63,896
  29. This mod aim first and foremost to enhance the gameplay and look of RTW without radically changing the underlying system. Featuring work by myself and artists such as Webbird and Warpsite, it also features night battles for the campaign

    Sub-Forums:

    1. TE Open Beta

    Forum Actions:

    Forum Statistics:

    • Threads: 553
    • Posts: 7,195
  30. Rome Total History is the latest mod for RTW, offering incredible historic detail. Based on a beautiful new map with historic borders and roads, as well as numerous islands and mountain passes, it has 36 playable factions or sub-factions and 196 rebel factions. The family trees are accurate reproductions of historic dynasties with over 1000 historic figures, including any favorite you like. Many additional units and buildings offer new possibilities, and 100 land bridges guarantee challenging computer performance, while 200 real historic events add color and depth to your imagination.

    Forum Actions:

    Forum Statistics:

    • Threads: 63
    • Posts: 1,001
  31. Paeninsula Italica is a historical mod, with the time frame of 338-222 B.C., and with aims to recreate the great struggles for the supremacy of Italy.

    Forum Actions:

    Forum Statistics:

    • Threads: 162
    • Posts: 3,935
  32. Res Bellicae is a mod focusing on the 600 years between 530 b.c.e. and 108 c.e., featuring three campaigns covering the Greek wars against Persia, Rome's rise to power in the Italian peninsula, and an imperial campaign seeing the roman expansion in the world, along with a lot of reforms, new skins, new music and buildings for all factions and never seen before game scripts.

    Forum Actions:

    Forum Statistics:

    • Threads: 131
    • Posts: 2,610
  33. A modification for Rome Total War starting at the beginning of the Second Punic War and taking Rome to the height of her Imperial glory! It aims to improve graphics, historical authenticity and gameplay equally as well as being well-balanced.

    Forum Actions:

    Forum Statistics:

    • Threads: 335
    • Posts: 4,622
  34. Roma Surrectum (meaning "Rome Arises") is a complete remake of the game, both graphically and in its gameplay. Improvements include a new economic system with hundreds of new buildings, an accurate and graphically improved campaign map, massively upgraded battlefield environments with more realistic custom-built vegetation, new factions, 28 unique Roman legions, and over 500 highly detailed and more historically accurate units.

    Forum Actions:

    Forum Statistics:

    • Threads: 10,493
    • Posts: 213,851
  35. Roma Vicit means Rome conquered. It's a complete conversion of the RTW engine, proving new units, building, traits, ancillaries and many more things. Also, the mod providing playable sea battles for the first time for the RTW engine.

    Forum Actions:

    Forum Statistics:

    • Threads: 34
    • Posts: 737
  36. Here you will find a whole forum section dedicated to the mod that will make RTW more realistic.

    Forum Actions:

    Forum Statistics:

    • Threads: 6,446
    • Posts: 89,673
  37. The teams of Rome Total Realism and Roma Surrectum have combined to present a new mod for Rome Remastered! RIS strives for historical accuracy, realism, and immersive gameplay to give the player the ultimate Rome Remastered experience!

    Forum Actions:

    Forum Statistics:

    • Threads: 34
    • Posts: 385
  38. The Republic! A rising power to be feared by all. The Romani war machine has stained the Italic peninsular with blood and now turns it's gaze upon the riches of Karthadastim. Long held treaties are torn to shreds, the dogs of war unleashed! Play as the Romani, Karthadastim or Syrakousai in the war for 'Sicilia'.

    Forum Actions:

    Forum Statistics:

    • Threads: 16
    • Posts: 311
  39. SPQR is a total modification for R:TW. The changes encompass all areas of gameplay with added focus on the Roman military machine and the system of recruitment and training of both pre-Marian units and Legions. Special care has been given to the battlefield experience which features the longest battle times of probably any existing mod making tactics an essential component of the game. Definitely not for people accustomed to blitzkrieg tactics both on the battle map and the campaign map.

    Forum Actions:

    Forum Statistics:

    • Threads: 3,176
    • Posts: 46,238
  40. Can you be the dynamic leader who takes Sparta to its full potential?

    Forum Actions:

    Forum Statistics:

    • Threads: 128
    • Posts: 3,492
  41. Created by Vlad, a unique experience with many re-texured units and historical units, a complete conversion of Rome:Total War, focusing on the balance of fun, uniqueness, units and accuracy!

    Forum Actions:

    Forum Statistics:

    • Threads: 102
    • Posts: 2,595
  42. --- Post-Roman Timeframe --- Threads / Posts  Last Post

    Rome: Total War & BI Modifications

  43. A barbarian Invasion mod- the mod focuses on Northern Gaul and Britain staring date 481 AD and it will end in the VIIIth or late VIIth century.

    Forum Actions:

    Forum Statistics:

    • Threads: 348
    • Posts: 4,373
  44. Chivalry I TW, once started as the Medieval 1 TW multiplayer mod on RomeTW, is the original and famous total conversion of the RomeTW engine: simulating the High Middleage of Anno Domini 1072 to 1222 - the making of the mod will lead you into a very immersive and challenging campaign experience, a design and gameplay with its complete unique style, while keeping partly the Medieval 1 TW atmosphere. Playable with BI 1.6 or with RTW 1.5.

    Forum Actions:

    Forum Statistics:

    • Threads: 860
    • Posts: 12,357
  45. The crusader total war is focusing on the medieval times of warfare.

    Forum Actions:

    Forum Statistics:

    • Threads: 156
    • Posts: 2,045
  46. 'European Wars' - a mod which takes us in 18th century century. It is an age of 'Empire: Total War' which was announced long time ago. There are 2 developing versions of this mod: for 'Rome: Total War' and 'Empire: Total War'.

    Forum Actions:

    Forum Statistics:

    • Threads: 30
    • Posts: 7,537
  47. This mod focuses on the rise of Genghis Khan and his empire. The campaign starts in 1206, when Temudjin is proclaimed Genghis Khan, leader of all the Mongols. Immediately, the new leader gives a constitution to its people, and starts to expand his realm. The campaign, covering the main part of the Asian continent, allows you to play 20 different factions, each one with its own strengths and weakness, and to build your own empire.

    Forum Actions:

    Forum Statistics:

    • Threads: 7
    • Posts: 190
  48. It is AD 1066 and the forces of King Harold of England and Duke William of Normandy have met at Hastings to do battle for the Crown of England. The fate of Britain now lies in your hands...

    Forum Actions:

    Forum Statistics:

    • Threads: 85
    • Posts: 838
  49. Rome Medieval is a modification for RTW 1.5, it is a full conversion for RTW,focusing on the rise of the Medieval Kingdoms, through the rise and the fall of the Crusades, continues to the last days of the Medieval age. You will lead any of 18 medieval factions to conquer a new historical Medieval map,leading your great medieval armies to glory.

    Forum Actions:

    Forum Statistics:

    • Threads: 648
    • Posts: 9,891
  50. Starting in 476 a.d., based on Rio's IBFD, with 7 new factions, it is focused on the western half of the empire. Play as Julius Nepos and return the glory of the empire or with Odovacer build up a new romano-barbarian empire!

    Forum Actions:

    Forum Statistics:

    • Threads: 52
    • Posts: 678
  51. Viking Invasion II aims to recreate the campaign of the cult-status MTW: Viking Invasion on the Rome BI engine. It sticks closely to the original campaign, only making changes to correct large inaccuracies, to improve gameplay and comply with the new engine. "This is about as good a Christmas present as the Total War community could hope for" - PCGamer, February 2009

    Forum Actions:

    Forum Statistics:

    • Threads: 185
    • Posts: 3,126
  52. --- Fantasy --- Threads / Posts  Last Post

    Rome: Total War & BI Modifications

  53. The rise of the satanic nation of magog. Set in the dark ages this fantasy mod will give players a chance to battle with or against the forces of evil, Factions include; Four Christian, Islam and the Buddhist warriors of the Shambhala. RELEASED!

    Forum Actions:

    Forum Statistics:

    • Threads: 95
    • Posts: 1,484
  54. Vampyre vs Lycan vs Human, a fantasy mod based on a titanic struggle between the night breed's, Three brothers bound by a dark and ancient bloodline clash in a war of destiny. **RELEASED**

    Sub-Forums:

    1. EOD II Beta testing.

    Forum Actions:

    Forum Statistics:

    • Threads: 95
    • Posts: 1,286
  55. The Fourth Age: Total War is a full-conversion & fully modfoldered modification for Rome: Total War - Barbarian Invasion 1.6. Inspired solely by the written works of J.R.R. Tolkien, it seeks to reflect both the spirit and lore of Middle-earth as Tolkien saw it. The Fourth Age: Total War is fully stable, feature-rich, innovative, thoroughly balanced, and conforms to the highest standards of both graphical and coding quality.

    Sub-Forums:

    1. Bugs and Feedback

    Forum Actions:

    Forum Statistics:

    • Threads: 1,035
    • Posts: 21,746
  56. LOTR-TW is a Total Conversion for Alexander TW based on The Lord of the Rings trilogy, focused to recreate the epic battles seen in the movies.

    Forum Actions:

    Forum Statistics:

    • Threads: 389
    • Posts: 6,595
  57. Fantasy mod for RTW Alexander about great war in planet Morag. It have 19 fantasy factions playable in custom battle and 3 big factions playable in Tanos Invasion campaign.

    Forum Actions:

    Forum Statistics:

    • Threads: 14
    • Posts: 115
  58. Description; A mod recreating the Warhammer fantasy universe for Rome; Total War 1.5.

    Forum Actions:

    Forum Statistics:

    • Threads: 105
    • Posts: 934
  59. --- Others --- Threads / Posts  Last Post

    Rome: Total War & BI Modifications

  60. This mod is a remake of Shogun: Total War, and will focus on XVI century Medieval Japan's clan wars.

    Forum Actions:

    Forum Statistics:

    • Threads: 141
    • Posts: 1,825
  61. One of the most extensively overhauled and most eagerly awaited Total War mod, focusing in the Napoleonic warfare. Made by the Lordz

    Forum Actions:

    Forum Statistics:

    • Threads: 431
    • Posts: 5,540
  62. Ogniem i Mieczem (With Fire And Sword) is a major modification focused on events which took place in Eastern and Central Europe in the XVI-XVII centuries.

    Forum Actions:

    Forum Statistics:

    • Threads: 125
    • Posts: 2,075
  63. This project is designed to be the definitive full conversion historical modification project for the global RTW community to bring back to origins that made great the TW series , SHOGUN total war.

    Forum Actions:

    Forum Statistics:

    • Threads: 399
    • Posts: 10,253
  64. Mods In Development Threads / Posts  Last Post

    Mods that are in the development stage, should the status of your mod change with a release please inform the administration.

  65. Silmarillion: Total War is a total conversion for Rome: Total War - Alexander, sets in the First Age of Middle-Earth, covering Beleriand and parts of Middle-Earth.

    Forum Actions:

    Forum Statistics:

    • Threads: 22
    • Posts: 1,384

There are no posts in this forum.


Forum Information and Options

Moderators of this Forum

Thread Display Options

Use this control to limit the display of threads to those newer than the specified time frame.

Allows you to choose the data by which the thread list will be sorted.

Order threads in...

Note: when sorting by date, 'descending order' will show the newest results first.

Icon Legend

Contains unread posts
Contains unread posts
Contains no unread posts
Contains no unread posts
Closed Thread
Thread is closed
Thread Contains a Message Written By You
You have posted in this thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •